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DX:War Needs Teh Help.

PostPosted: Sun Jul 23, 06 2:56 pm
by Siva
1) -

A Parachute. I've modelled it, (No, no screenshots yet, hype is bad)

And now, I need a way of coding it.

Any coders got spare time? ;)

(I have the sounds, so that shouldnt be a problem)

2) - Problem number 2, We have also modelled benches. I want right click functionality so that they are sitable, as in blackhawks, currently, we have this problem wherein.. you.. fallout lol.

PostPosted: Sun Jul 23, 06 3:22 pm
by [ß]Lost
lol, way to go :D

Re: DX:War Needs Teh Help.

PostPosted: Mon Jul 24, 06 8:54 am
by MainMan
XII//:Prod1gy wrote:1) -

A Parachute. I've modelled it, (No, no screenshots yet, hype is bad)

And now, I need a way of coding it.

Any coders got spare time? ;)

(I have the sounds, so that shouldnt be a problem)


Erm, well gravity is controlled in Tick();, so if you make the playerclass check for bPara, and if so, then to override tick completely, defining the Z position of the player. e.g. loc = location; loc.Z -= 16; setlocation(loc);

You could also do the last part in the parachute, only referring to the player, but i don't know whether or not it will be jerky.

PostPosted: Mon Jul 24, 06 12:08 pm
by Siva
We've decided to put parachutes on hold, until a later release of the mod, And we will use our fastroping technique.

Problem number 2 is up.