Lurker wrote:Alex wrote:UCC-style? I may hope you don't mean that you want an UC-style language? If coding will be possible, it will be - of course - an entire different language.
UCC is the comand-line code compiler for UnrealScript. When I talked about UCC-style compiler for DXHR I meant similar code compiler for whatever language DXHR is going to use.
And sure I would prefer and want UnrealScript over any other language. Epic's C++ based language has proven itself to be one of the best programming languages for game development. Thousands of modders in the Unreal Tournament 3 Modding Community use it every day. Not to mention DX1 modders.
As I said in my very first post, I am experienced with those things. I started modding for Unreal Engine since the days of old Unreal in 1998. Learning an entirely new engine, new language and new level editor would make me a newbie again.
I know what UCC is, I've developed a few things for Deus Ex.
And learning a new language shouldn't be that hard, not if you're a 'die hard' coder.
And mind you, I'm also a bit experienced.