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At Anyone who can do DeusEx Mesh Animations

PostPosted: Sun Apr 09, 06 2:53 pm
by Allan
Ok, i found this cool Minigun mesh on the net(From Tack's site) and wondered how i would go about animating it? I can't seem to find any tutorials for this on the net, and all the ones i found are about animating skeletons for player meshes, not weapons... I'm so confused...

Any help for meh?

PostPosted: Sun Apr 09, 06 4:33 pm
by clyzm
Good luck with just importing it, 500+ polys will be superhard :P

PostPosted: Sun Apr 09, 06 4:33 pm
by Alex
cataclyzm wrote:Good luck with just importing it, 500+ polys will be superhard :P

I imported that minigun mesh... just didn't animated it.

PostPosted: Sun Apr 09, 06 4:38 pm
by clyzm
~[A]lex~ wrote:
cataclyzm wrote:Good luck with just importing it, 500+ polys will be superhard :P

I imported that minigun mesh... just didn't animated it.


That mesh was super laggy you know >_>

PostPosted: Sun Apr 09, 06 4:39 pm
by Alex
cataclyzm wrote:
~[A]lex~ wrote:
cataclyzm wrote:Good luck with just importing it, 500+ polys will be superhard :P

I imported that minigun mesh... just didn't animated it.


That mesh was super laggy you know >_>

It wasn't.

PostPosted: Sun Apr 09, 06 4:41 pm
by clyzm
What I'm trying to say is, that mesh will be hard to animate, because then the weapon "Minigun" will be over 2 mb or something.

Hint, try making your own models instead of importing what Tack finds >_>

PostPosted: Sun Apr 09, 06 4:47 pm
by Allan
but that stil leaves the unanswered question: How do I animate it so it works in DX???

PostPosted: Sun Apr 09, 06 4:48 pm
by clyzm
In which proggie you wanna animate it on?

PostPosted: Sun Apr 09, 06 4:56 pm
by Allan
Milkshape, that's the only one i've got at the mo :S

PostPosted: Sun Apr 09, 06 5:11 pm
by clyzm
Look up Milkshape Anim tuts.

PostPosted: Sun Apr 09, 06 5:14 pm
by Allan
Ok, i'll try, but i'll probably get more "Build your own skeleton!" crap :P

PostPosted: Sun Apr 09, 06 5:18 pm
by clyzm
Guns and other models are animated by something called joints. Joints *are* basically the skeleton of the model. They control how it moves and so forth.

PostPosted: Mon Apr 10, 06 2:24 pm
by Allan
Erm... Could you post a .ms3d with all the joints and stuff already added in, so i can see how they work, I really do not get half of these tutorials... and I only found 3. One was "Make a skeleton for a playerclass", another was "Make a Spaz 12 Shotgun(Promising, until i found out it was nothing to do with animation)" and ""Unreal TOurnament Weapon Modeling", but that had been took down :'(

PostPosted: Thu Apr 13, 06 9:01 pm
by Allan
Sorry for 2x post, but it's over the 24 hour limit :P

I done it :) I made an animated mesh :D ! ONly problem is, that when it's used in DX, it shoots and everything like it should, but all the mesh part i made myself isnt textured properly, it's just one shade of grey, instead of the texture that it should be. What have i done wrong?

PostPosted: Thu Apr 13, 06 10:07 pm
by DarkKnight
Allan wrote:Sorry for 2x post, but it's over the 24 hour limit :P

I done it :) I made an animated mesh :D ! ONly problem is, that when it's used in DX, it shoots and everything like it should, but all the mesh part i made myself isnt textured properly, it's just one shade of grey, instead of the texture that it should be. What have i done wrong?


Not being a 1337 ucscripter, I can only guess that you haven't told DX what skin to use...
(See: Pistol skin.)

PostPosted: Thu Apr 13, 06 10:48 pm
by Allan
DarkKnight wrote:
Allan wrote:Sorry for 2x post, but it's over the 24 hour limit :P

I done it :) I made an animated mesh :D ! ONly problem is, that when it's used in DX, it shoots and everything like it should, but all the mesh part i made myself isnt textured properly, it's just one shade of grey, instead of the texture that it should be. What have i done wrong?


Not being a 1337 ucscripter, I can only guess that you haven't told DX what skin to use...
(See: Pistol skin.)


Nope, that's not it. Made sure of that myself :) I've tried other colours of texture, and it only uses the top-left hand most pixel as the colour for that entire part of the mesh. The stuff like the cylinders and stuff i used MilkShape to make automatically is perfect, just the other part i made myself is screwed up...

PostPosted: Thu Apr 13, 06 10:56 pm
by clyzm
Your MESH_DRAW function or texture is probably not working right. Check your import .uc for errors.

PostPosted: Thu Apr 13, 06 11:01 pm
by Allan
From what i can see, there is nothing wrong with the .uc for the mesh import :| It passes through the error checks in ucc make fine, and all that is wrong with it that i can see is it's at the wrong angle when used in-play, but i havent got round to that yet.

Should i post it all up here for you's guys?

Edit: ScreenShot of what i mean: the stuff that is textured is right (Obviously :P ), but what i'm trying to get at is how to rectify all the grey bit :S

PostPosted: Thu Apr 13, 06 11:24 pm
by clyzm
Ehh, I'm not an expert on textures. :(

PostPosted: Fri Apr 14, 06 12:10 pm
by Siva
I don't fucking know how to get the map for my MP5, So I can't texture it the way I want =/