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XII//:Prod1gy wrote:Moleh wrote:I'd suggest you all take a break from DX and get properly involved in a source mod community, and then think about this.
Source would definately be better for player counts if you made a dxmp on there, theres no arguements about that and its proven by the fact that all the mods that are going anywhere are on Source from what Ive seen.
However as an engine, Im not overkeen on it. Unless you really know what your doing in coding source and C++ and such your going to have alot of problems. It has trouble with rubber banding (when you collide with another player, you get stuck to them - its in most mods) it has wierd net code playups and some real hit registration problems where you shoot them and nothing happens even after watching the blood come from them. Melee on source is pretty flimsy too, so the DTS and CK would be kinda fucked. And it doesnt handle fire based weapons like a flamethrower too well either.
I can tell you that the lead coder for Dystopia has spent as much time trying to sort fucked up code as he has actually putting together the mod. He spends alot of time trying to optimise net code and registration code.
Couple all these engine troubles with the fact that Sources SDK isnt the most reliable set of tools and also the fact that its out of date and rarely updated, oh that and the fact that each time Valve decide to release something of their own it fucks up mods (release of DoDs fucked up all mods with major changes to the lighting system, an update to HL2 has recently fucked up textures for people that use HL2DM to run mp mods, etc) you are battling with alot of un-needed hurdles. Hell, I prefer the Unreal 2 engine over Source! Source is more for graphical impact and eye candy.
You'd be better waiting and doing it on 2k7. What remaining 'coders' you have in DXMP would pick it up quicker and it would be easier to port, comparing origional code to mod. And to make a decent mod, it will take alot longer than a year
How often does the DX SDK crash?
How often do we get BSP error minefields?
How often do we make maps for hours and then auto-die as soon as we start?
No SDK is perfect.
But the Source engine can take DX to the next level now, Eye Candy is what all the kids are looking at these days, They couldnt give two shits if the story was about a happy fucking bunny.
If you can get a talented scriptwriter (Cassandra\Zodiac anyone?) And enough people behind it, this shit could get finished.
It would take years, and has a very small margin of sucess, but if we could do it, that would be the be-all end-all.
Unless your thinking we CREATE A NEW ENGINE?
And then the game would never get finished, seeing as we wouldnt be getting paid.
XII//:Prod1gy wrote:I don't exactly want to port it, I think I'm getting myself a bit messed up.
I want to make a REAL sucessor to the DX franchise, one that doesnt shit all over everything. and leave the series left in the dark, Its not even done yet.
Alex D Merging with JC Denton? That was the most weak thing I have ever heard.
The whole game was dissapointing. I could camp everyone in that game, WHY DIDNT THEY THROW GRENADES? It was missing so much, I dont understand how a game can be worse than an original, it should never be that way.
Maybe I'm getting too involved in a game, and becoming a nerd, and thats just too damn bad then.
Its like if your dog dies, and you werent there when It died, So you get pissed off about it.
I am willing to spend my teens on this project. All 6 years of them.
~[A]Daedalus~ wrote:Then it's an utopia.
XII//:Prod1gy wrote:I don't exactly want to port it, I think I'm getting myself a bit messed up.
I want to make a REAL sucessor to the DX franchise, one that doesnt shit all over everything. and leave the series left in the dark, Its not even done yet.
Alex D Merging with JC Denton? That was the most weak thing I have ever heard.
The whole game was dissapointing. I could camp everyone in that game, WHY DIDNT THEY THROW GRENADES? It was missing so much, I dont understand how a game can be worse than an original, it should never be that way.
Maybe I'm getting too involved in a game, and becoming a nerd, and thats just too damn bad then.
Its like if your dog dies, and you werent there when It died, So you get pissed off about it.
I am willing to spend my teens on this project. All 6 years of them.
I am Eric's Bitch wrote:Invisible War was amazing!
Alex D just merely merged with Helios so Helios could take advantages of the new nano augmentations Alex D carries to spread the love!
