Moderator: Forum Guards
China wrote:Maybe DLC is killing these software kit releases.
James wrote:China wrote:Maybe DLC is killing these software kit releases.
This is a terrible excuse, SDKs exist for games with 'secure' DLC systems.
James wrote:It is a complete different team of developers and their first major project.
James wrote:I'm cautiously optimistic and convinced they know best to release an SDK for DXHR. They should understand that allowing more resources for fans to modify the game will provide more content through user submissions and allow the life of the game to flower for years.
Lurker wrote:James wrote:I'm cautiously optimistic and convinced they know best to release an SDK for DXHR. They should understand that allowing more resources for fans to modify the game will provide more content through user submissions and allow the life of the game to flower for years.
Exactly. I have the same opinion. There are just 2 possible outcomes:
DXHR + Editor = Hardcore Modders leave DX1 and focus on new engine, DXHR keeps going on for years!
DXHR without Editor = Hardcore Modders stay in DX1, DXHR dies quickly.
Alex wrote:Hardcore modders try editing files without an official editor.
Lurker wrote:Alex wrote:Hardcore modders try editing files without an official editor.
It may be possible, but only to a limited degree, such as replacing skins, textures, sound files and other stuff in the gamefile packages, providing that the packages are not encrypted.
But creating completely new maps/levels without an editor is a difficult task and hardly possible! It would require hacking the actual engine and coding a custom editor and code compiler (ucc-style) for it. I don't think that even the best modders and hackers could do that.
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
Lurker wrote:Alex wrote:Hardcore modders try editing files without an official editor.
It may be possible, but only to a limited degree, such as replacing skins, textures, sound files and other stuff in the gamefile packages, providing that the packages are not encrypted.
But creating completely new maps/levels without an editor is a difficult task and hardly possible! It would require hacking the actual engine and coding a custom editor and code compiler (ucc-style) for it. I don't think that even the best modders and hackers could do that.
Alex wrote:UCC-style? I may hope you don't mean that you want an UC-style language? If coding will be possible, it will be - of course - an entire different language.