Keeping textures when copying brushes in UnrealEd

It's a very old and a very simple trick, however I don't remember that I posted it anywhere here. It was very handy in my early mapping days, when I was building maps mostly by copying different things from other maps (I opened two UnrealEd instances, one for my map, one - for the maps to copy from) or using prefabs (see Deus Ex Constructor for the best collection of prefabs). The problem was, when I was copying or adding a brush from a different place, UnrealEd used to reset the textures of the brush, if they had not been preloaded before, so I had to assign textures again on a newly added brush.
The solution is simple:
The solution is simple:
- Go to DeusEx/System, open DeusEx.ini (for UEd2, go to DeusEx/UEd2 and open UnrealTournament.ini)
- Find
- Code: Select all
[Editor.EditorEngine]
- Add somewhere under it:
- Code: Select all
EditPackages=Airfield
EditPackages=area51textures
EditPackages=BatteryPark
EditPackages=BobPage
EditPackages=Catacombs
EditPackages=Cmd_tunnels
EditPackages=Constructor
EditPackages=CoreTexBrick
EditPackages=CoreTexCeramic
EditPackages=CoreTexConcrete
EditPackages=CoreTexDetail
EditPackages=CoreTexEarth
EditPackages=CoreTexFoliage
EditPackages=CoreTexGlass
EditPackages=CoreTexMetal
EditPackages=CoreTexMisc
EditPackages=CoreTexPaper
EditPackages=CoreTexSky
EditPackages=CoreTexStone
EditPackages=CoreTexStucco
EditPackages=CoreTexTextile
EditPackages=CoreTexTiles
EditPackages=CoreTexWallObj
EditPackages=CoreTexWater
EditPackages=CoreTexWood
EditPackages=Dockyard
EditPackages=Effects
EditPackages=Extras
EditPackages=FreeClinic
EditPackages=G_Station
EditPackages=Hangar18
EditPackages=HK_BuildingExt
EditPackages=HK_Decorations
EditPackages=HK_Helibase
EditPackages=HK_Interior
EditPackages=HK_MJ12Lab
EditPackages=HK_Signs
EditPackages=HK_VersaLife
EditPackages=InfoPortraits
EditPackages=MJ12_lab
EditPackages=Mobile_Camp
EditPackages=MolePeople
EditPackages=Moon
EditPackages=NewYorkCity
EditPackages=NYCBar
EditPackages=OceanLab
EditPackages=Palettes
EditPackages=Paris
EditPackages=Render
EditPackages=Rocket
EditPackages=SubBase
EditPackages=subway
EditPackages=Supertanker
EditPackages=UNATCO
EditPackages=V_Com_Center
- Save and close the file.
- This will increase the loading time of your UnrealEd, however it saves time and makes selecting textures easy (you don't have to load the packages anymore).
- Ded (the author of Project: 2027) also said that preloading reduced lag in his mod.
- If you're using UnrealEd2 and your map contains non-standard textures or other stuff, I guess you'd agree that it's a bit annoying to preload all of them, by picking one by one from different folders each time before opening the map. Just add these custom packages to EditPackages= of UnrealTournament.ini and forget about preloading.