STOP THE FUCKAN PRESSES. NEW INFORMATION.

Discussion about the prequel by Square Enix.

Moderator: Forum Guards

Postby Psycho » Wed Oct 08, 08 7:58 am

Code: Select all
 The first details on Eidos Montreal's Deus Ex 3 have been revealed, in the pages of PC Zone's landmark 200th issue.

It's out in the shops on Thursday, but PC Zone subscribers are reporting that copies of PCZ number 200 have hit doormats this morning. The cover game? Deus Ex 3 - the long-awaited return of the world's favourite nano-augmented RPG-shooter.

In essence, it looks and sounds fantastic. The art direction is a beautiful meld of the renaissance and cyberpunk (tying into the game's Leonardo Da Vinci motif) and is going for a lot more stylised look than the sort of game that comes from the Unreal Engine cookie-cutter.

It sounds like Eidos Montreal isn't leaving anything to chance; a "powerful, layered" plot is promised for the third game - which has been confirmed as a prequel set in 2027- and the dev has even drafted in the consultative talents of original writer Sheldon Pacotti, while also gaining the blessing of both Harvey Smith and Warren Spector on the project.

You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins.

"Deus Ex 3's vision of the future sees holographic screens flicker atop ferries moving back and forth in front of the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below," says PCZ.

Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated.

This said, they are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.

What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal. There's probably going to be some debate over those two.

Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms.

Deus Ex 3 certainly sounds very, very promising - if a little controversial for die-hard PC fans. And just wait until you see the shots...

For more info and the first screenshots see the full ten-page preview in the 200th issue of PC Zone, out October 9 (and in subscribers' hands now). Happy 200th issue, by the way.

UPDATE: A slight clarification for those fearing that DX3 is straying from its roleplay roots - Eidos Montreal have confirmed, as is detailed in PC Zone issue 200, that you'll still garner experience points as you progress through the game. You'll then either choose to plug them into your self through your augmentations or your weaponry. Apologies for any confusion.


Just a copy paste job, it sounds really bad :'( But the pics say otherwise.
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby Dex » Wed Oct 08, 08 8:45 am

Psycho,... Protocol posted that in the first post in this topic.

#-o
Dex
Forum Hero
 
Posts: 2696
Joined: Sun Oct 28, 07 6:17 pm

Postby Spazticus » Wed Oct 08, 08 12:24 pm

What I don't fucking understand is why they want to implement this "self-healing" system. It should be optional, even somebody like me with MINIMAL experience at these things understands that if you just use something similar to the Weapon Selector Mod for DXMP which allows medkits to be true or false and strap that to the options menu at the start of the game.

If you choose self healing, then you get self healing and medkits are set to false, if you select no self healing then medkits are set to true and you gotta get an aug to self heal. Self-Heal will kill any multiplayer capability, as self-heal is gamer for "camper game". I'd like to see anyone fight classic style (aka 1 guy vs 4-5 other guys) and win with self heal.
Spazticus
Newbie
 
Posts: 25
Joined: Tue Dec 04, 07 3:11 pm

Postby James » Wed Oct 08, 08 4:31 pm

as self-heal is gamer for "camper game".


Think about that for a second.
I am dead.
User avatar
James
Alpha
 
Posts: 28886
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Baleout » Wed Oct 08, 08 4:48 pm

As for the experience points? That seems really weird in a Deus Ex environment but I like the sound of it because it makes it A LOT more RPG like now lol.

Uh, the first DX had experience points too?
User avatar
Baleout
Master
 
Posts: 1606
Joined: Mon Feb 19, 07 1:28 pm
Location: Greater London

Postby Dex » Wed Oct 08, 08 5:05 pm

Baleout wrote:
As for the experience points? That seems really weird in a Deus Ex environment but I like the sound of it because it makes it A LOT more RPG like now lol.

Uh, the first DX had experience points too?


