by Psychotic » Wed Jul 11, 12 1:08 am
The below spoiler was my original post left-in for prosperity. Read the edited version, because it's so much shorter.
[spoiler]I didn't mind the Hitman film but the main problem with movies based on video games is that you can remove the references to the game and the story still holds, which means it's failed in it's original design, in my opinion.
If you changed Agent 47's name and then called the movie "The Assassin" or something, nothing would've been ruined really. It wouldn't have looked any different and would've still made sense.
Two other movies I can think of that would work if you removed all game references is Max Payne and Resident Evil. Both of these I found entertaining in their own right but had little to do with the game other than the universe they're set in and some of the corporations. This doesn't make the movie outright bad, it just makes it a poor rendition of a game, as many games are based not only around their universe but also around the characters, the corporations and, most importantly, the context these are in.
I would much prefer a movie based on the original Deus Ex than on Human Revolution. I would prefer to watch a live-action rendition of the actual games storyline in all it's glory. Some people don't see the point in this ("Just play the game!") but it's a different medium that I still find entertaining. Alongside this, not sticking to the storyline poses it's own issues.
Whilst Deus Ex's universe is rather unique in it's own right, it needs to be placed in the context of it's own story. When you make a new story with new characters and a new plot but in the same universe then it's just going to seem like a rip-off of other similar movies like The Matrix, but with random Deus Ex names like "VersaLife" or "Picus TV" in it.
We can argue the differences between The Matrix and Deus Ex all you like but does anyone remember the big debate some people had about Deus Ex: Human Revolution's artwork looking similar to Ghost in the Shell? Those familiar with both of the series knows the differences but when you look from afar they can look very similar, and that needs to change when you're designing for a much broader audience.
It just doesn't work. Either copy the storyline for the big screen or simply use the game as a reference for a completely unrelated movie. Film creators shouldn't insult gamers by using a popular games name but then only alluring to that game with titles, corporation names and a few characters.[/spoiler]
[e] Now that I think about it a bit more, what is probably the biggest issue with games-to-movie adaptations is that what seems unique and original in a video game has probably already been done to death in a movie.
If you look at games like Deus Ex or Half-Life from the outside, they look like generic shoot-em-ups. Same applies to fantasy games like The Elder Scrolls, Dragon Age or the numerous D&D CRPGs.
All these games have decent storylines to us, but to the general population, they're probably not when converted to movie form, as they've likely been done before.
This is why I believe it's almost crucial to copy a video games storyline, much like film creators try and do when making book-to-movie adaptations, because without the context of the story, it just doesn't work and doesn't look new and exciting to a broad audience, which movies are marketed at.
Last edited by
Psychotic on Wed Jul 11, 12 1:32 am, edited 3 times in total.
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