DX:HR / Eidos site/forums compromised.

Discussion about the prequel by Square Enix.

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DX:HR / Eidos site/forums compromised.

Postby Alex » Fri May 13, 11 11:21 am

Good stuff. If you used a general wide-used password on their site, I suggest you change it now.

http://krebsonsecurity.com/2011/05/anon ... pany-hack/

(Posted it a tad late perhaps, but still).
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Postby James » Fri May 13, 11 11:41 am

Thank God I used a random one.
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Postby Gishank » Fri May 13, 11 11:44 am

Read about this earlier, Anonymous (be it a 'splinter' group or otherwise) is starting to get ridiculous. I fail to see the point as to why they attacked Eidos, other than to upset the people they formerly claimed to support, gamers.
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Postby ~DJ~ » Fri May 13, 11 12:00 pm

Damn.

I'm confused though, Eidos have their source in forums? I thought they probably had it on various PCs and drives, on their HQ or something. How can they release sourcodes.. hmm, perhaps to some extent, but yeah..

Time to change my password.
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Postby Alex » Fri May 13, 11 12:12 pm

I think the bit about the source is lied or misunderstood.

4 databases are available online though, looking through them now.
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Postby ~DJ~ » Fri May 13, 11 12:16 pm

Probably lied, because what other 'src' can they release?

Oh? so are these about the CVs and all? or the forum databases with passwords or so?... or both?
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Postby Alex » Fri May 13, 11 12:22 pm

~DJ~ wrote:Probably lied, because what other 'src' can they release?

Oh? so are these about the CVs and all? or the forum databases with passwords or so?... or both?

So far I've seen ~30.000 users with hashed (protected) passwords. I don't think they are forum related though. Still busy with importing the largest database, so far only looked at 3 of em. And I can't really say, I simply doubt that they have the source of the game online. Even though, it could work out positively for the community (sources -> editing DX3 in future).
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Postby Aidan » Fri May 13, 11 3:49 pm

What type of encryption?
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Postby Alex » Fri May 13, 11 5:51 pm

MD5, it's not an encryption. I'm not sure if they were salted, as the salt had the exact same MD5 hash as the password. There were also a lot of users of Eidos Connect, which were plaintext. They were all inactive accounts, but they did contain personal passwords (plaintext = not protected). 1600 in total.
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Postby Professor Layton » Fri May 13, 11 9:46 pm

hello sony the second
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
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Postby Aidan » Fri May 13, 11 10:34 pm

Can't wait to play this compromised game on my compromised console.
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Postby Marder » Sat May 14, 11 3:18 pm

I've read on their forums that source code was not uploaded to anything.
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Postby ~DJ~ » Sat May 14, 11 4:19 pm

Yes because that's pretty much senseless.
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Postby Aidan » Sat May 14, 11 4:42 pm

Marder wrote:I've read on their forums that source code was not uploaded to anything.


By the intruders? Or developers?

That's a vague statement, and can be viewed in multiple ways.
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Postby ~DJ~ » Sat May 14, 11 4:44 pm

That sounds like the Devs were saying it.

But both probably.
Last edited by ~DJ~ on Sat May 14, 11 4:45 pm, edited 1 time in total.
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Postby Marder » Fri May 20, 11 2:19 pm

Developers.

I'll try and be less vague. In the thread regarding this incident, it was stated that Intruders do not have source code, since in the history of computer games development, no-one ever uploaded their source code to their forums.

Reading between the lines at EM, you can easily identify a core of people who complain about and accuse EM of everything and act in a militant way. in 2007 people were hacking Tomb Raider and posting samples of Crystal engine stuff on EM forums (lol). They're pretty tedious, because they cry wolf about every little thing and don't give up on certain issues either, not to mention also, some of them seem to know very little about DX1 and their accusations are sometimes ridiculous.

As much as I like the first game, it's pretty dumb not to realize that DXHR is being released 11 years later, when both the gamers, the industry and the way it's marketed have changed. I don't really care how "console" the game is, if the story, characters, interactions, choices etc are as good as they look.

The highlighting debate was a complete screw up anyway, instead of being "fixed", you have the option to remove it. So if you choose highlighting, it's still going to glow at you from a distance. Given that EM was a new studio, and attempting such a difficult project, some fans have really done little to help by being idiots on the forums.
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Postby China » Fri May 20, 11 2:42 pm

People are set in their ways and they all have their own vision of what the new Deus Ex should be, any deviation from their view will simply not do for them.
www.chinnysdeusexblog.wordpress.com
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Postby Marder » Sat May 21, 11 9:47 am

I'd say "old habits die hard", the new game is going to take some getting used to, but maybe one day I'll be good enough for the "Deus Ex" difficulty setting.
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Postby James » Sun May 29, 11 8:13 am

There's a lot of whining on the official forums about lil changes but I think they have every right to complain because how publishers treat their developers and consumers.

Dragon Age 2 and Crysis 2 are huge examples of games ruined this year.
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Postby Aidan » Tue May 31, 11 5:05 am

The worst part is...

-You know the third is going to be even worse.
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Postby James » Tue May 31, 11 7:06 am

DA3? Definitely. As soon as we got the bossy people from DA2 working on ME3 gay sex with the series' heterosexual characters happened. Thanks to that fat bitch.
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Postby James » Tue May 31, 11 2:31 pm

Does anyone have the recent screenshots from the console build? Forgot to upload -- might not own them all anyway.

There's a rather bad screenshot of a Sariff guard regarding texture quality.
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