No.
Dex
Forum Hero
 
Posts: 2696
Joined: Sun Oct 28, 07 6:17 pm

Postby James » Wed Oct 08, 08 5:08 pm

Dextruktor wrote:
Baleout wrote:
As for the experience points? That seems really weird in a Deus Ex environment but I like the sound of it because it makes it A LOT more RPG like now lol.

Uh, the first DX had experience points too?


No.


Yes it did.
I am dead.
User avatar
James
Alpha
 
Posts: 28886
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Dex » Wed Oct 08, 08 5:10 pm

James wrote:
Dextruktor wrote:
Baleout wrote:
As for the experience points? That seems really weird in a Deus Ex environment but I like the sound of it because it makes it A LOT more RPG like now lol.

Uh, the first DX had experience points too?


No.


Yes it did.


None that I know of. I only know about skill points as the closest thing comparable to experience points.
Dex
Forum Hero
 
Posts: 2696
Joined: Sun Oct 28, 07 6:17 pm

Postby James » Wed Oct 08, 08 5:12 pm

How do you earn Skill points?
I am dead.
User avatar
James
Alpha
 
Posts: 28886
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby James » Wed Oct 08, 08 5:13 pm

[DB]starcraft wrote:
James wrote:CITY WHERE THE RICH LIVE ON TOP AND SLUMS AT THE BOTTOM

kotor somebody


DON'T FORGET OTHER SHIT

No FF7 was the first time that idea was proposed.
I am dead.
User avatar
James
Alpha
 
Posts: 28886
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Spazticus » Wed Oct 08, 08 5:23 pm

James wrote:
as self-heal is gamer for "camper game".


Think about that for a second.


The most famous game(s) for self-healing is going to have to be the COD Series. Look at COD4 for instance. Ok, they have something similar to augmentations with the add-ons you can pick, but how many people do you see "tanking" DXMP style in COD4 MP.

I'm sure you see alot of them, alot of them with 0 kills and 20+ deaths for scores.
Spazticus
Newbie
 
Posts: 25
Joined: Tue Dec 04, 07 3:11 pm

Postby James » Wed Oct 08, 08 5:38 pm

I never camp on COD4 and at least have 17+ kills with less than 5 deaths.

Self heal makes people run out more, no heal makes people want to stay in one place and pick off people safely.
I am dead.
User avatar
James
Alpha
 
Posts: 28886
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Baleout » Wed Oct 08, 08 5:53 pm

Dextruktor wrote:
James wrote:
Dextruktor wrote:
Baleout wrote:
As for the experience points? That seems really weird in a Deus Ex environment but I like the sound of it because it makes it A LOT more RPG like now lol.

Uh, the first DX had experience points too?


No.


Yes it did.


None that I know of. I only know about skill points as the closest thing comparable to experience points.


Skill points = experience points that you spend on skills.
User avatar
Baleout
Master
 
Posts: 1606
Joined: Mon Feb 19, 07 1:28 pm
Location: Greater London

Postby René » Wed Oct 08, 08 6:07 pm

No worries. I played DX1 back in the day so I have my own opinions whether or not I work for Eidos Montréal and I shared some of these opinions when I first heard about auto healing so I won't try to change your opinion on that fact. I actually haven't seen exactly how it's working in the game right now so that remains to be seen.

For the third person cover system, you have to manually enable that by pressing a key. So it's an option. You can walk up to a wall in first person and never use it if you don't want to.

Auto health regen doesn't break the Deus Ex experience to me since Deus Ex to me is about story, characters, a conspiracy, Cyberpunk, non-linear gameplay, different solutions to a puzzle, customization, etc.

I try to check these forums often but if you ever want to get in touch with me, just send me a PM on the official forums and I'll respond asap.

René
René
Newbie
 
Posts: 2
Joined: Tue Oct 07, 08 7:19 pm

Postby Spazticus » Wed Oct 08, 08 6:23 pm

I'm more worried about the Multiplayer side of things. Medkits are part of what makes DXMP such a good game.
Spazticus
Newbie
 
Posts: 25
Joined: Tue Dec 04, 07 3:11 pm

Postby Dex » Wed Oct 08, 08 6:33 pm

Spazticus wrote:I'm more worried about the Multiplayer side of things. Medkits are part of what makes DXMP such a good game.


