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Children's politics and baseless accusations

Posted:
Tue Sep 20, 11 10:02 pm
by Hanover Fist
Continuing on the discussion of Poor considering many of the alleged best players secretly botting, and the legit players that are the best without it never getting ridiculous scores and so aren't recognized.
Poor, continue. You had a good point.
Also let's continue the discussion that Vio sucks sucks and Tejas is a kissass.

Posted:
Tue Sep 20, 11 10:12 pm
by James
In my own defence for locking, THAT thread had already served its purpose so I won't lock this one for that.
I believe it was bitching children's politics and Poor was throwing baseless accusations about. We can argue all day about who aimbots and who doesn't but if you're going to do that show some proof. I've got the feeling this is just a smear thread against Poor.

Posted:
Tue Sep 20, 11 11:44 pm
by Poor
I didn't say many people are cheating, but I don't believe everyone is legit. James says my accusations are baseless and that may be true. My accusations are based on my own experiences with the player and the fact that aimbots are easy to use. I can't offer any concrete proof. Just to be clear, I wasn't out to smear anyone. I was just mad about how bad competitive DXMP was, it being very unbalanced and there being a few cheaters. I only said who I thought cheated because I was asked. But it seems some take DXMP seriously enough to offended by that.

Posted:
Wed Sep 21, 11 12:10 am
by Hanover Fist
I actually agree people take this shit so seriously, and some are indeed petty enough to be cheating and fronting like they legit leets. I've caught myself suspecting and dismissing that shit before, and, coincidentally, it was usually player aliased dopes.
Like Poor I'm not sayin that a bunch of fools are botting and shit. But exploits are a regular of most any online game.
People will be skeptical of Poor cuz he's generally new, and generally its the newbs that accuse longer playing more experienced cats of cheating. But I actually have been playing long enough to recognize anomalies and I can corroborate I've seen shit mostly from aliased dudes.

Posted:
Wed Sep 21, 11 1:08 am
by [FGS]Fear
The funny thing about this entire thing is that in actual fact, nobody uses an aimbot, hahah.
However some people do tweak their firerate (guessing its something to do extortionate fps), not accusing anybody myself but those in discussion have been (removed the names so no beef gets started, one is obvious, the other is closely related.)
I find it complimenting when i'm accused of cheating, if anything its a positive somebody saying that when you know yourself you aint


Posted:
Wed Sep 21, 11 7:34 am
by Hanover Fist
Most of what I've seen is firerate and damage inconsistancies. Either due tyo ping or other specs. But there's shit that's not so easily explained. ZERO is the only one I know that bots. Those are always obvious.

Posted:
Wed Sep 21, 11 7:44 am
by Kaiden
my own experiences with the player
Wolf doesn't aimbot. I'm sub par at DX but even I kill him with ease on the odd times I've seen him, he can't aim at all. If you're still talking about him anyway.

Posted:
Wed Sep 21, 11 7:55 am
by Psycho
RECLAIMER wrote:Most of what I've seen is firerate and damage inconsistancies. Either due tyo ping or other specs. But there's shit that's not so easily explained. ZERO is the only one I know that bots. Those are always obvious.
Oh yes, ZERO's aimbot is obvious, however they only work in servers he hosts, or a friend hosts, and they don't work in A!B, THC servers.

Posted:
Wed Sep 21, 11 9:26 am
by MrBlackDX
Hacks like aimbots can exist, and be carried across to other servers.
You would need a pretty good understanding of the unreal script to know how to implement this, and I know that there are plenty of counter-measures in place for people to implement on their servers if they wanted to.
Some people are just annoyingly responsive and good though.

Posted:
Wed Sep 21, 11 9:39 am
by Professor Layton
Just to add in, aiming in deus ex doesn't require great precision at all, the hitboxes extend way beyond what the model shows. Also you only need 3(!) bullets from an assault rifle to kill someone. (assuming level 3 rifles and no ballistic protection) IIRC it's 5 bullets if your opponent has ballistic protection. Of course these need to be full hits instead of partially, but it's still crazy when you have 30 bullets per clip.

Posted:
Wed Sep 21, 11 2:11 pm
by James
Poor wrote:Just to be clear, I wasn't out to smear anyone.
You're mistaking what I said, I thought this topic was made against you. I am also mistakened because it wasn't.
edit:
Just trying to stop flames!

Posted:
Wed Sep 21, 11 8:13 pm
by Hanover Fist
My motives are often suspect


Posted:
Wed Sep 21, 11 8:26 pm
by Poor
Professor Layton wrote:Just to add in, aiming in deus ex doesn't require great precision at all, the hitboxes extend way beyond what the model shows. Also you only need 3(!) bullets from an assault rifle to kill someone. (assuming level 3 rifles and no ballistic protection) IIRC it's 5 bullets if your opponent has ballistic protection. Of course these need to be full hits instead of partially, but it's still crazy when you have 30 bullets per clip.
Yeah, the assault rifle pretty much kills the game for me. The other weapons are just so weak compared to it. A 0-aug server with no assault would be awesome.

