James wrote:r12m wrote:incredibly promising form of a competitive online shooter
Promising? It never promised anything. The community made the competitive balancing (MTL) and the split sides decided on what gametypes they invest time into and support. The same community was always lazy with expanding on this and the player population had nothing to do with it.
The concept of the creation of DXMP was nothing special, it was simply Deus Ex with a multi-player. I repeat as I did above and have been doing for years, the community literally made (and break) this game. That's what's truly special.
You either purposely misinterpret my words or simply do not get my point that should've been obvious from further statements.
*It* never promised anything, most likely it was never even planned! It "happened". *What* happened carries its own promise and that is what I am talking about. Given how you haven't played the game at a level above basic funland flying lowgrav, I don't expect you to understand this.
The MTL was necessary to iron out some of the most basic mistakes a multiplayer game cannot afford. The fact that it split the community was unintended side effect coming with the logical implementation of allowing further server-side customization. Everybody I've known in 0augs left the game after ~8 months to ~2-3 years. All of the augers I've known remain or revisit the game. I think it speaks for itself. Further points about this so-called standoff are brought out in posts above.
If the community had done nothing, we'd still be playing this game, albeit in fewer gametypes and with additional levels of drama. I wholeheartedly agree with the notion that the community was lazy or has not accomplished much. It was never expected to, but could've. Along with Smuggler and Nobody, Alex from your clan carved its name into the community.