DX3 doesn't have a multiplayer.
Dex
Forum Hero
 
Posts: 2696
Joined: Sun Oct 28, 07 6:17 pm

Postby Dex » Wed Oct 08, 08 6:48 pm

René wrote:Auto health regen doesn't break the Deus Ex experience to me since Deus Ex to me is about story, characters, a conspiracy, Cyberpunk, non-linear gameplay, different solutions to a puzzle, customization, etc.


You may be right there, but I prefer Deus Ex as a tougher game. I like it more when the player must heal himself with things like medkits, etc.
I wouldn't like that the damage enemies deal to you, without killing you, just heals up for "free".
Dex
Forum Hero
 
Posts: 2696
Joined: Sun Oct 28, 07 6:17 pm

Postby Siva » Wed Oct 08, 08 6:50 pm

Spazticus wrote:I'm more worried about the Multiplayer side of things. Medkits are part of what makes DXMP such a good game.


More like THOSE WHO HAVE MEDBINDS AND THOSE WHO DON'T.

But seriously, Medkits made rationing necessary. If I can run out, shoot a couple of HE at a bot and then run behind my steel box ad nauseum then it just isn't Deus Ex.
//..
User avatar
Siva
doesn't care about augmented people
 
Posts: 6759
Joined: Tue Dec 06, 05 4:56 pm

Postby Psykorgasm » Wed Oct 08, 08 6:51 pm

James wrote:
Dextruktor wrote:
Baleout wrote:
As for the experience points? That seems really weird in a Deus Ex environment but I like the sound of it because it makes it A LOT more RPG like now lol.

Uh, the first DX had experience points too?


No.


Yes it did.
Image
User avatar
Psykorgasm
Addict
 
Posts: 749
Joined: Wed Nov 09, 05 10:18 pm
Location: England

Postby Psycho » Wed Oct 08, 08 8:29 pm

NO MULTIPLAYER :O THIS WILL FAIL.
User avatar
Psycho
Forum Hero
 
Posts: 2601
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby Mr. Tastix » Wed Oct 08, 08 10:24 pm

I prefer Medkits because it makes me worry more when I have low health. I remember on DX1 when Paul has his killswitch activated and you have to escape the 'Ton. That was so hard (and I was really paranoid about keeping Paul alive the first time that I kept doing it so I would see him leave, lol).

When I got out of the 'Ton I had like shit health. I was so careful, and I managed to get to Battery Park with like no legs and arms lol. Luckily, I had already blown Anna to shit when she tried to kill Lebedev.

It was fun, it made me strategize, auto-healing won't have that IMO, an option on whether to have it or not would be nice.
Blood is thicker than water and sweeter than candy.
User avatar
Mr. Tastix
Forum Legend
 
Posts: 5247
Joined: Fri Dec 16, 05 6:10 am
Location: New Zealand

Postby Dex » Wed Oct 08, 08 10:32 pm

~Psychotic~ wrote:I prefer Medkits because it makes me worry more when I have low health. I remember on DX1 when Paul has his killswitch activated and you have to escape the 'Ton. That was so hard (and I was really paranoid about keeping Paul alive the first time that I kept doing it so I would see him leave, lol).

When I got out of the 'Ton I had like shit health. I was so careful, and I managed to get to Battery Park with like no legs and arms lol. Luckily, I had already blown Anna to shit when she tried to kill Lebedev.

It was fun, it made me strategize, auto-healing won't have that IMO, an option on whether to have it or not would be nice.