Posted:
Wed Sep 21, 11 8:39 pm
by Psycho
Poor wrote:Professor Layton wrote:Just to add in, aiming in deus ex doesn't require great precision at all, the hitboxes extend way beyond what the model shows. Also you only need 3(!) bullets from an assault rifle to kill someone. (assuming level 3 rifles and no ballistic protection) IIRC it's 5 bullets if your opponent has ballistic protection. Of course these need to be full hits instead of partially, but it's still crazy when you have 30 bullets per clip.
Yeah, the assault rifle pretty much kills the game for me. The other weapons are just so weak compared to it. A 0-aug server with no assault would be awesome.
I dissagree.

Posted:
Wed Sep 21, 11 8:55 pm
by Hanover Fist
People should host 0 augs with level 1 skillpoints to start and 500 pts per kill, that way they need a massive streak to have a great advantage, AND team tactics are actually REQUIRED in 0 augs to ensure a streaker is taken down before/while he reaches level 3.
But such imagination is lost to 0 auggers which is probably why they prefer their gametype.

Posted:
Wed Sep 21, 11 9:08 pm
by Dae
Poor wrote: Yeah, the assault rifle pretty much kills the game for me.
I'm sure if other player started using pistols (which kill with only two quick headshots FYI) or assault shotgun to kill you, you'd be complaining about those.

Posted:
Wed Sep 21, 11 9:25 pm
by ~Blade~
RECLAIMER wrote:People should host 0 augs with level 1 skillpoints to start and 500 pts per kill, that way they need a massive streak to have a great advantage, AND team tactics are actually REQUIRED in 0 augs to ensure a streaker is taken down before/while he reaches level 3.
But such imagination is lost to 0 auggers which is probably why they prefer their gametype.
Unfortunately it's kind of the whole point of 0Aug, I think the fact that it's easier/simpler than most other gametypes is what has made it so popular over the years.

Posted:
Wed Sep 21, 11 9:32 pm
by Hanover Fist
But the said customization of 0 augs is WAY more fun.

Posted:
Thu Sep 22, 11 1:17 am
by Poor
Dae wrote:Poor wrote: Yeah, the assault rifle pretty much kills the game for me.
I'm sure if other player started using pistols (which kill with only two quick headshots FYI) or assault shotgun to kill you, you'd be complaining about those.
Nah, the pistol is a medium range weapon and isn't very good at close range. It can be countered by the sawed off. The other weapons are more balanced and have their advantage and disadvantages. The assault rifle is overpowered at every range and the sniper is the only decent counter. I'd like to see more variety in weapon use.

Posted:
Thu Sep 22, 11 2:31 am
by [FGS]Fear
I'd be up for that idea Reclaimer mentioned (despite the ignorance at the end of the post), or even normal 0 augs without an assault rifle, more headshots for me thats all


Posted:
Thu Sep 22, 11 3:01 pm
by China
I'm useless with assualt so it would suit me


Posted:
Thu Sep 22, 11 3:02 pm
by ynnaD
My favourite MP weapon was always the Assault Shotgun, probably explained my low scores.

Posted:
Thu Sep 22, 11 3:15 pm
by MrBlackDX
THIS TOPIC HAS BEEN DXAG'D
What I loved about DXAG was the fact that it made the uber assault rifle unfavourable because people by and large didn't synergise with an engineer for ammo management.
And all of a sudden the crossbow is the best weapon

Posted:
Thu Sep 22, 11 3:17 pm
by ynnaD
DXAG was fantastic, miss that mod, simple but made the game a ton more fun i thought.
CROSSBOW WAS ALWAYS THE BEST WEAPON FOR A SILENT TAKEDOWN

Posted:
Thu Sep 22, 11 3:18 pm
by MrBlackDX
LOL
The silent takedown which is
"ow you bastard"
"ow you bastard"
"ow you bastard"
"ow you bastard"
"fuck run away"
"fuck run away"
"sleep time"

Posted:
Thu Sep 22, 11 3:20 pm
by Professor Layton
ynnaD wrote:My favourite MP weapon was always the Assault Shotgun, probably explained my low scores.
Assault shotgun has a one hitkill up close m8, it's not that bad really.
I always had the assault rifle for up close, assault shotgun for medium distances (I never bothered to check the actual numbers but it felt to be more accurate at medium distances than the assault rifle) and the sniper for long range (disregarding the random shot in melee range which sometimes kills people even though it looked like a miss)

Posted:
Thu Sep 22, 11 3:21 pm
by MrBlackDX
My favourite MP weapon was stockpiling medkits in smugglers security room for my team mates to perform better.
And then using EMP grenades as intruder alarms.

Posted:
Thu Sep 22, 11 3:33 pm
by ynnaD
Professor Layton wrote:and the sniper for long range (disregarding the random shot in melee range which sometimes kills people even though it looked like a miss)
Quickscopin m8 :$

Posted:
Thu Sep 22, 11 5:25 pm
by Professor Layton
MrBlackDX wrote:My favourite MP weapon was stockpiling medkits in smugglers security room for my team mates to perform better.
And then using EMP grenades as intruder alarms.
I remember the medkits
EMPs are definitely good for telling you where your opponent is, many people don't look out for them and don't think it hurts them to let the EMPs go off.

Posted:
Thu Sep 22, 11 5:33 pm
by synthetic
I used to throw EMPs to distract people in 0a, particularly nice against snipers in lower smug spawn.