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Help With Converting A Picture Into Texture

PostPosted: Tue May 01, 07 2:46 am
by qwert555
Does anybody knows how to add one of your picture into SDk as a texture??

If you know, can you reply :wink:

Thanks :wink:

Re: Help With Converting A Picture Into Texture

PostPosted: Tue May 01, 07 2:51 am
by Andrievskaya Veronika
Darkunderworld wrote:Does anybody knows how to add one of your picture into SDk as a texture??

If you know, can you reply :wink:

Thanks :wink:


Import your image; use texture Browser to do this :lol: :lol:

Re: Help With Converting A Picture Into Texture

PostPosted: Tue May 01, 07 9:02 am
by Dae
Darkunderworld wrote:Does anybody knows how to add one of your picture into SDk as a texture??

If you know, can you reply :wink:

Thanks :wink:

http://tack.planetdeusex.gamespy.com/Ho ... tures.html

PostPosted: Tue May 01, 07 11:24 am
by Mastakilla
Bleh.

reseiz ur imæg 2 teh normal sizes. leik da 128x128 oar 256x256 i fink 512x512 even workxz lozl newai afta dat u go 2 fotoshop rite (fotoshop is ezist) den u do sæv for web rite? den open da file u sæv'd for web n den sæv it as .pcx or .bmp i hope dis wokr 4 u.

Or go to the link Dae gave you.

PostPosted: Tue May 01, 07 11:56 am
by Dae
You have to convert it to paletted 8bit image, and only then save it to .pcx (or: save as .gif, then save as .pcx or .bmp). Note that renaming extensions (e.g. changing filename.gif to filename.pcx) doesn't convert the file, but just renames it.

PostPosted: Thu May 03, 07 2:32 am
by qwert555
~[A]Daedalus~ wrote:You have to convert it to paletted 8bit image, and only then save it to .pcx (or: save as .gif, then save as .pcx or .bmp). Note that renaming extensions (e.g. changing filename.gif to filename.pcx) doesn't convert the file, but just renames it.


Ok, thank alot :D

PostPosted: Fri May 04, 07 8:18 am
by Karkian
You need it either 120,215 size i think..

PostPosted: Fri May 04, 07 2:31 pm
by Allan
...?

You need the dimensions of the texture to be powers of 2.

(EG: 64x64, 128x256, 64x4, 1024x1024...)

PostPosted: Fri May 04, 07 3:49 pm
by Jon
There is reference to it Here, and will take you through the rest of the way once you've created your texture ready for importing.

Don't worry about the images, I'll do a re-upload when I get back tonight.

PostPosted: Mon May 07, 07 2:55 am
by Karkian
Importing is easy you just forgot to change to 8bit 256 colour do it wif paintshop pro :lol:

PostPosted: Tue May 08, 07 2:29 am
by qwert555
[RTK]Garman wrote:Importing is easy you just forgot to change to 8bit 256 colour do it wif paintshop pro :lol:


I already know :roll:

PostPosted: Tue May 08, 07 6:57 am
by Karkian
Sure you do :twisted:

PostPosted: Tue May 08, 07 6:41 pm
by Magus
Just remember powers of 2 when you're doing it.

PostPosted: Fri May 11, 07 3:05 am
by qwert555
[RTK]Garman wrote:Sure you do :twisted:


you didn't told me someone else told me. Geez :roll: