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DX:HR / Eidos site/forums compromised.

PostPosted: Fri May 13, 11 11:21 am
by Alex
Good stuff. If you used a general wide-used password on their site, I suggest you change it now.

http://krebsonsecurity.com/2011/05/anon ... pany-hack/

(Posted it a tad late perhaps, but still).

PostPosted: Fri May 13, 11 11:41 am
by James
Thank God I used a random one.

PostPosted: Fri May 13, 11 11:44 am
by Gishank
Read about this earlier, Anonymous (be it a 'splinter' group or otherwise) is starting to get ridiculous. I fail to see the point as to why they attacked Eidos, other than to upset the people they formerly claimed to support, gamers.

PostPosted: Fri May 13, 11 12:00 pm
by ~DJ~
Damn.

I'm confused though, Eidos have their source in forums? I thought they probably had it on various PCs and drives, on their HQ or something. How can they release sourcodes.. hmm, perhaps to some extent, but yeah..

Time to change my password.

PostPosted: Fri May 13, 11 12:12 pm
by Alex
I think the bit about the source is lied or misunderstood.

4 databases are available online though, looking through them now.

PostPosted: Fri May 13, 11 12:16 pm
by ~DJ~
Probably lied, because what other 'src' can they release?

Oh? so are these about the CVs and all? or the forum databases with passwords or so?... or both?

PostPosted: Fri May 13, 11 12:22 pm
by Alex
~DJ~ wrote:Probably lied, because what other 'src' can they release?

Oh? so are these about the CVs and all? or the forum databases with passwords or so?... or both?

So far I've seen ~30.000 users with hashed (protected) passwords. I don't think they are forum related though. Still busy with importing the largest database, so far only looked at 3 of em. And I can't really say, I simply doubt that they have the source of the game online. Even though, it could work out positively for the community (sources -> editing DX3 in future).

PostPosted: Fri May 13, 11 3:49 pm
by Aidan
What type of encryption?

PostPosted: Fri May 13, 11 5:51 pm
by Alex
MD5, it's not an encryption. I'm not sure if they were salted, as the salt had the exact same MD5 hash as the password. There were also a lot of users of Eidos Connect, which were plaintext. They were all inactive accounts, but they did contain personal passwords (plaintext = not protected). 1600 in total.

PostPosted: Fri May 13, 11 9:46 pm
by Professor Layton
hello sony the second

PostPosted: Fri May 13, 11 10:34 pm
by Aidan
Can't wait to play this compromised game on my compromised console.

PostPosted: Sat May 14, 11 3:18 pm
by Marder
I've read on their forums that source code was not uploaded to anything.

PostPosted: Sat May 14, 11 4:19 pm
by ~DJ~
Yes because that's pretty much senseless.

PostPosted: Sat May 14, 11 4:42 pm
by Aidan
Marder wrote:I've read on their forums that source code was not uploaded to anything.


By the intruders? Or developers?

That's a vague statement, and can be viewed in multiple ways.

PostPosted: Sat May 14, 11 4:44 pm
by ~DJ~
That sounds like the Devs were saying it.

But both probably.

PostPosted: Fri May 20, 11 2:19 pm
by Marder
Developers.

I'll try and be less vague. In the thread regarding this incident, it was stated that Intruders do not have source code, since in the history of computer games development, no-one ever uploaded their source code to their forums.

Reading between the lines at EM, you can easily identify a core of people who complain about and accuse EM of everything and act in a militant way. in 2007 people were hacking Tomb Raider and posting samples of Crystal engine stuff on EM forums (lol). They're pretty tedious, because they cry wolf about every little thing and don't give up on certain issues either, not to mention also, some of them seem to know very little about DX1 and their accusations are sometimes ridiculous.

As much as I like the first game, it's pretty dumb not to realize that DXHR is being released 11 years later, when both the gamers, the industry and the way it's marketed have changed. I don't really care how "console" the game is, if the story, characters, interactions, choices etc are as good as they look.

The highlighting debate was a complete screw up anyway, instead of being "fixed", you have the option to remove it. So if you choose highlighting, it's still going to glow at you from a distance. Given that EM was a new studio, and attempting such a difficult project, some fans have really done little to help by being idiots on the forums.

PostPosted: Fri May 20, 11 2:42 pm
by China
People are set in their ways and they all have their own vision of what the new Deus Ex should be, any deviation from their view will simply not do for them.

PostPosted: Sat May 21, 11 9:47 am
by Marder
I'd say "old habits die hard", the new game is going to take some getting used to, but maybe one day I'll be good enough for the "Deus Ex" difficulty setting.

PostPosted: Sun May 29, 11 8:13 am
by James
There's a lot of whining on the official forums about lil changes but I think they have every right to complain because how publishers treat their developers and consumers.

Dragon Age 2 and Crysis 2 are huge examples of games ruined this year.

PostPosted: Tue May 31, 11 5:05 am
by Aidan
The worst part is...

-You know the third is going to be even worse.

PostPosted: Tue May 31, 11 7:06 am
by James
DA3? Definitely. As soon as we got the bossy people from DA2 working on ME3 gay sex with the series' heterosexual characters happened. Thanks to that fat bitch.

PostPosted: Tue May 31, 11 2:31 pm
by James
Does anyone have the recent screenshots from the console build? Forgot to upload -- might not own them all anyway.

There's a rather bad screenshot of a Sariff guard regarding texture quality.