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Poor wrote:Lots of games use client-side hit detection.
Baleout wrote:No games use client side hit detection.
Baleout wrote:No games use client side hit detection, because it's trivial to trick your client into telling the server that you never miss.
They do however use lag compensation, where the client predicts the server location of the enemy from the delayed information it recieves. E.g. if there is 100ms of lag, the client recieves the location of the enemy 100ms late, and then predicts where he would have moved to in the 100ms it took to get his location, and puts that on your screen.
Deus Ex doesn't have that. You have to do it yourself.
ainaD wrote:It's not hard to exploit SOCOM lol. Serverside, OR Clientside.