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-random:(ren)- wrote:DXMP was a failure as proper online game i believe
~[A]Daedalus~ wrote:The problem lies in newcomers. If there were newcomers playing augs, no problems would have appeared. I see the crux in many hosters of ATDM servers failing to realise that ATDM is a too high step for newcomers. They cared about themselves not about newcomers (that's not suprising, we all are selfish).
ATDM wasn't called "Advanced" for no reason. To make newcomers get used to augs there should have been a server like icx.net (2001-2002), where I and many elites started, with maxed skills and all augs or something like that.
After icx.net went down I haven't seen any "long lasting" 24/7 servers of the same style. Notice that after it went down people started talking about "dying game", 0aug became extremely popular, elites started leaving the community and atdm server started losing popularity.
People choose 0aug as a first step, but after getting better on it they don't leave it to another, since there is a too big gap between 0aug and atdm. This gap could have been compensated by augged servers with maxed skills.
Longc[A]t wrote:The DXMP community goes through phases, generally they can work and not get in each others way, but half the time the end up in confrontation.
The biggest problem I find is fans of one game type that decide to enter a server with a gametype that they don't like and they go in just to make trouble or try and convince others to play their gametype.
Why play what you don't actively want to play?
The biggest problem I find is fans of one game type that decide to enter a server with a gametype that they don't like and they go in just to make trouble or try and convince others to play their gametype.
Why play what you don't actively want to play?
Longc[A]t wrote:The DXMP community goes through phases, generally they can work and not get in each others way, but half the time the end up in confrontation.
The biggest problem I find is fans of one game type that decide to enter a server with a gametype that they don't like and they go in just to make trouble or try and convince others to play their gametype.
Why play what you don't actively want to play?
Imperial wrote:A key example being BTDM IMO. If that were up 24/7, I enjoy that, not too hard, you know. That Cg event with EL, the last one, that was fun, why? Because there was no Uber players to own the fuck out of you.
~GrimRaPeR~ wrote:Imperial wrote:A key example being BTDM IMO. If that were up 24/7, I enjoy that, not too hard, you know. That Cg event with EL, the last one, that was fun, why? Because there was no Uber players to own the fuck out of you.
Uber players are those who actually dedicated themselves to becoming good (like myself).I was a 0 augger and actually took the step to atdm.Yeah it was hard but give it about 2 weeks and you'll be gaining your way up the scoreboard until you're finally on the top.Believe me,yous might think it would be a big step from 0augs to atdm,it's not,if you actually try rather than sit there complaining "oh it's too hard,fuck this shit".
~GrimRaPeR~ wrote:Imperial wrote:A key example being BTDM IMO. If that were up 24/7, I enjoy that, not too hard, you know. That Cg event with EL, the last one, that was fun, why? Because there was no Uber players to own the fuck out of you.
Uber players are those who actually dedicated themselves to becoming good (like myself).I was a 0 augger and actually took the step to atdm.Yeah it was hard but give it about 2 weeks and you'll be gaining your way up the scoreboard until you're finally on the top.Believe me,yous might think it would be a big step from 0augs to atdm,it's not,if you actually try rather than sit there complaining "oh it's too hard,fuck this shit".
~[A]Daedalus~ wrote:The problem lies in newcomers. If there were newcomers playing augs, no problems would have appeared. I see the crux in many hosters of ATDM servers failing to realise that ATDM is a too high step for newcomers. They cared about themselves not about newcomers (that's not suprising, we all are selfish).
ATDM wasn't called "Advanced" for no reason. To make newcomers get used to augs there should have been a server like icx.net (2001-2002), where I and many elites started, with maxed skills and all augs or something like that.
After icx.net went down I haven't seen any "long lasting" 24/7 servers of the same style. Notice that after it went down people started talking about "dying game", 0aug became extremely popular, elites started leaving the community and atdm server started losing popularity.
People choose 0aug as a first step, but after getting better on it they don't leave it to another, since there is a too big gap between 0aug and atdm. This gap could have been compensated by augged servers with maxed skills.
-random:(ren)- wrote:Dejavu couldve spent his time improving his own version of slim-line and marketing it instead of fighting a war he cannot win in a community where new players are added by mere coincidence. But we do get fresh blood, most of players that play today, id say 70% i dont even know. Totally unfamiliar names. Which is a good thing.
I'm not sure Eidos is even around though anymore...