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Im aM Da PwNAgE aT SdK!!11one

PostPosted: Sun Apr 09, 06 2:07 pm
by Wasted
yep, im shit at mapping. is three any way that I could put someone in a room, and if I dont like him, get karkians to attack him?

If I ahve teh karkians in there first, then theyll attack him whatever happens. If I make them not attack him by their properties, then theyll just frollock about and make daisy chains.

I ahvent got as far as even spawning yet :D

If ya just tell me how to spawn everything will be fine.

PostPosted: Sun Apr 09, 06 4:29 pm
by Bob
Once more in English please.

PostPosted: Sun Apr 09, 06 5:04 pm
by Allan
Wasted wrote:is three any way that I could put someone in a room, and if I dont like him, get karkians to attack him?

If I ahve teh karkians in there first, then theyll attack him whatever happens. If I make them not attack him by their properties, then theyll just frollock about and make daisy chains.


He wants to be able to send someone to a room, full of karkians. Then, if he doesnt like that person(Me guesses he wants a camera to watch over), he can make the karkians kill this person, hovever, if he likes this person, he wants the kark's to be all docile and sh1t.

PostPosted: Sun Apr 09, 06 5:34 pm
by Wasted
yeah, I just made a 1 sided wall so that you can see form on rom into the other, but the person with the karkians is not aware of anything or anyone watching him

PostPosted: Sun Apr 09, 06 6:06 pm
by Siva
~Wasted~ wrote:yeah, I just made a 1 sided wall so that you can see form on rom into the other, but the person with the karkians is not aware of anything or anyone watching him


And In english,

He wants a wall you can only see through ONE side, so you can see the opposite room, however, the person with the karkians is not aware that the "See through one side wall" Exists.

PostPosted: Sun Apr 09, 06 6:59 pm
by Wasted
no. I just want to be able to decide whether my karkians attack or not. A soloution to that would be to just spawn them in attack mode, But I ahvent worked out generating or spawning yet. help me with Either Ideas, or help me make a karkian generator.

PostPosted: Sun Apr 09, 06 7:08 pm
by VodunLoas
Easiest way is to have the karkians pissed off already and keep them in their own room connected to the persons room and only blocked off by a door. Make a button in your room you see it from to open the door and let the karkians in. Getting them to go back into the room after they ate him is another thing.... lol.

PostPosted: Sun Apr 09, 06 7:15 pm
by Gishank
easy, make a long one and make a lifting door and a moveable wall, press the button, the wall moves up and the other one pushes em inj, then ress it again to close, and move along to watch them feast :twisted:

PostPosted: Sun Apr 09, 06 7:37 pm
by Wasted
*cough* Karkian pit idea *cough*

(you stole that off karkian pit)

hmm k..

PostPosted: Mon Apr 10, 06 7:57 am
by Gishank
No, they didn't stal it off karkian pit, more than one person can have the same idea you fool, neways even if they did steal i'm sure magus would let em have it.

PostPosted: Mon Apr 10, 06 12:22 pm
by Wasted
what about just generating them?

PostPosted: Mon Apr 10, 06 1:24 pm
by Allan
Generators are a bit of an arse, they just spew and spew and spew and spew the things out until you can't take no more :? There is no real way to make them spawn karkians at will, as to my knowledge, but i'll play with the settings for a pawn generator to see what we can do :)

Edit: PawnGenerators dont even work on the map now... WTF!?!??

PostPosted: Mon Apr 10, 06 1:43 pm
by Siva
=O?

Crap. My bad.

PostPosted: Mon Apr 10, 06 4:25 pm
by Bob
Looking for another warning?

PostPosted: Mon Apr 10, 06 10:41 pm
by Cozmo
Here's what i came up with in a couple of seconds...

1.) make them cages but press the buton if you want him to die then use the jailgun mainman made to put them back in cages...

2.) make some sort of buton that changes the karkians Hate/Fear properties so if you dont like the guy you press a button and it makes the karkian mental... :D

Il think up some more...

PostPosted: Tue Apr 11, 06 3:23 pm
by Bob
XII//:Prod1gy wrote:=O?

Crap. My bad.


Nice edit fool, I remember what the original was.

