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Legion wrote:By default, I'm bi. However I've spent a great deal of time "burying" that aspect of me...
hello increased firerate :3~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
Clix wrote:hello increased firerate :3~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
Legion wrote:By default, I'm bi. However I've spent a great deal of time "burying" that aspect of me...
You wouldnt notice a 5-10% increase with firerate probably.~[ß]Lost~ wrote:Clix wrote:hello increased firerate :3~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
No, my firerate is just normal
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
Alex wrote:Human eyes can't see more frames than 24 per second. Good stuff.
Bear wrote:I think your right Ken.
MainMan wrote:No, the human eye registers images at 24fps, but something needs to be at least 18fps to appear smooth. DICK.
Splitter wrote:http://www.100fps.com/how_many_frames_can_humans_see.htm
This 24 fps stuff is a huge simplification that can only really be applying to images that are already motion blurred such as movies.
-TheSpecialist- is also correct about the feel of the game. Try changing the sample rate on your mouse from 125Hz to 500Hz and telling me that you can't tell the difference, the same is true of the frames rendered to your screen. Comparing 30 fps to 120 fps or so will give a huge difference in how the game feels.
Alex wrote:Splitter wrote:http://www.100fps.com/how_many_frames_can_humans_see.htm
This 24 fps stuff is a huge simplification that can only really be applying to images that are already motion blurred such as movies.
-TheSpecialist- is also correct about the feel of the game. Try changing the sample rate on your mouse from 125Hz to 500Hz and telling me that you can't tell the difference, the same is true of the frames rendered to your screen. Comparing 30 fps to 120 fps or so will give a huge difference in how the game feels.
The rate of a mouse defines how often the mouse will send it's new location to your computer. It's logical that that influences things. But how often your screen renders a new screen influences how fast buttons are received/processed by the server? Try explaining that.
Alex wrote:Ok. So. The eye can't see more than 24 frames per second. Why do gamers want higher framerates? Because when it drops, it still stays above 24 frames per second. Anyone claiming they 'feel' it if their FPS is below 24 is a liar. Literally. YES, I SAID IT.
Psychotic wrote:Alex wrote:Ok. So. The eye can't see more than 24 frames per second. Why do gamers want higher framerates? Because when it drops, it still stays above 24 frames per second. Anyone claiming they 'feel' it if their FPS is below 24 is a liar. Literally. YES, I SAID IT.
Uh... people CAN feel if their framerate is LOWER than 24 fps. But they probably won't notice any difference for framerates HIGHER than 24 fps.
Do you even read what you type or are you just that stupid?