~Psychotic~ wrote:As said, I'd love to see this. But are you TRULY willing to spend 3 years working on a project this big? I'd LOVE to help but don't know jack shit about C++, and I won't be able to learn it for a while (I DO want to learn it though).
Think of the time, effort and how many people you'll need to work with before saying your willing to do it for that amount of time. It will take AGES to find people who can do the kind of stuff you want them to do.
DarkKnight wrote:~[A]Daedalus~ wrote:Then it's an utopia.
What makes you say this?
XII//:Prod1gy wrote:Recently I found that the cost of the Unreal 3 license is $200,000?
~[A]Daedalus~ wrote:DarkKnight wrote:~[A]Daedalus~ wrote:Then it's an utopia.
What makes you say this?
Because a teen wants to make what serious companies do, what they're getting paid for. Look, how long is UT07 in development? And it's only a shooter, without a story.
People in Deus Ex community cannot finish their mods after working for ages on them and now someone wants to make a whole fscking game. I agree that in theory it's possible, but in practice - hardly.
And complexity of making such thing isn't only about time, it's also about good leader qualities for project leader, a nice development team which will be able to work over Internet with a leader whom they have never seen in reality, and experience of this development team to work with Unreal engine 3.
Even Project: 2027, which is really far from some abstract stage of development when only story is ready, haven't managed to find proper animators for models that were already made while this project will need a whole crew of modelers, who will do as models, as animations.
Well, I do believe that nothing is impossible, especially when you have a strong desire, but do you really have it Prodigy? And do you have enough of it for next 3-5 years or maybe more for pure day and night development?
And yes, Unreal Engine 2 or 3 is certainly better for this. However, I hope you know that the process of map making there is completely different than in our good old Deus Ex.
XII//:Prod1gy wrote:Recently I found that the cost of the Unreal 3 license is $200,000?
XII//:Prod1gy wrote:Of course I want to do it, I've been thinking about it for 5+ months, Looking around forums on the internet for serious people willing to do something of this magnitude.
Recently I found that the cost of the Unreal 3 license is $200,000?
Shit.
With enough dedicated people, and enough time, It could work. No sense in not even trying...
~Psychotic~ wrote:You'll also be hard-pressed to find a development team that will work under extreme pressure and litterally no pay.
Chococat wrote:XII//:Prod1gy wrote:Recently I found that the cost of the Unreal 3 license is $200,000?
Sheesh, you'd get more satisfaction travelling the world with that kinda money.
Or blowing it on hookers and drugs and take-away
~[A]Daedalus~ wrote:DarkKnight wrote:~[A]Daedalus~ wrote:Then it's an utopia.
What makes you say this?
Because a teen wants to make what serious companies do, what they're getting paid for. Look, how long is UT07 in development? And it's only a shooter, without a story.
People in Deus Ex community cannot finish their mods after working for ages on them and now someone wants to make a whole fscking game. I agree that in theory it's possible, but in practice - hardly.
And complexity of making such thing isn't only about time, it's also about good leader qualities for project leader, a nice development team which will be able to work over Internet with a leader whom they have never seen in reality, and experience of this development team to work with Unreal engine 3.
Even Project: 2027, which is really far from some abstract stage of development when only story is ready, haven't managed to find proper animators for models that were already made while this project will need a whole crew of modelers, who will do as models, as animations.
Well, I do believe that nothing is impossible, especially when you have a strong desire, but do you really have it Prodigy? And do you have enough of it for next 3-5 years or maybe more for pure day and night development?
And yes, Unreal Engine 2 or 3 is certainly better for this. However, I hope you know that the process of map making there is completely different than in our good old Deus Ex.
Dez wrote:If this project would truly exist, we would need a shitload of modders, modelers, programmers etc. Should be done in well over a year, and also needs to unite the DXMP community so all of us could help out.
If you're really consistent with this, I'll do the modeling, eh? Just like old days