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Mesh texturing problem

PostPosted: Sat Jul 01, 06 6:59 pm
by clyzm
Well, for some reason, whenever I make a dark, grayscale mesh, it turns up lighter and brighter in DX. WTFBBQ?

PostPosted: Sat Jul 01, 06 9:25 pm
by Allan
Hmm... Make the texture darker to cover the relative error in shading?

It seems that the conversion to *_d.3d removes the "This should be this shade" effect.

Edit: Strange you should put this in the Scripting Society, but all's fair in love, war, and forums I guess XD

B.O.L getting this fixed =)

PostPosted: Sat Jul 01, 06 9:40 pm
by clyzm
Allan wrote:Hmm... Make the texture darker to cover the relative error in shading?

It seems that the conversion to *_d.3d removes the "This should be this shade" effect.

Edit: Strange you should put this in the Scripting Society, but all's fair in love, war, and forums I guess XD

B.O.L getting this fixed =)


Nvm, I fixed it. It seems that the contrast was low.