Engine?

Discussion about the prequel by Square Enix.

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Postby Mr. Tastix » Thu Nov 29, 07 2:08 am

Agreed.
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Postby Psykorgasm » Fri Nov 30, 07 6:18 pm

Deus Ex 3 to have Tomb Raider: Legend's Engine...

In an exclusive interview with Develop, Eidos Montreal head Stephane D'Astous revealed that the Deus Ex 3 development team will share tech with Crystal Dynamics. Develop reports:

Eidos has big plans for the new installment in its esteemed Deus Ex franchise, and will be using the game engine from another of its next-gen revamps, Lara Croft Tomb Raider, to power the new game.

D'Astous explained: "This is a very important factor for us. In former positions where i worked technology was always a grey zone, a question mark. I'm relieved that here at Eidos we have two great internal engines - one from IO and one from Crystal. We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios. Having that technology from the start gives us a great advantage and foundation for our coders - there are no doubts about the approach, and we have few uncertainties. We just want to all work together on improving the same technology as we develop our game."


Oh dear. I sense a console game already...
Last edited by Psykorgasm on Fri Nov 30, 07 6:21 pm, edited 1 time in total.
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Postby Dae » Fri Nov 30, 07 7:31 pm

Dae[A] wrote:I only hope it won't be some another in-house experimental engine

god damn #-o
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Postby Tonnochi » Fri Nov 30, 07 7:34 pm

Psykorgasm wrote:Deus Ex 3 to have Tomb Raider: Legend's Engine...


There's only one way I can summarize my feelings about this.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

WHAT ABOUT ALL OF THAT AMAZING UNREAL IN-GAME CODING? UED? WHAT THE FUCK?!
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Postby Alex » Fri Nov 30, 07 7:36 pm

Boom, another game down the drain. They should've sticked to Unreal Engine. (3, mind you)
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Postby Psykorgasm » Fri Nov 30, 07 7:37 pm

Yep, time to put this part of the forum with the other DX failure.
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Postby Tonnochi » Fri Nov 30, 07 7:39 pm

There hasn't been a DX failure?




Yet...
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Postby Cozmo » Fri Nov 30, 07 7:41 pm

Fuck sake.
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Postby Psykorgasm » Fri Nov 30, 07 7:47 pm

[FGS]Zeitgeist wrote:There hasn't been a DX failure?




Yet...


Invisible War.
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Postby Baleout » Fri Nov 30, 07 8:01 pm

Oh dear, why didn't they stick with Unreal? >_<
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Postby Dex » Fri Nov 30, 07 8:29 pm

who knows? maybe the new engine will be good.............................................. NOT, they should have Fucking sticked to the fucking unreal engine. i sense the following:

A dissapointment to everyone
A pile of shit for XBox 360 (or XBox 720 by then :) ) and PS3 (or PS360 by then)
I bet that after we see this game, we will bless DXIW as it is 100.000.000 better
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Postby Tonnochi » Fri Nov 30, 07 8:42 pm

Indeed, this news is the most disappointing news yet. It also makes it even more possible for a Da Vinci Code type story. I will have to mention this to Eidos UK. Could everyone actually post opinions?
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Postby James » Fri Nov 30, 07 9:17 pm

:x
What frustrates me more is that I know nothing about this engine.
I am dead.
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Postby Tonnochi » Fri Nov 30, 07 9:24 pm

I need a link.
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Postby Psykorgasm » Fri Nov 30, 07 9:24 pm

It'll basically look like a PS2 game, among other shit things etc etc. Basically it's just shit as fuck. Sad day indeed, I need a drink.
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Postby James » Fri Nov 30, 07 9:25 pm

Eidos make me want to take up smoking.
I am dead.
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Postby Psykorgasm » Fri Nov 30, 07 9:26 pm

[FGS]Zeitgeist wrote:
Psykorgasm wrote:Deus Ex 3 to have Tomb Raider: Legend's Engine...

In an exclusive interview with Develop, Eidos Montreal head Stephane D'Astous revealed that the Deus Ex 3 development team will share tech with Crystal Dynamics. Develop reports:

Eidos has big plans for the new installment in its esteemed Deus Ex franchise, and will be using the game engine from another of its next-gen revamps, Lara Croft Tomb Raider, to power the new game.

D'Astous explained: "This is a very important factor for us. In former positions where i worked technology was always a grey zone, a question mark. I'm relieved that here at Eidos we have two great internal engines - one from IO and one from Crystal. We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios. Having that technology from the start gives us a great advantage and foundation for our coders - there are no doubts about the approach, and we have few uncertainties. We just want to all work together on improving the same technology as we develop our game."


Oh dear. I sense a console game already...


I need a link


http://news.teamxbox.com/xbox/15195/Deu ... nd-Engine/

Enjoy.
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Postby James » Fri Nov 30, 07 9:27 pm

Now that we know what engine, time to post it in another topic.
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Postby Tonnochi » Fri Nov 30, 07 9:29 pm

According to Eidos and everywhere else, the Tomb Raider: Legends engine is different for each console and the PC. That doesn't change anything though. I am so fucking upset, I REALLY have to mention this to them.
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