[SCREENSHOTS] Don't Hold your breath...

Discussion about the prequel by Square Enix.

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[SCREENSHOTS] Don't Hold your breath...

Postby Shinobi » Wed Jun 01, 11 2:43 am

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That's the menu covered.... any screenie requests??
Last edited by Shinobi on Wed Jun 01, 11 2:46 am, edited 1 time in total.
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Postby Marder » Wed Jun 01, 11 3:17 am

Interesting...

the menu is different from previously, Tutorial now reads tutorials and is lower in the menu.
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Postby Shinobi » Wed Jun 01, 11 3:25 am

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Postby Marder » Wed Jun 01, 11 3:45 am

Carry on agent!

Be sure to take a pic when Federova arrives!
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Postby China » Wed Jun 01, 11 3:50 am

Looks better than I thought it would. 8)
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Postby Shinobi » Wed Jun 01, 11 3:56 am

Meh. I'll take more screenies tomorrow, got some corkers to upload too!
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Postby Aidan » Wed Jun 01, 11 4:12 am

Being that this isn't the finished product, it looks promising.
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Postby ~DJ~ » Wed Jun 01, 11 4:51 am

the way that they show the hand holding the gun-- its realllllly close to dx1
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Postby James » Wed Jun 01, 11 7:00 am

Hey the AA looks much better on lower resolutions, granted it's like, 2x lol
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Postby Tantalus » Wed Jun 01, 11 10:05 am

This isn't that bad! You are really overreacting here, as long as the gameplay keeps even a fraction up with the original, GOTY.
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Postby Shinobi » Wed Jun 01, 11 10:08 am

Also, DX1's graphics were dated weren't they. Fair point mate.
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Postby Tantalus » Wed Jun 01, 11 10:10 am

Shinobi wrote:Also, DX1's graphics were dated weren't they. Fair point mate.


That too.
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Postby Marder » Wed Jun 01, 11 11:29 am

DX1's graphics are a result of the design team being split into two teams and some serious bickering. The first wave of artworkers didn't like or care much about the game. One team was under control of the publisher, Spector couldn't hire, fire, promote, raise etc... It took about a year to fix this problem.

I think this leak won't hurt the franchise much, if anything it's bringing some surprising and promising reviews.

Seems like DX3 gfx will disappoint us, but just like the original, it's not why we installed the game and the depth of DX3 is going to absorb us totally.
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Postby Shinobi » Wed Jun 01, 11 11:49 am

I'm enjoying the depth already. It doesn't have the same "feel" as DX but nothing ever will, IMHO. It was and always will be one-of-a-kind. The only other games to grip me almost as much were SS2 and HL2.

It's story-heavy though. Just not in the same way as DX. One thing I HATE is the pre-rendered cutscenes kicking in at crucial moments, seriously compromising the non-linearity of the game, but hey-ho, nothing's perfect!
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Postby Tantalus » Wed Jun 01, 11 12:20 pm

Pre-rendered? They look pretty in-game to me.
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Postby Shinobi » Wed Jun 01, 11 12:30 pm

No, the cutscenes are pre-rendered.
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Postby James » Wed Jun 01, 11 12:41 pm

There's a few select scenes that WILL be rendered that were pre-rendered in this build, e.g
[spoiler]the climax of the prologue[/spoiler]
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Postby Shinobi » Wed Jun 01, 11 3:02 pm

[spoiler]
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[/spoiler]
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Postby Marder » Wed Jun 01, 11 3:19 pm

image didn't display when revealed.

Can I ask you a question.

Do the cutscenes piss you off generally, or just when you were melee with someone and suddenly their starting position changed when it cut to cinematics. I heard that this is resolved in other games, but a preview reviewer was complaining about this destroying the immersion, that a figure that was sitting down is suddenly standing up etc.
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Postby Marder » Wed Jun 01, 11 3:20 pm

Marder wrote:image didn't display when revealed.

Can I ask you a question.

Do the cutscenes piss you off generally, or just when you were melee with someone and suddenly their starting position changed when it cut to cinematics. I heard that this is resolved in other games, but a preview reviewer was complaining about this destroying the immersion, that a figure that was sitting down is suddenly standing up etc.


Early days, but it sounds like this preview build leak has given the game some kudos, rather than reveal anything too horrifying.
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Postby Shinobi » Wed Jun 01, 11 3:32 pm

Will fix image now.

Cutscenes piss me off as they're generally blurry and rather low quality, I don't notice things like starting position much, although mentioning this has reminded me of old old games which used to annoy me with this exact same problem.

I think some of the convos etc which are rendered in-game are of a much higher standard. I'd take some fraps videos but the ridiculous filesize is a problem for uploading.
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Postby Marder » Wed Jun 01, 11 11:52 pm

you can import fraps into WMM and then export choosing broadband option for youtube size vids.

Speaking of which I just saw the first 15 minutes of DXHR.

- Very amazing. Intro scene was hugely brilliant and slotted in perfectly as a prequel opening.

- Very amazing story, something Megan says in the first room rocked me off my chair.

- I can't see what all the fuss is about the graphics.
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Postby ynnaD » Thu Jun 02, 11 2:02 am

Marder wrote: I can't see what all the fuss is about the graphics.


This

I dont see what all the fuss is really, they don't look bad
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Postby James » Thu Jun 02, 11 6:56 am

Marder wrote:you can import fraps into WMM and then export choosing broadband option for youtube size vids.


I recommend no one to use Windows movie maker. lol

Marder wrote: Very amazing. Intro scene was hugely brilliant and slotted in perfectly as a prequel opening.


This is the reason I consider it the biggest spoiler!
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Postby Gishank » Thu Jun 02, 11 8:45 am

To be honest I don't see much wrong with the screenshots. However it is common knowledge that leaked builds (HL2, is the best known example) never really live up to the final quality of the game. Afterall, who's to say this build is anywhere near up to date with the current game development?
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Postby James » Thu Jun 02, 11 9:33 am

regarding graphics.
admit the jaggies are the worst thing. the low quality textures on signs = lazy but hopefully not full quality
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Postby ~DJ~ » Thu Jun 02, 11 9:52 am

keeping in mind it was a LEAK, not even an official demo, I wouldn't go too hard, but at the same time it was given to people to see it's quality and features..

however I'm damn freaking impressed overall with this though.
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Postby James » Thu Jun 02, 11 10:46 am

dont know why people are using hl2 examples btw. crysis 2 (dev) leak had more than release. thankfully no real issues, but the games jaggies look worse on higher res
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Postby Shinobi » Thu Jun 02, 11 12:59 pm

I'm still pissed about these Jaggies. Turned morphological filtering on in catalyst control panel, everything looks like it's made outta jelly lmao seriously funny will screenshot when I'm at parent's again.

On shitty 'just-about-manages-deus-ex-goty' computer now. Oh joy.
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Postby Marder » Fri Jun 03, 11 11:01 am

Seems very smooth on youtube, but then I'm no expert.

I've watched 90 minutes now but that's all on Sarif property and I'm watching an old pre-beta.

Some of the rooms and contents seem identical and confusing at times. Also it's hard to tell from the video, but it appears the game communicates with the player as a player, not AJ sometimes. Otherwise I can't see anything I don't like at all. Non-lethal doesn't seem that stealthy though, seems like non-lethal will be very tough and take much longer and you'll miss the good old riot prod.

So far the videos don't go beyond the first aug mission, so they aren't probably much help either.
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