ATDMs umteenth debate

Iv recently changed my position on the integrity of the gamestyle, as it seems although it is the most demanding of a players cleverness against advantaged opponents, wiliness is discouraged when a desperate pettiness ensues purely for the sake of getting the streak first.
Of course I knlw this is the point of Atdm... But it feels somewhat primitive and less fun this way, to have everyone just choose the easiest, least efforted or even thoughtful methods of play purely for the sake of obstructing anyones furtherance.
Granted I havent had a game of Atdm under 180 ping in a couple years, and I think this has mostly influenced my position. It is absurdly time wasting to attempt to have fun playing against a 40 pinger who will literally stand still and vaguely point the assault rifle to your midsections general area and fire half his clip till ur dead with or without BP.
If ur a 150-200 pinger your bullets will barely make contact in time or damage to even matter how exactly you aim at what degree you lead. Ricci is the exception, proving to even his competitors he has an edge over those low ping names that have accumulated much praise for their smooth play which demands less wiliness and much less compensation to rack up high frags.
Now my recent experiences have been fraught with indiscriminant LAW, disconnect teamswitch to teamkill to dc teamswitch again just to keep streak and fuck up mine, iv even had 20 pingers start off a round shelling spawnrooms against high pingers like me, foolishly trying to rifle against such staggering odds.
Altho atdm is no where near as frame and ping reliant as non augs, I will say it seems to have disciplined a gaming mentality of ruthless inconsiderate playstyle. Atdm is Dx: it is a multiplayer condensed Rpg fps fast paced to develope your character thru experiences (frags) to which he adapts and developes (skill points) and thru these instances do his skills and his systems become more precise. Just like the single player.
But are we so conditioned to this immersive single playet likeness that wr forget we are not just playing against reloadable NPCs, but actually other players ehich may suffer or attempt to suffer the same fantastic immersion which addicts us to play... In SPITE of eachother?!
Is it a curse of an award winning single player to have a multiplayer which conditions its players not to expect the same thats in themselves in their opponents? It is ironic that it can be easy to forget multiplayer can only be played WITH other players... And that we barely remember this in spite of few servers... Often empty?
Even more ironic still: the story encouraged humanity despite technoligy. A challenge of the game was to resist the convenience of swift, wasteful lethality unless absolutely unavoidable.
In multiplayer it is a challenge for most to resist playing cheaply, for the sake of the score, or glory, or fickle notoriety amongst a small fading community in an ultimately meaningless subject.
There exists a comraderie amonst certain players who duel for the fun, but often only after guiltlessly clawing their way up the hierarchy of whose who in the community to establish themselves as someone who can be played with seriously, and not trolled, ripped on (and I dont mean verbal insults... Gaz and TM dont shell eachother in a 1v1).
The tribes of this community have made cliques which butt heads often, and only really PLAY and not tirelessly compete, amonst eachother within their guild. This is cool, but its been this way while circling the drain too long.
The game is not getting any younger. Taking sides to claim there is only meaning in topping the charts in strictly ATDM is really an outdated notion... Or at least should be in this age of the game.
I dont feel iv made a great point. Of course those that ping well and get regular games together that are adequate and actually fun, will find they can relate little or not at all to my disposition. I speak for those that have not had much luck in either having the formidable ping in at least one server people play in or just pinging ass everywhere.
In short, im tired of the same routine. Playing the same old play rifles to win or get slapped around trying to mix it up, but this game is a lot more diverse than we let it be.
Thats all im sayin.
Rec
Not DZ
Of course I knlw this is the point of Atdm... But it feels somewhat primitive and less fun this way, to have everyone just choose the easiest, least efforted or even thoughtful methods of play purely for the sake of obstructing anyones furtherance.
Granted I havent had a game of Atdm under 180 ping in a couple years, and I think this has mostly influenced my position. It is absurdly time wasting to attempt to have fun playing against a 40 pinger who will literally stand still and vaguely point the assault rifle to your midsections general area and fire half his clip till ur dead with or without BP.
If ur a 150-200 pinger your bullets will barely make contact in time or damage to even matter how exactly you aim at what degree you lead. Ricci is the exception, proving to even his competitors he has an edge over those low ping names that have accumulated much praise for their smooth play which demands less wiliness and much less compensation to rack up high frags.
Now my recent experiences have been fraught with indiscriminant LAW, disconnect teamswitch to teamkill to dc teamswitch again just to keep streak and fuck up mine, iv even had 20 pingers start off a round shelling spawnrooms against high pingers like me, foolishly trying to rifle against such staggering odds.
Altho atdm is no where near as frame and ping reliant as non augs, I will say it seems to have disciplined a gaming mentality of ruthless inconsiderate playstyle. Atdm is Dx: it is a multiplayer condensed Rpg fps fast paced to develope your character thru experiences (frags) to which he adapts and developes (skill points) and thru these instances do his skills and his systems become more precise. Just like the single player.
But are we so conditioned to this immersive single playet likeness that wr forget we are not just playing against reloadable NPCs, but actually other players ehich may suffer or attempt to suffer the same fantastic immersion which addicts us to play... In SPITE of eachother?!
Is it a curse of an award winning single player to have a multiplayer which conditions its players not to expect the same thats in themselves in their opponents? It is ironic that it can be easy to forget multiplayer can only be played WITH other players... And that we barely remember this in spite of few servers... Often empty?
Even more ironic still: the story encouraged humanity despite technoligy. A challenge of the game was to resist the convenience of swift, wasteful lethality unless absolutely unavoidable.
In multiplayer it is a challenge for most to resist playing cheaply, for the sake of the score, or glory, or fickle notoriety amongst a small fading community in an ultimately meaningless subject.
There exists a comraderie amonst certain players who duel for the fun, but often only after guiltlessly clawing their way up the hierarchy of whose who in the community to establish themselves as someone who can be played with seriously, and not trolled, ripped on (and I dont mean verbal insults... Gaz and TM dont shell eachother in a 1v1).
The tribes of this community have made cliques which butt heads often, and only really PLAY and not tirelessly compete, amonst eachother within their guild. This is cool, but its been this way while circling the drain too long.
The game is not getting any younger. Taking sides to claim there is only meaning in topping the charts in strictly ATDM is really an outdated notion... Or at least should be in this age of the game.
I dont feel iv made a great point. Of course those that ping well and get regular games together that are adequate and actually fun, will find they can relate little or not at all to my disposition. I speak for those that have not had much luck in either having the formidable ping in at least one server people play in or just pinging ass everywhere.
In short, im tired of the same routine. Playing the same old play rifles to win or get slapped around trying to mix it up, but this game is a lot more diverse than we let it be.
Thats all im sayin.
Rec
Not DZ