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DeusExNetWork

PostPosted: Wed Aug 09, 06 4:28 pm
by Alex
Well... I don't really have a lot to say, just look for yourself:

http://www.deusexnetwork.com/

PostPosted: Wed Aug 09, 06 4:38 pm
by Gishank
Like the style Alex. Presumeing your the alex, xD :P I'm gonna have a good look around it now :P

PostPosted: Wed Aug 09, 06 4:39 pm
by Alex
Read the credits page. Original template was not made by me, only edited by me.

PostPosted: Wed Aug 09, 06 4:43 pm
by Gishank
Oh, well, still seems like a nice idea.

PostPosted: Wed Aug 09, 06 4:57 pm
by Mastakilla
Very nice site my love, can't wait 'till you get some downloads up. :P

PostPosted: Wed Aug 09, 06 6:49 pm
by [ß]Lost
Cool site :) great work :)

Edit. I was the first one who uploaded a screenshot :D

PostPosted: Thu Aug 10, 06 3:27 am
by Bob
Nice looking site.

PostPosted: Thu Aug 10, 06 8:30 am
by Dae
Good work! :D
But I hope you will not stop on design and coding the CMS.

PostPosted: Thu Aug 10, 06 9:20 am
by Alex
Of course I wont.... as soon as I have some layout, I will start working on it.

PostPosted: Thu Aug 10, 06 4:50 pm
by ~ô¿ô~Nobody~
and don't forget the


<blink>K E Y P A D !</blink>

PostPosted: Thu Aug 10, 06 4:51 pm
by Alex
~[A]Noodles~ wrote:and don't forget the


<blink>K E Y P A D !</blink>

Ok, stop it. YOU WON, OK!? YOU WON!

PostPosted: Thu Aug 10, 06 4:53 pm
by [ß]Lost
Keypad :?:

PostPosted: Thu Aug 10, 06 4:55 pm
by ~ô¿ô~Nobody~
YES!

Da Aalax wanted to make a unhackable clientside keypad which was supposed to own my FLKeypad4 :lol:

PostPosted: Thu Aug 10, 06 4:56 pm
by Alex
I will create it, but not now. But my keypad will most certainly own yours. Since mine will be FAST.

PostPosted: Thu Aug 10, 06 5:03 pm
by ~ô¿ô~Nobody~
Pfft, no chance. :P

PostPosted: Thu Aug 10, 06 5:13 pm
by Dae
~[A]Noodles~ wrote:Pfft, no chance. :P

And haxopensesame will not work? :lol:

PostPosted: Thu Aug 10, 06 5:23 pm
by ~ô¿ô~Nobody~
on FLKeypad4?
no

but on a clientside keypad there will always be such a vulnerability like a client -> server function which is responsible for doing the event if the code was validated

PostPosted: Thu Aug 10, 06 5:37 pm
by Alex
Yes, but what if that code is encrypted? Wel? HA!

PostPosted: Thu Aug 10, 06 5:38 pm
by Spiderbot01
What would be the point of a keypad if no one was able to use it?

PostPosted: Thu Aug 10, 06 5:39 pm
by Alex
Code is being send encrypted to window, then code that gets entered gets encrypted aswell, and get compared.

PostPosted: Thu Aug 10, 06 5:50 pm
by Allan
~[A]lex~ wrote:Code is being send encrypted to window, then code that gets entered gets encrypted aswell, and get compared.
Ah clever, very clever =) But what happens if someone figures out the encryption code?

*and BTW Alex, I'm still waiting for you to get into my "unbreakable keypad" XD*

PostPosted: Thu Aug 10, 06 5:55 pm
by ~ô¿ô~Nobody~
I'm waiting too lol

and alex.. just because you're a 1337 h4xor now, i'm not fully retarded through that
in the case of a client side keypad a haxor wouldn't even take care of the code but just call the event :wink:

PostPosted: Thu Aug 10, 06 5:56 pm
by clyzm
Sexorz, add some mods will yeh?

PostPosted: Thu Aug 10, 06 6:32 pm
by Dae
How are you going to encrypt it without libraries?

PostPosted: Thu Aug 10, 06 6:58 pm
by ~ô¿ô~Nobody~
Dae, it works like this

Target -> Frob -> KeypadWindow -> Code Valid -> Call events

and haxor just does that:

Target -> Call events

PostPosted: Thu Aug 10, 06 6:59 pm
by Dae
~[A]Noodles~ wrote:Dae, it works like this

Target -> Frob -> KeypadWindow -> Code Valid -> Call events

and haxor just does that:

Target -> Call events

I know :) I asked if he is gonna add anything against this.

PostPosted: Thu Aug 10, 06 7:09 pm
by Alex
~[A]Daedalus~ wrote:How are you going to encrypt it without libraries?

Ask Nobody ;) There is a MD5 script in UT... :)

PostPosted: Thu Aug 10, 06 7:12 pm
by ~ô¿ô~Nobody~
I got the thing from unreal wiki but made it compatible to work with the "dynamic array"-less engine of DX

PostPosted: Thu Aug 10, 06 7:19 pm
by Dae
Aha, i checked. Good work. :)

PostPosted: Thu Aug 10, 06 7:30 pm
by ~ô¿ô~Nobody~
Well.. actually i didn't change it to work with static arrays but made my own dynamic array class, which extends object and is called UArray :lol: