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Question about mapping...

PostPosted: Tue May 29, 07 12:50 am
by [DA]Shadow
Well in my 'training' map, I had a 'party' area. and I want the color effect like the walls in the 'funline_unlimitedparty-3' has. I tried deleting lights, removing all characters, and changing all the walls to the same texture. and it still has the light effect in the unlimited party map.

So, how do you add it into your map?

PostPosted: Tue May 29, 07 8:01 am
by Dae
That's not the wall effect, it's an effect of Light source!

Each 'Light' source has it's own color — you can set it in options. Also you can set the type of the light source.
1. Create a light source, then right click on it and select "Light properties". Then go to "Lighting" and set "Light Effect" to LE_Disco.
2. This will apply disco effect, but the beams will still be white. Go to "Light color" and if you use UnrealEd2 — simply pick the color. If you're using SDK, you'll have to type three numbers manually (I'm not sure where to get the color picker :().
Red 64 254 99
Green 64 84 143
Cyan 64 139 130
Blue 64 149 136

PostPosted: Tue May 29, 07 8:35 am
by Magus
It's a good effect, but I never understood where the lights actually came from. couldn't see a source anywhere :D

PostPosted: Tue May 29, 07 11:03 am
by Spiderbot01
Theres a server on the server list, with a FLUP rip off, it's actually called 'Punline_UninhibitedParty4' LOL.

It's basically FLUP3 with a diving board and loads of BSP errors LOL.

PostPosted: Tue May 29, 07 12:13 pm
by Magus
I SHOULD EDIT FLUP WITH A KARKIAN PIT KK?!?!

PostPosted: Tue May 29, 07 1:44 pm
by Jon
Why bother? the bank has enough.

PostPosted: Tue May 29, 07 9:24 pm
by [DA]Shadow
~[A]Daedalus~ wrote:That's not the wall effect, it's an effect of Light source!

Each 'Light' source has it's own color — you can set it in options. Also you can set the type of the light source.
1. Create a light source, then right click on it and select "Light properties". Then go to "Lighting" and set "Light Effect" to LE_Disco.
2. This will apply disco effect, but the beams will still be white. Go to "Light color" and if you use UnrealEd2 — simply pick the color. If you're using SDK, you'll have to type three numbers manually (I'm not sure where to get the color picker :().
Red 64 254 99
Green 64 84 143
Cyan 64 139 130
Blue 64 149 136


Yeah, but in the map I deleted all the light sources in that room. It just got darker. Is there some sort of hidden light source?

PostPosted: Tue May 29, 07 10:27 pm
by Aidan
Great beginner map shadow!

I was in your server yesterday with you :D

PostPosted: Tue May 29, 07 11:29 pm
by Magus
Jon wrote:Why bother? the bank has enough.


Who the hell actually used that bank? I reckon it'd be much better as a Karkian pit TBH.

[DA]Shadow wrote:
~[A]Daedalus~ wrote:That's not the wall effect, it's an effect of Light source!

Each 'Light' source has it's own color — you can set it in options. Also you can set the type of the light source.
1. Create a light source, then right click on it and select "Light properties". Then go to "Lighting" and set "Light Effect" to LE_Disco.
2. This will apply disco effect, but the beams will still be white. Go to "Light color" and if you use UnrealEd2 — simply pick the color. If you're using SDK, you'll have to type three numbers manually (I'm not sure where to get the color picker :().
Red 64 254 99
Green 64 84 143
Cyan 64 139 130
Blue 64 149 136


Yeah, but in the map I deleted all the light sources in that room. It just got darker. Is there some sort of hidden light source?


You DID hit the rebuild button, right?