As mapper you possibly know that you cannot load mod which base on DXMTL, that would crash the Editor.
If you want I could send you a kind of dummy MTL, that you need to replace with the original DXMTL while you're editing.
By that, you could even open mods like SuperRocket_Lite and SG_MOD152, which are required for a SG map.
It would be like that..
You get a file called DXMTL152b1.u.ed and a bat file with the following contents
- Code: Select all
@ECHO OFF
ren DXMTL152b1.u DXMTL152b1.u.ned
ren DXMTL152b1.u.ed DXMTL152b1.u
UnrealED.exe
ren DXMTL152b1.u DXMTL152b1.u.ed
ren DXMTL152b1.u.ned DXMTL152b1.u
So, if you start the editor over that bat file, it first renames your original MTL by adding the ending .ned, then it renames the MTL file with the ending .ed to DXMTL152b1.u and at last it starts the editor.
If you close the editor again, it will rename the files back.
I'll just add the both files (the bat and the dummy MTL) as attachment. Both need to be placed in the DeusEx\System folder.
PS: The map with the Stargate Brush, i'll send you over PM.
Nobody is perfect...
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