Save me Jevus!

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Save me Jevus!

Postby Spiderbot01 » Sat Sep 30, 06 5:25 pm

I get this message when I try to play my map in Unreal Ed. Any ideas as to whats wrong?

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Re: Save me Jevus!

Postby MainMan » Sat Sep 30, 06 5:29 pm

Easiest thing would be to find that mover and delete it, then test it. If it works, build the mover again, and try it once more.
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Re: Save me Jevus!

Postby Spiderbot01 » Sat Sep 30, 06 5:30 pm

~MainMan~ wrote:Easiest thing would be to find that mover and delete it, then test it. If it works, build the mover again, and try it once more.


How can I tell which mover it is?
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Postby ~ô¿ô~Nobody~ » Sat Sep 30, 06 5:32 pm

Fuck, I love this!

A loop of doom!
..Caused in the function PostBeginPlay of the moverclass.
i'd suggest to take a look at that function.
i.e. where there could be caused a runaway loop.
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Postby Spiderbot01 » Sat Sep 30, 06 5:36 pm

Well the thing is I havnt done anything with the mover properties as of yet, I always leave this till last. 1172 doesnt seem to cause the problem, I just guessed it was a grate a got from NYC that was causing the problem, now I get it again with 1175 ¬___¬

Nobody how do I sort the post begin play thingy..
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Postby MainMan » Sat Sep 30, 06 5:42 pm

You're copying stuff from other maps? Well there's your problem sunshine.
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Postby Spiderbot01 » Sat Sep 30, 06 5:47 pm

~MainMan~ wrote:You're copying stuff from other maps? Well there's your problem sunshine.


¬_____________¬

Anyway that clearly isnt the problem anyway. Considering good old 1172 is back ¬___¬
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Postby MainMan » Sat Sep 30, 06 5:57 pm

It is the problem. Seriously, don't copy anything.. ever. It screw up really bad. Sometimes you will get brushes that you can't delete, sometimes you will get dual items in one place, sometimes you will get lighting crashes, etc.
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Postby ~ô¿ô~Nobody~ » Sat Sep 30, 06 6:21 pm

Yes, partly MainMan is right.
Due to the size of DXSG_CMD_V1
i made the base in a seperate map and pasted it into CMD at the end, which was a pain in the ass :x

But still.. if you know what in PostBeginPlay could have caused it, you might have a better imagination of what in the map could have caused the problem in PostBeginPlay
Nobody is perfect...
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Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
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Postby Spiderbot01 » Sat Sep 30, 06 6:38 pm

Well I have sorted it. And I tell you what, what I saw made no sense at all.

You know when you make a mover a mover has an arrow to indicate its direction of opening? I selected one of my movers and then hit the select all DeusExMover Actors and what I saw was bizzare. All over the entire grid were hundreds upon hundreds of those arrows in random places. I cant explain why or how, to me it made no sense. I just decided to delete all movers and that sorted the problem. I swear my UnrealEd pulls of some random things sometimes.. Though still nothing has topped my self vertexing brushes...

Thanks for your help though guys..

EDIT:

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Postby Bob » Sat Sep 30, 06 8:19 pm

I see a pattern!
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Postby ~ô¿ô~Nobody~ » Sat Sep 30, 06 8:28 pm

Erm spidey, that are signs from another world! :shock:
Nobody is perfect...
------------------------------
Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
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Postby Spiderbot01 » Sat Sep 30, 06 8:34 pm

Great first self vertexing brushes.. now Ive got freaking aliens in my maps...
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Postby VodunLoas » Sun Oct 01, 06 5:35 am

Since I am a mapper, you can get this error when the sdk starts having a fit and duplicates a mover in the same spot. All you have to do is go around and delete a mover and see if one is in the same spot. If there isn't press undo to bring the mover back.
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Postby Spiderbot01 » Fri Oct 20, 06 10:31 pm

A new question. Recycling is good after all..

I have a .unr file in my maps folder entitled : 'Corridor-bas v0.1

Its literally just a long corridor atm with a ladder at the end.

Does anyone know if its theirs? Or did I make it. As I inteded on using it...
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Postby Bob » Sat Oct 21, 06 12:08 pm

Spiderf[A]g01 wrote:A new question. Recycling is good after all..

I have a .unr file in my maps folder entitled : 'Corridor-bas v0.1

Its literally just a long corridor atm with a ladder at the end.

Does anyone know if its theirs? Or did I make it. As I inteded on using it...


LOL

That's mine. Use it if you want. Add me on msn I can give you the latest version. I'll never use it again.
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Postby Spiderbot01 » Sat Oct 21, 06 12:26 pm

I thought I never remembered making it lol..
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