This topic is to debate about User Made Masterservers and was the knowledge available before Nochanc discovered how to.
Now, Nochanc, is of the opinion, that such knowledge wasn't availble beforehand, until he found out how to.. and that JimBowen along with Xixron was the first to make it public..
However, if you take other unreal games, you can easily adjust it, to have deusex hosting it.
A full tutorial was first made, from what I can see, in 2002, may have been 2003, I don't know, I will find it later, but these dates are considerably close to the EpicGames release date of unreal in 1999, and thus the running of epicgames Masterservers.
A game known as Wheel of time, had a masterserver.ini with it.
Now a complete newbie may be a bit lost with all this, but nevertheless, with a bit of investigation, it is possible to host one.
If you knew that sdk contained ucc.exe, is this common knowledge?
Plenty of games nowadays, release sdks after the games.
prior knowledge in this field is needed, but when you have it, surely, it is not 1337 know how, on how to host one.
One dxer knew this, as I have mentioned, in the years of 2002/2003.