PostPosted: Thu Apr 13, 06 8:39 pm
by Magus
<~>K}Ã?Ã?<~> wrote:No, they didn't stal it off karkian pit, more than one person can have the same idea you fool, neways even if they did steal i'm sure magus would let em have it.


This is exactly your problem, Klop. You think everything is available for you to plagiarise, when, in fact, none of it is. So no, I wouldn't let you use my 'Kark Pit' idea.

BTW, the way I do it automatically has the spawner reset itself lol. And the Karkians aren't aggressive, it's the idiot hitting them with a sword that does that bit =)

Oh, Wasted, if that's the ony idea that'd work anything like the way you wanted it to, then you have my permission to use it.

Allan wrote:Generators are a bit of an arse, they just spew and spew and spew and spew the things out until you can't take no more There is no real way to make them spawn karkians at will, as to my knowledge, but i'll play with the settings for a pawn generator to see what we can do :)


Try using a ProjectileGenerator. But remember I thought of it first =)

PostPosted: Thu Apr 13, 06 8:56 pm
by Allan
O_o Projectile generators can be set to shoot out Pawns :? Creepy...

PostPosted: Thu Apr 13, 06 9:10 pm
by Magus
Sure it can:

ProjectileGenerator.uc wrote:var() class<actor> ProjectileClass; // class to project


You can spawn anything with that =)

PostPosted: Thu Apr 13, 06 9:13 pm
by Allan
Wow, you learn something new everyday :P

PostPosted: Fri Apr 14, 06 9:04 am
by Spiderbot01
<~>K}Ã?Ã?<~> wrote:No, they didn't stal it off karkian pit, more than one person can have the same idea you fool, neways even if they did steal i'm sure magus would let em have it.


LOL speaking on Magus' behalf? He'll be happy with you for that one...

PostPosted: Fri Aug 11, 06 4:21 am
by Ayleth
heres an idea... use the projectile genorator to spawn the karkians... but change a setting in there called spewtime inder projectilegenerator, this sets how many seconds the generator is active. under the same panel, change projectileclass to Class'DeusEx.Karkian'. attach a switch to the projectilegenerator, using tag and event (the usual). now when you push the button, some karks will be generated. to clear the area of karks, set up some more projectileGenerators but use knives or poison darts instead, and hook them up to another switch. don't forget to change the spewtime again, or the switch will only act as a toggle. then when your... erm... subject is dead, hit the other button to kill the karks, and viola! start again
hope this helps!!!

PostPosted: Fri Aug 11, 06 4:36 am
by clyzm
Here's an idea ... bringing back old topics can get you warned.

Re: Im aM Da PwNAgE aT SdK!!11one

PostPosted: Fri Aug 11, 06 4:22 pm
by Rödewijk
Wasted wrote:yep, im shit at mapping.


all dxers are shit at mapping so why would u care :P

PostPosted: Fri Aug 11, 06 4:23 pm
by Gishank
Smookie, your a shit mapper. ;)

PostPosted: Fri Aug 11, 06 4:46 pm
by Rödewijk
Gishank wrote:Smookie, your a shit mapper. ;)


hmm looks who says that u know nothing

PostPosted: Fri Aug 11, 06 4:49 pm
by Bob
Smookie has skills that you couldn't even fathom Klop.

PostPosted: Fri Aug 11, 06 5:07 pm
by Alex
Gishank is right though.
If smookie says "All dxers are shit mappers", then he is a shit mapper aswell ;)

PostPosted: Fri Aug 11, 06 5:10 pm
by Gishank
~[A]lex~ wrote:If smookie says "All dxers are shit mappers", then he is a shit mapper aswell ;)


Exactly why i said it :D Mind you, smookie could say he quit DX ¬_¬

PostPosted: Fri Aug 11, 06 6:28 pm
by Alex
Gishank wrote:
~[A]lex~ wrote:If smookie says "All dxers are shit mappers", then he is a shit mapper aswell ;)


Exactly why i said it :D Mind you, smookie could say he quit DX ¬_¬

But then he isn't a mapper either ;) If you map, you dx, if you dx, you are a shit mapper. (According to smookie ;))