COZMO'S DXMP PATCH

Discussion about the original game by Ion Storm. Also known as Deus Ex: The Conspiracy.

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COZMO'S DXMP PATCH

Postby Hanover Fist » Wed Jun 26, 19 6:23 am

Cozmo's done it! A working version of DXMP that keeps the mesh and serverside hitboxes aligned to the client so as to eliminate visual delay and thus the need to lead shots in any ping.

Ping is a pretty big deal, especially in an old PC game that has clientside and serverside hit detection that doesn't always sync up. [FGS]Cozmo is doing amazing work to improve this problem and it may go on to help redevelope other multiplayer games.

Particularly the problem in DXMP is the character mesh not showing up to the client where the server detects it, hence you have to lead your shots because what you're seeing is an after image.

DX really needs the server-client hitbox/mesh fix so it can be up to par with modern MP's. Being that DX is unique, still hosted, and still regarded as the greatest PC game it doesn't necessarily have to go by the way side like so many other MP games.

HERE'S RECENT TEST FOOTAGE OF COZMO'S PATCH IN ACTION!

https://youtu.be/YtnTIi1ZiPU

https://youtu.be/LfkFmn0Fo_w
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Re: COZMO'S DXMP PATCH

Postby Hanover Fist » Sun Jun 30, 19 12:52 pm

This is what [FGS]Cozmo's server was like for an American BEFORE his Hitbox Fix. In 200+ ping lag you have to lead your shots a few milimeters ahead of a moving target to hit their actual location in time for your delay in damage delivery to register in time to count.

The best players of DX demonstrated their ability to play in this kind of lag: Duke, Ricci, Messiah, Price, Splitter, Kale. These are a few of the players that could dominate in any latency.
https://youtu.be/J1ozLPQRqg8
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Re: COZMO'S DXMP PATCH

Postby Hanover Fist » Mon Aug 12, 19 12:56 am

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