Moderator: Forum Guards
Alex wrote:Some things can be replaced, but replacing chairs and plants?
Professor Layton wrote:Not sure if removing stuff like the sattelite dishes are really subtle btw, they did offer more to hide behind than that little stub that's left behind now.
Professor Layton wrote:I really can't see how removing a few things like that would increase people's fps significantly. How much does it actually differ?
MainMan wrote:If you actually remodelled some of the geometry on the other hand, that could be useful, perhaps replacing some details with bitmaps.
Marder wrote:I've been told that Unreal Tournament refreshes non-essential actors (not characters or weps) at 1 per sec. For some reason DX refreshes all actors at 100 per second. There lies the issue.
Gishank wrote:Indeed, I agree it seems a bit excessive..
Additionally, with todays systems, I doubt anyone could have poor performence letalone notice an FPS increase with such adjustments to the maps.
Got a comparison for this certain mapedit? I just really can't see how this would make a big difference, so any numbers would be great.Rödewijk wrote:nice idea good work chinnyGishank wrote:Indeed, I agree it seems a bit excessive..
Additionally, with todays systems, I doubt anyone could have poor performence letalone notice an FPS increase with such adjustments to the maps.
Trust me there are.
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
MainMan wrote:This is crap - one of the great features of DX was the level of interactivity with the surroundings, I mean who hasn't played around with stacking crates, throwing plants at unatco troops, pushing sofas to block exits, etc. Even in MP, you're missing a part of Deus Ex by removing that level of engagement.
Still think these maps may be usefull in clanwars.