'No Bullshit': The Management Style Behind Deus Ex: HR's Success

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'No Bullshit': The Management Style Behind Deus Ex: HR's Success

Postby James » Thu Apr 12, 12 11:01 pm

http://www.gamasutra.com/view/feature/168181/

For Stéphane D'Astous, the general manager of Eidos Montreal, a lot has changed in the last five years. Gamasutra toured the studio in 2007 after its founding, and spoke to D'Astous about his undertaking.

"One of the challenges was to find a place where we could grow three ways," said D'Astous back then. "With that in mind we have the whole floor here for us. Right now we're only using 60 percent of the floor, but by next summer we'll occupy it completely. At this stage we have 150 people. Stage two we'll have 250 people, and in stage 3, about December 2009, we should be 350 people."

As he discusses in this new interview, that went to plan. So did the studio's plan to reboot the Deus Ex franchise with Human Revolution, which launched last August. Eidos Montreal is now at three teams and 450 people, which is where D'Astous plans to cap things, as to preserve the culture he has built.

In this interview, D'Astous talks about growing the studio, revitalizing old franchises, working with management, the Montreal development scene, and how he hopes to tackle the next generation of consoles head-on.
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