Page 1 of 2

max fps

PostPosted: Thu Dec 24, 09 3:41 pm
by synthetic
Is there a way to enforce max fps to all clients connected to server, from server?
If so, then which value would be suitable? I know its recommended to cap fps to your monitors refresh rate, but I am not sure how high hz contemporary gamer monitors can achieve. I dont think you really tell the difference in fps above 100-120 fps, so logical would be to assume that any fps value above that serves the purpose of gaining additional benefits to your game besides framerate smoothness/stability and connection latency.

It has come to my attention that certain players play this game pretty much as youd play old packman on your new computer: faster than normal.

PostPosted: Thu Dec 24, 09 4:16 pm
by Mastakilla
60.

PostPosted: Thu Dec 24, 09 6:59 pm
by ~[ß]Lost~
If I cap to anything below 180, the game lags like fuck...

PostPosted: Thu Dec 24, 09 7:00 pm
by Professor Layton
~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
hello increased firerate :3

PostPosted: Thu Dec 24, 09 7:00 pm
by Mastakilla
some people cant get their fps higher than 60 so 60 would be the most fair standard.

PostPosted: Thu Dec 24, 09 7:03 pm
by ~[ß]Lost~
Clix wrote:
~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
hello increased firerate :3


No, my firerate is just normal :roll:

PostPosted: Thu Dec 24, 09 7:18 pm
by Professor Layton
~[ß]Lost~ wrote:
Clix wrote:
~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
hello increased firerate :3


No, my firerate is just normal :roll:
You wouldnt notice a 5-10% increase with firerate probably.

Here's the difference between extreme fps and "normal" fps. Made the demorecs a long while ago but no one really gave a shit back then apparently. :oops: I guess I might as well try again :P

Attachment contains 2 demorecs (in ZIP archive):

cappedfps.dem = with fps capped to 130 or something like that
uncapped.dem = with fps going up to probably 800 (estimate) or something when not rendering much stuff


Unpack the .zip file and put the .dem files in your DeusEx\System
Start up DX
and playback the demorec files like this:
demoplay cappedfps?timebased
demoplay uncapped?timebased

See how the firerate increases as i get closer to the wall (less to render --> even higher fps)

PostPosted: Thu Dec 24, 09 8:21 pm
by Alex
Human eyes can't see more frames than 24 per second. Good stuff.

PostPosted: Fri Dec 25, 09 12:09 am
by synthetic
Ah, I think I remember this, i suppose the reason we need higher fps is the smoothness then, we may not notice changing frames above 24 but we do feel it when we move our view around with cursor. Been a while since I tried it but I think I personally could tell the difference up to 100.

Alex you used to mod some difficult stuff, do you have any idea, theoretically, how this could be achieved, the forced fps cap?

I dont really intend to cap it so that old computers could have more fairness in their game against players with newer computers, i just think that if someone cant play with fps below 120 then he needs to fix his game or just enjoys the benefit of having faster sniper scope and weaponswitch or even faster fire. 120 is enough, if your pc is too good to handle it, then by all means there are other games.

PostPosted: Tue Jan 12, 10 9:39 pm
by Bear
I think your right Ken.

PostPosted: Tue Jan 12, 10 9:48 pm
by James
Alex wrote:Human eyes can't see more frames than 24 per second. Good stuff.


[spoiler]the human eye doesn't have a frame rate, anything too fast blurs[/spoiler]

PostPosted: Tue Jan 12, 10 9:53 pm
by MainMan
No, the human eye registers images at 24fps, but something needs to be at least 18fps to appear smooth. DICK.

PostPosted: Tue Jan 12, 10 9:55 pm
by James
I don't see how any of us are wrong.

:daefav:

PostPosted: Tue Jan 12, 10 10:01 pm
by Allan
Life's frame limit is removed during sleep.

PostPosted: Fri Jan 15, 10 9:28 pm
by synthetic
Bear wrote:I think your right Ken.


That is really funny because I only heard of like 3 people who have this cheat and Hey is one of those names.

PostPosted: Fri Jan 15, 10 10:50 pm
by Wasted.
my fps is like 1

PostPosted: Sat Jan 16, 10 5:21 am
by Mr. Tastix
It's not gonna matter if your monitor can't support it anyway. If your monitor is 60Hz then why bother trying to gain an FPS rate of over 60? You'll end up getting tearing and whilst there is a thing called "vertical sync" and "triple buffering" it's fucking pointless if you can hit 60 and NOT get tearing.

PostPosted: Sat Jan 16, 10 1:35 pm
by [FGS]Fear
I have mine set at 145, so it sorta goes from 140 to 150, if i set it to 140 it goes nuts and shoots to 170 sometimes.

60 seems extremely slow to me, you can actually see the whole zoom-in process on a sniper rifle, ew.

PostPosted: Sat Jan 16, 10 3:40 pm
by Bear
Yes, Ken, [B] has been using Aimbots since 2000.

PostPosted: Sat Jan 16, 10 8:23 pm
by Mr. Tastix
MainMan wrote:No, the human eye registers images at 24fps, but something needs to be at least 18fps to appear smooth. DICK.