Ah yes, those were the good old moments...
I totally agree with you.
Dex
Forum Hero
 
Posts: 2696
Joined: Sun Oct 28, 07 6:17 pm

Postby Baleout » Wed Oct 08, 08 10:55 pm

I will miss scrounging around the kitchens eating soy food and soda to try and conserve as many medkits as possible :P
User avatar
Baleout
Master
 
Posts: 1606
Joined: Mon Feb 19, 07 1:28 pm
Location: Greater London

Postby Mr. Tastix » Wed Oct 08, 08 11:23 pm

Baleout wrote:I will miss scrounging around the kitchens eating soy food and soda to try and conserve as many medkits as possible :P


Ah... good times, good times!

EDIT: The quote system is FUCKED on this. And this is pissing me off now. Yes, this is formatted myself cause phpBB2 sucks.

MrsP wrote:
Romeo wrote:I wish they were in... But they were only present during the sequel, and never even mentioned in the original. I fear we may not be so lucky. =(


Noooooo! Don't give up on the idea yet!

I know the Omar didn't really appear in DX1 - but as ordinary Russian scientists (before modifications and actually calling themselves the Omar), they could still appear in this prequel, yeah? Russians as people/scientists as a profession: being in existence today... and later.

I'm relying on Wiki here, not my memory... but it says that in the original DX1: "in-game emails and documents indicate that a large amount of Russian nanotechnology research took place at a facility in the Russian city of Sverdlovsk".

Over on the Eidos DX Archive forum (http://forums.eidosgames.com/showthread.php?t=126), member "TechImmortal" says:

Note that reference to Siberia. It was going to be a location in the original Deus Ex.

Now check the genome email that arrives on Smuggler's computer. Note that it comes from Sverdlovsk (Siberia). Now, think about the recent references to the existence of a snowstorm in Deus Ex 2.
Bingo! Yes, there is a secret lab in Siberia, which has JC's genome and has been up to this sort of work for some time. Now does it belong to Page Industries, the Illuminati, or some third party?
I do wonder who Smuggler's buyer (of that information) was. Gary Savage? If not, then there is yet another group with JC's information.

So, now you understand my references to the importance of snow. I immediately thought of the Sverdlovsk reference.

(Note the grievous error in referring to Sverdlovsk by that name, and in calling the Net node "SOVNET." The Soviet Union is of course long gone, and Sverdlovsk reverted to its older name of Yekaterinburg when the Soviet Union ended.)


And at http://nuwen.net/dx.html it has this info/full details of email:

From: IVelikovsky//SOVNET.2198.1893.123
To: 328.2133.1230
Subject: Informatsiya

I found the files you wanted, but I had to obtain them from the Biopreparat
data well in Sverdlovsk at great expense. Strange - this information wasn't
part of any official Biopreparat research effort that I've been able to find,
but was conducted under the codename "Velichestvennii" over the last two
decades. There were several other projects attached to the same name being
conducted throughout the world, but it was impossible to derive anything from
them aside from their existence. In any case, your buyer must have some
fairly esoteric interests.

You'll find my fee debited from your account.
- I.V. -

[[[ATTACHED Nanoscale Molecular Interactions with Polymerase.doc]]]
[[[ATTACHED Biochemical Immunity Rejection Studies Series 33a.doc]]]
[[[ATTACHED Genome Map 1/1A/3C Subject: <PLAYERNAME>.doc]]]
[[[ATTACHED Sulfur Catalytic Reaction with Protease Site 3-4.doc]]]
[[[ATTACHED Regressive Degradation of Human Immune Complex.doc]]]
[[[ATTACHED Velichestvennii 6287c78sdXX.DOC]]]


**

This E-mail is rich with references.

