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At Anyone who can do DeusEx Mesh Animations

Posted:
Sun Apr 09, 06 2:53 pm
by Allan
Ok, i found this cool Minigun mesh on the net(From Tack's site) and wondered how i would go about animating it? I can't seem to find any tutorials for this on the net, and all the ones i found are about animating skeletons for player meshes, not weapons... I'm so confused...
Any help for meh?

Posted:
Sun Apr 09, 06 4:33 pm
by clyzm
Good luck with just importing it, 500+ polys will be superhard


Posted:
Sun Apr 09, 06 4:33 pm
by Alex
cataclyzm wrote:Good luck with just importing it, 500+ polys will be superhard

I imported that minigun mesh... just didn't animated it.

Posted:
Sun Apr 09, 06 4:38 pm
by clyzm
~[A]lex~ wrote:cataclyzm wrote:Good luck with just importing it, 500+ polys will be superhard

I imported that minigun mesh... just didn't animated it.
That mesh was super laggy you know >_>

Posted:
Sun Apr 09, 06 4:39 pm
by Alex
cataclyzm wrote:~[A]lex~ wrote:cataclyzm wrote:Good luck with just importing it, 500+ polys will be superhard

I imported that minigun mesh... just didn't animated it.
That mesh was super laggy you know >_>
It wasn't.

Posted:
Sun Apr 09, 06 4:41 pm
by clyzm
What I'm trying to say is, that mesh will be hard to animate, because then the weapon "Minigun" will be over 2 mb or something.
Hint, try making your own models instead of importing what Tack finds >_>

Posted:
Sun Apr 09, 06 4:47 pm
by Allan
but that stil leaves the unanswered question: How do I animate it so it works in DX???

Posted:
Sun Apr 09, 06 4:48 pm
by clyzm
In which proggie you wanna animate it on?

Posted:
Sun Apr 09, 06 4:56 pm
by Allan
Milkshape, that's the only one i've got at the mo :S

Posted:
Sun Apr 09, 06 5:11 pm
by clyzm
Look up Milkshape Anim tuts.

Posted:
Sun Apr 09, 06 5:14 pm
by Allan
Ok, i'll try, but i'll probably get more "Build your own skeleton!" crap


Posted:
Sun Apr 09, 06 5:18 pm
by clyzm
Guns and other models are animated by something called joints. Joints *are* basically the skeleton of the model. They control how it moves and so forth.

Posted:
Mon Apr 10, 06 2:24 pm
by Allan
Erm... Could you post a .ms3d with all the joints and stuff already added in, so i can see how they work, I really do not get half of these tutorials... and I only found 3. One was "Make a skeleton for a playerclass", another was "Make a Spaz 12 Shotgun(Promising, until i found out it was nothing to do with animation)" and ""Unreal TOurnament Weapon Modeling", but that had been took down :'(

Posted:
Thu Apr 13, 06 9:01 pm
by Allan
Sorry for 2x post, but it's over the 24 hour limit
I done it

I made an animated mesh

! ONly problem is, that when it's used in DX, it shoots and everything like it should, but all the mesh part i made myself isnt textured properly, it's just one shade of grey, instead of the texture that it should be. What have i done wrong?

Posted:
Thu Apr 13, 06 10:07 pm
by DarkKnight
Allan wrote:Sorry for 2x post, but it's over the 24 hour limit

I done it

I made an animated mesh

! ONly problem is, that when it's used in DX, it shoots and everything like it should, but all the mesh part i made myself isnt textured properly, it's just one shade of grey, instead of the texture that it should be. What have i done wrong?
Not being a 1337 ucscripter, I can only guess that you haven't told DX what skin to use...
(See: Pistol skin.)

Posted:
Thu Apr 13, 06 10:48 pm
by Allan
DarkKnight wrote:Allan wrote:Sorry for 2x post, but it's over the 24 hour limit

I done it

I made an animated mesh

! ONly problem is, that when it's used in DX, it shoots and everything like it should, but all the mesh part i made myself isnt textured properly, it's just one shade of grey, instead of the texture that it should be. What have i done wrong?
Not being a 1337 ucscripter, I can only guess that you haven't told DX what skin to use...
(See: Pistol skin.)
Nope, that's not it. Made sure of that myself

I've tried other colours of texture, and it only uses the top-left hand most pixel as the colour for that entire part of the mesh. The stuff like the cylinders and stuff i used MilkShape to make automatically is perfect, just the other part i made myself is screwed up...

Posted:
Thu Apr 13, 06 10:56 pm
by clyzm
Your MESH_DRAW function or texture is probably not working right. Check your import .uc for errors.

Posted:
Thu Apr 13, 06 11:01 pm
by Allan
From what i can see, there is nothing wrong with the .uc for the mesh import

It passes through the error checks in ucc make fine, and all that is wrong with it that i can see is it's at the wrong angle when used in-play, but i havent got round to that yet.
Should i post it all up here for you's guys?
Edit: ScreenShot of what i mean: the stuff that is textured is right (Obviously

), but what i'm trying to get at is how to rectify all the grey bit :S

Posted:
Thu Apr 13, 06 11:24 pm
by clyzm
Ehh, I'm not an expert on textures.


Posted:
Fri Apr 14, 06 12:10 pm
by Siva
I don't fucking know how to get the map for my MP5, So I can't texture it the way I want =/