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cant see thru chain texture, and music is messed up

Posted:
Fri Aug 11, 06 4:30 am
by Ayleth
Problem 1: ok, i got a room, set up to be an admin room. it floats in the air, and has fakebackdrop on it's outer textures. the inner textures have chainlink texts, that SHOULD allow me to see players moving around below me and around me. but it doesn't. I can see an elevator moving, i can see the level itself, but players, turrets, etc, i cant see. Basic room design is an add with a subtract for the inside.
Problem 2: when a player enters the map, the title music restarts. any music defined in options/level properties/audio is ignored. yet switches hooked up to musicevent triggers work fine.
I have AlrightyGame v3 installed, if that helps.

Posted:
Fri Aug 11, 06 7:25 am
by Dae
Problem 1: Sorry, I don't understand what is chainlink textures

Please, explain.
Problem 2: you mean the music restarts for all the players?

Posted:
Fri Aug 11, 06 10:00 am
by Alex
Problem 1: Dae, with chain link texture, he means a texture of a chain, with a transparent part. RivalMenace, it is normal that you cannot see players or whatsoever. You can only see buildings, walls etcetera..
Problem 2: That is caused by AlrightyGamev3.

Posted:
Fri Aug 11, 06 10:11 am
by Dae
Try setting that texture on sheet.

Posted:
Sat Aug 12, 06 6:15 pm
by Ayleth
1. theres gotta be a way to have a room where you can see up, down, and to all sides outside of the room. I DO NOT want to make windows as i don't want people sniping the people in this room. or even the remotest possibility of this. I want this room to be completely sealed off, and entered by a teansporter. Um... how about setting the walls to semisolid then setting invis?
Oh, and wait... in my sniper pit, which DOES have cutouts for a elevator, and windows to shoot out from, you CAN see people walking around through the texture :S
2. there's gotta be a way to fix this, aside from putting music events everywhere. (Actually, i have an idea about using music events, and im sure it'll work too.) but also for the maps i CANNOT edit, people are kinds getting weirded out about this

Posted:
Sat Aug 12, 06 6:33 pm
by Alex
Point 2: Simply DO NOT use AlrightyGamev3!
Re: cant see thru chain texture, and music is messed up

Posted:
Mon Aug 21, 06 11:56 pm
by Magus
RivalMenace wrote:Problem 1: ok, i got a room, set up to be an admin room. it floats in the air, and has fakebackdrop on it's outer textures. the inner textures have chainlink texts, that SHOULD allow me to see players moving around below me and around me. but it doesn't. I can see an elevator moving, i can see the level itself, but players, turrets, etc, i cant see. Basic room design is an add with a subtract for the inside.
Problem 2: when a player enters the map, the title music restarts. any music defined in options/level properties/audio is ignored. yet switches hooked up to musicevent triggers work fine.
I have AlrightyGame v3 installed, if that helps.
1. Yep, standard brushes don't allow you to see most actors through them. You'd have to make the whole room into one gigantic mover with the chain texture in order to see actors through it.
2. ARGame has this bug, god knows what causes it, but yea, take Alex's advice, and don't use it. It sucks. Go CRD!
Re: cant see thru chain texture, and music is messed up

Posted:
Tue Aug 22, 06 12:00 am
by Allan
Magus wrote:RivalMenace wrote:Problem 1: ok, i got a room, set up to be an admin room. it floats in the air, and has fakebackdrop on it's outer textures. the inner textures have chainlink texts, that SHOULD allow me to see players moving around below me and around me. but it doesn't. I can see an elevator moving, i can see the level itself, but players, turrets, etc, i cant see. Basic room design is an add with a subtract for the inside.
Problem 2: when a player enters the map, the title music restarts. any music defined in options/level properties/audio is ignored. yet switches hooked up to musicevent triggers work fine.
I have AlrightyGame v3 installed, if that helps.
1. Yep, standard brushes don't allow you to see most actors through them. You'd have to make the whole room into one gigantic mover with the chain texture in order to see actors through it.
2. ARGame has this bug, god knows what causes it, but yea, take Alex's advice, and don't use it. It sucks. Go CRD!
Yea, nice idea =D Weirdly, the chain thing in 1 doesn't seem to happen when I test maps in SP for me...

Posted:
Tue Aug 22, 06 12:02 am
by Magus
Sometimes it take a while for things to disappear - essentially, long enough for the Engine to realise you're behind a solid brush and therefore shouldn't be able to see them anymore.

Posted:
Tue Aug 22, 06 2:40 am
by Ayleth
well i know things operate differently in SP than in MP, like crouch size, etc. LOL i learnt that the hard way. anywhoo.... CRD? whatz that?

Posted:
Tue Aug 22, 06 12:45 pm
by Magus
Alex's little patch for preventing cheating in DXMP.

Posted:
Tue Aug 22, 06 5:34 pm
by MainMan
1. If you want to make a transparent texture update the view of actors behind it, then make it a BreakableGlass (and set bBreakable to false if needed).

Posted:
Tue Aug 22, 06 5:36 pm
by Jon
you could subtract 'windows' through the adjoining walls between the playing area and admin room. Once that is done, create a sheet in line with the playing area wall, covering this window, and add small cubes in the sheet to prevent players from walking through this invisible window into the admin room...

Posted:
Tue Aug 22, 06 7:33 pm
by Eçheløn
how about making it unbreakable glass ?
then you should be able to see thru it but it wont be able to break.

Posted:
Tue Aug 22, 06 7:57 pm
by MainMan
ECHELON wrote:how about making it unbreakable glass ?
then you should be able to see thru it but it wont be able to break.
Yeah that's what I said sunshine.

Posted:
Wed Aug 23, 06 5:37 am
by Ayleth
thanks guys! it worked! Unbreakable it is! i don't want people shooting in and out, so the cube thing doesn't fit. But good idea!
Oh, and what does the patch have? anything like AG3? i like being able to romote admin, admin levels, summon/transport to player, PM, all that. just that damn music porblem.

Posted:
Wed Aug 23, 06 11:06 am
by Jon
RivalMenace wrote:thanks guys! it worked! Unbreakable it is! i don't want people shooting in and out, so the cube thing doesn't fit. But good idea!
Oh, and what does the patch have? anything like AG3? i like being able to romote admin, admin levels, summon/transport to player, PM, all that. just that damn music porblem.
Music, don't use any foreign packages... And I don't think the patch would have anything as ridiculous as that - it would simply add to the package exchange; Lag.