* Immanuel Velikovsky was a quack pseudoscientist. In 1950, he wrote a book called Worlds in Collision which claimed - among other things! - that the planet Venus did not exist until 3,500 years ago. At that time, Venus was ejected from Jupiter, became a comet, and grazed Earth several times before reaching its current orbit. Needless to say, his claims are laughably false; they reach extremes that even creationists do not ordinarily reach.
* I.V. are also Joseph Stalin's first two initials (he was born Iosif Vissarionovich Dzhugashvili).
* Note that whoever is using I. Velikovsky as a nickname is located at SOVNET. This is the only occurrence of the word in the entire game. However, from it we can conclude that in Deus Ex's universe, the Soviet Union has been resurrected.
* 'Informatsiya' is Russian for 'information'.
* Biopreparat was the Russian bioweapons program. From reading this E-mail, it can be inferred that Biopreparat has also been resurrected, and is producing new research.
* Biopreparat has JC Denton's genome mapped.
* In Russian, 'velikii' is the adjective which means 'great'. "Ekaterina Velikaya" means "Catherine the Great". 'Velichestvennii' is a related word from the same root. It is the adjective which means 'grand'. We might know it better as 'majestic'.

This is also probably a reference to the planned Siberia mission of DX which was cut.


Does the above offer up any hope for us?
Or am I just getting carried away with wishful-thinking...

TechImmortal also links to PlanetDeusEx with these images of DX2 scientists:
(I don't really recall these pics, hope they are not just fan art?)

Image
Image

And now take a look at this new image again from the mag scans:

Image

Do you see any similarity with these, especially the uniform/clothing?
[/quote]
Last edited by Mr. Tastix on Thu Oct 09, 08 1:12 am, edited 3 times in total.
Blood is thicker than water and sweeter than candy.
User avatar
Mr. Tastix
Forum Legend
 
Posts: 5247
Joined: Fri Dec 16, 05 6:10 am
Location: New Zealand

Postby James » Thu Oct 09, 08 1:18 pm

Auto health regen doesn't break the Deus Ex experience to me since Deus Ex to me is about story, characters, a conspiracy, Cyberpunk, non-linear gameplay, different solutions to a puzzle, customization, etc.


This also seems to be the biggest opinion, majority of older fans don't even care if you make a casual friendly FPS game, they only care about the Deus Ex elements.

There seems to be a HOORAH over you guys streaming levels too, we hated loading times in Invisible War.
I am dead.
User avatar
James
Alpha
 
Posts: 28886
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Mr. Tastix » Thu Oct 09, 08 1:54 pm

Yeah, I actually like streaming levels tbh. It makes the game more fluid and more fun. It's also easier to immerse in a game which doesn't need to load as much lol.
Blood is thicker than water and sweeter than candy.
User avatar
Mr. Tastix
Forum Legend
 
Posts: 5247
Joined: Fri Dec 16, 05 6:10 am
Location: New Zealand

Postby Mr. Tastix » Fri Oct 10, 08 12:42 am

http://www.deus3x.com/

This has some of the pictures from the PCZone magazine as well as the print translated by a member of the Deus Ex 3 forums.
Blood is thicker than water and sweeter than candy.
User avatar
Mr. Tastix
Forum Legend
 
Posts: 5247
Joined: Fri Dec 16, 05 6:10 am
Location: New Zealand

Postby Psykorgasm » Wed Oct 22, 08 5:34 pm

Image
User avatar
Psykorgasm
Addict
 
Posts: 749
Joined: Wed Nov 09, 05 10:18 pm
Location: England

Postby Baleout » Wed Oct 22, 08 6:26 pm

There weren’t enough exciting, memorable moments.


Memorable moments:
Being told off for going into the women's toilets.
a skul gun for my hed
It gave me lemon-lime!


Exciting? No.
Awesome? Yes.

Don't pack the game full of "exciting" moments at the expense of the depth and detail.
Last edited by Baleout on Wed Oct 22, 08 6:40 pm, edited 1 time in total.
User avatar
Baleout
Master
 
Posts: 1606
Joined: Mon Feb 19, 07 1:28 pm
Location: Greater London

Postby Bob » Wed Oct 22, 08 7:05 pm

What.

A.

Cunt.
Bob
Forum God
 
Posts: 8552
Joined: Sun Apr 25, 04 9:14 pm
Location: Scotland - Marco's House =P

PreviousNext

Return to Deus Ex: Human Revolution

Who is online

Users browsing this forum: No registered users and 2 guests