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It's so big!

PostPosted: Sun Mar 07, 04 4:10 pm
by Geddiz™
I've seen some admins summon some items which are bigger than they're supposed to, like a huge zyme vials and crates etc. II would really like to know how to do that.
Plz some one, tell me.

PostPosted: Sun Mar 07, 04 6:04 pm
by KingJ
they have used scale factors,

set vialcrack ScaleFactor 5

makes it 5 times as big

Correct me if im wrong

PostPosted: Sun Mar 07, 04 11:46 pm
by Geddiz™
I doesn't work
any1 esle plz

PostPosted: Mon Mar 08, 04 7:47 am
by Dae
Same question, i don't know too.

PostPosted: Mon Mar 08, 04 11:03 am
by DarkKnight
I belive it is done: admin set cat fatness 1000

If I remeber from my admin days :)

PostPosted: Mon Mar 08, 04 11:21 am
by Dae
Fatness factor makes object (if exactly, pawn) more fat but not bigger. And more than, max value of fatness variable is 255. Min = 0.

PostPosted: Mon Mar 08, 04 12:18 pm
by DarkKnight
Hmmm... I do remeber making a 6 story hooker... so it must be around here some where :-k

*looks*

admin set (objectname) drawscale/fatness ## : make the object big/small or fat/skinny. (Dunno how big that makes it... but test to get the right size)

PostPosted: Mon Mar 08, 04 1:44 pm
by JimBowen
Default drawscale is 1.
Default fatness is 128, max fatness is 255.

KingJ just got mixed up on drawscale. he called it scale factor.

PostPosted: Mon Mar 08, 04 2:23 pm
by KingJ
JimBowen wrote:KingJ just got mixed up on drawscale. he called it scale factor.


I have been looking through too many .uc files....

PostPosted: Mon Mar 08, 04 6:06 pm
by Geddiz™
ty :D
Now how do you make them float and spin?

PostPosted: Mon Mar 08, 04 6:37 pm
by Jeoh
255, that rings my ASCII bell :)
Anyway, I'm gonna use that.

PostPosted: Mon Mar 08, 04 6:38 pm
by OLD RAND
somone really needs to make a MASSIVE list of every command for every mod and command for me.. just a thought...

PostPosted: Mon Mar 08, 04 7:44 pm
by KingJ
Floating? Thats easy!

set ... floating true

Know this from ued

PostPosted: Tue Mar 09, 04 5:15 pm
by Geddiz™
ty :D
My servers gonna be fun now...

PostPosted: Tue Mar 09, 04 9:22 pm
by Marouku
its bfloat or bfloating

PostPosted: Tue Mar 09, 04 10:37 pm
by Geddiz™
ty...again :lol:
*Desperatly tries to write it down*

PostPosted: Wed Mar 10, 04 7:16 am
by KingJ
oUtKaSt wrote:its bfloat or bfloating


there hardly any B stuff in DXMP.

and since we want the object to be doing the floating its floating

PostPosted: Wed Mar 10, 04 5:17 pm
by Geddiz™
It's not working :cry:

PostPosted: Wed Mar 10, 04 5:34 pm
by KingJ
mabey you should try the b thing then

also summon the object
set floating to true
then summon it again

see if that works

PostPosted: Wed Mar 10, 04 9:31 pm
by Marouku
oh theres no b you say? what about bcheatsenabled true? what about bcollideactors true? what about...(keeps asying things for hours) and BTW

its not bfloat its bfloating true or bfloat true


BTW (drawscale aint such a big deal!, ive known what drawscale was for years..it only changed the size of how an object appears, not the actual size)


who knows how to change the actual size?

PostPosted: Wed Mar 10, 04 10:48 pm
by Geddiz™
oUtKaSt wrote:oh theres no b you say? what about bcheatsenabled true? what about bcollideactors true? what about...(keeps asying things for hours) and BTW

its not bfloat its bfloating true or bfloat true


BTW (drawscale aint such a big deal!, ive known what drawscale was for years..it only changed the size of how an object appears, not the actual size)


who knows how to change the actual size?


bcollideactors? what are they?

PostPosted: Thu Mar 11, 04 2:40 am
by Marouku
it means that u dont collide with the object and u cant hurt it. (meaning you can walk through it)


example: admin set hooker1 bcollideactors false


that makes it so u can walk through them :D

:smt080

PostPosted: Thu Mar 11, 04 7:23 am
by Jeoh
bcheatsenabled
benergy
bhealth

Those are the only ones I use.

PostPosted: Thu Mar 11, 04 12:44 pm
by Marouku
btw how do u get the little banner at the bottom of every post? i dont know how to get a picture into my signiture...

PostPosted: Thu Mar 11, 04 4:59 pm
by Jeoh
Code: Select all
[img]http://www.planetdeusex.ru/alpha/forum/files/511893203337.gif[/img]


That should work, just keep the pic here.

PostPosted: Thu Mar 11, 04 6:09 pm
by Geddiz™
Cool sig :)

PostPosted: Thu Mar 11, 04 7:21 pm
by Blade
unreal seems to follow the hungarian notation for variables, only for booleans indeed
so u'll find that every variable that can only have the values true/false will have a leading "b"