Can't say I disagree with this.

I like to get 60 fps just to hit that "cap" of sorts, but I don't really notice the difference between 30 fps and 60 fps. I will see the difference below that though... and it's fucking horrible.

PostPosted: Sat Jan 16, 10 11:19 pm
by Alex
Ok. So. The eye can't see more than 24 frames per second. Why do gamers want higher framerates? Because when it drops, it still stays above 24 frames per second. Anyone claiming they 'feel' it if their FPS is below 24 is a liar. Literally. YES, I SAID IT.

PostPosted: Sat Jan 16, 10 11:40 pm
by -TheSpecialist-
You can "feel" the difference through response time in the button presses; not just the through seeing.

PostPosted: Sun Jan 17, 10 1:03 am
by Alex
Frames per second -> Button presses. Don't you mean ping dear?

PostPosted: Sun Jan 17, 10 1:18 am
by Splitter
http://www.100fps.com/how_many_frames_c ... ns_see.htm

This 24 fps stuff is a huge simplification that can only really be applying to images that are already motion blurred such as movies.
-TheSpecialist- is also correct about the feel of the game. Try changing the sample rate on your mouse from 125Hz to 500Hz and telling me that you can't tell the difference, the same is true of the frames rendered to your screen. Comparing 30 fps to 120 fps or so will give a huge difference in how the game feels.

PostPosted: Sun Jan 17, 10 1:30 am
by Alex
Splitter wrote:http://www.100fps.com/how_many_frames_can_humans_see.htm

This 24 fps stuff is a huge simplification that can only really be applying to images that are already motion blurred such as movies.
-TheSpecialist- is also correct about the feel of the game. Try changing the sample rate on your mouse from 125Hz to 500Hz and telling me that you can't tell the difference, the same is true of the frames rendered to your screen. Comparing 30 fps to 120 fps or so will give a huge difference in how the game feels.

The rate of a mouse defines how often the mouse will send it's new location to your computer. It's logical that that influences things. But how often your screen renders a new screen influences how fast buttons are received/processed by the server? Try explaining that.

PostPosted: Sun Jan 17, 10 1:48 am
by James
Alex wrote:
Splitter wrote:http://www.100fps.com/how_many_frames_can_humans_see.htm

This 24 fps stuff is a huge simplification that can only really be applying to images that are already motion blurred such as movies.
-TheSpecialist- is also correct about the feel of the game. Try changing the sample rate on your mouse from 125Hz to 500Hz and telling me that you can't tell the difference, the same is true of the frames rendered to your screen. Comparing 30 fps to 120 fps or so will give a huge difference in how the game feels.

The rate of a mouse defines how often the mouse will send it's new location to your computer. It's logical that that influences things. But how often your screen renders a new screen influences how fast buttons are received/processed by the server? Try explaining that.


All fighting games worth giving a shit about.

End of thread.

PostPosted: Sun Jan 17, 10 1:58 am
by Splitter
How often your computer renders a new screen doesn't influence how fast buttons are processed by the server. That isn't the point.

The player responds to the images on the screen and presses a button. If the result of that button press is visually divided into 24 or 120 images, then how the computer has responded to the button will feel different. At 24 fps it will be at least 50 ms before you can see that your button press has actually resulted in an effect, at 120 fps the effect will be one fifth of this. Of course there are other things going on which will add to this delay but that doesn't change the 40 ms difference between the two.

Another example; moving your mouse to a target. Assuming the fov is turned at a speed of ~ 180 degrees / second (not isn't that fast), then with 24 fps each frame differs by ~ 8 degrees. If you are sweeping across a target then how are you going to be accurate to more than this without slowing down your mouse movements. With 120 fps on the other hand, you are looking at a difference of ~ 2 degrees, a four-fold increase in precision.

This may seem extreme but it is this kind of difference that alters the feel of the game.

PostPosted: Sun Jan 17, 10 11:56 am
by Mr. Tastix
Alex wrote:Ok. So. The eye can't see more than 24 frames per second. Why do gamers want higher framerates? Because when it drops, it still stays above 24 frames per second. Anyone claiming they 'feel' it if their FPS is below 24 is a liar. Literally. YES, I SAID IT.


Uh... people CAN feel if their framerate is LOWER than 24 fps. But they probably won't notice any difference for framerates HIGHER than 24 fps.

Do you even read what you type or are you just that stupid?

PostPosted: Sun Jan 17, 10 12:10 pm
by Alex
Psychotic wrote:
Alex wrote:Ok. So. The eye can't see more than 24 frames per second. Why do gamers want higher framerates? Because when it drops, it still stays above 24 frames per second. Anyone claiming they 'feel' it if their FPS is below 24 is a liar. Literally. YES, I SAID IT.


Uh... people CAN feel if their framerate is LOWER than 24 fps. But they probably won't notice any difference for framerates HIGHER than 24 fps.

Do you even read what you type or are you just that stupid?

Sorry, I meant above. Used the wrong word. Now fuck off.

PostPosted: Sun Jan 17, 10 2:56 pm
by Bear
Is that why Crysis seems so smooth at 24 FPS? And anything lower just isn't right?