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Cats On Water?!?!?

PostPosted: Thu Feb 19, 04 10:44 am
by KingJ
Has anyone every tried to summon a cat so that it lands in water?

well fyi they hit the water and jump up as high as the game will let them, like as if they have power jump suits!

my kitty dosent jump up and down on the water

so why do Deus Ex Kitties do it?

( also for you entertainment get a cat and a dog and let them meet + greet )

PostPosted: Thu Feb 19, 04 4:55 pm
by C:Enter:£££
they do it cos cats dnt like water, what happens with the cat and dog?

PostPosted: Thu Feb 19, 04 4:58 pm
by Jeoh
I know.
Know what you should do?

Fly up high

summon projectilegenerator
set projectilegenerator projectileclass cat

Have fun.

PostPosted: Thu Feb 19, 04 5:08 pm
by Dae
Situation is very easy. DX engine, called Unreal has important for reality creating things. First of all, water = zone, zone is a place with some properties, different from default one. Default one is air. There are also two properties in water zone: velocity and gravity.
Second one, cats, dogs and etc have exact mass. When the mass of object in Unreal physics is less then gravity, zone puts it out of it. Of course, when object is outside the zone, it gets another properties. Thats why cat after jumping falls down - it is in another zone. And mass of the Unreal engine player is bigger then velocity, thats why we STAND. Mass of player is a BIT smaller then velocity in water zone: that is why player goes up in the water when he dont move (when he moves, his speed is > then velocity, but velocity also affects on speed in water). For example, in UnlimitedParty 2 map, there is a jumping pit. This pit is a zone, where i changed properties, if exactly, property called velocity. And in that pit you feel yourself like a cat :)
P.S. I don't know if i had mixed velocity with gravity, but IMO, velocity is vector (property) that shows coef of 'putting out' force and gravity is coef of 'weight down' force vector (srry, i know how it is called in russian, but not in english; my vocabulary is bad (i mean non-exact) in science language). So, velocity and gravity are vectors, by default (in default zone), gravity is > velocity and by default they're reversed. Correct me if i made a mistake.

PostPosted: Thu Feb 19, 04 6:14 pm
by Jeoh
Riiiiiiiiiiiiiiiiiiiiiiiiight.

PostPosted: Thu Feb 19, 04 6:42 pm
by Chococat
|ALPHA|Daedalus wrote:Correct me if i made a mistake.


I'll take your word that its right.. :wink: :wink: :wink: ^_^

PostPosted: Thu Feb 19, 04 7:15 pm
by DarkKnight
erm...that looks like pysics...... :shock:

I'm going to...erm...go...that way...erm...bye!

PostPosted: Thu Feb 19, 04 8:00 pm
by Dae
Physics is cool, especially Unreal :)

PostPosted: Thu Feb 19, 04 8:04 pm
by Jeoh
Ahem.

HELP ME!!!!!

PostPosted: Thu Feb 19, 04 9:45 pm
by Chococat
*Hands GJ a cone with strawberry and chocolate ice-cream with a chocolate flake*

You are saved! :D

PostPosted: Fri Feb 20, 04 2:36 am
by C:Enter:£££
dnt i get one? :cry:

PostPosted: Fri Feb 20, 04 6:49 am
by Jeoh
Yay!
No mosh, I ate yours.

PostPosted: Fri Feb 20, 04 1:52 pm
by C:Enter:£££
ur goin down joey! and im takin back my ice cream. *pulls out sniper rifle* :twisted:

PostPosted: Fri Feb 20, 04 3:01 pm
by Jeoh
fuck.
adminlogin <BALEETED>
set deusex.jcdentonmale bcheatsenabled true
god
summon zodiac.zodiaccommando

There.

PostPosted: Fri Feb 20, 04 7:14 pm
by KingJ
|ALPHA|Daedalus wrote:Situation is very easy. DX engine, called Unreal has important for reality creating things. First of all, water = zone, zone is a place with some properties, different from default one. Default one is air. There are also two properties in water zone: velocity and gravity.
Second one, cats, dogs and etc have exact mass. When the mass of object in Unreal physics is less then gravity, zone puts it out of it. Of course, when object is outside the zone, it gets another properties. Thats why cat after jumping falls down - it is in another zone. And mass of the Unreal engine player is bigger then velocity, thats why we STAND. Mass of player is a BIT smaller then velocity in water zone: that is why player goes up in the water when he dont move (when he moves, his speed is > then velocity, but velocity also affects on speed in water). For example, in UnlimitedParty 2 map, there is a jumping pit. This pit is a zone, where i changed properties, if exactly, property called velocity. And in that pit you feel yourself like a cat :)
P.S. I don't know if i had mixed velocity with gravity, but IMO, velocity is vector (property) that shows coef of 'putting out' force and gravity is coef of 'weight down' force vector (srry, i know how it is called in russian, but not in english; my vocabulary is bad (i mean non-exact) in science language). So, velocity and gravity are vectors, by default (in default zone), gravity is > velocity and by default they're reversed. Correct me if i made a mistake.


:?:

So your saying if I place a cat and then edit its properties so that its mass is about 100.000000 it wont jump on the water as if the water is a trampoline?

PostPosted: Fri Feb 20, 04 7:37 pm
by Dae
Yes, i guess so.

PostPosted: Fri Feb 20, 04 7:51 pm
by Dae
Wow i proved so, in single player (it had same effect as in DXMP)
- summoned cat, it were jumping then i typed set cat mass 500 and it gone under water as a stone. Then it landed to bottom and it walked under water like it is land, making lots of bubbles 0_o
Then it died :cry:

PostPosted: Fri Feb 20, 04 7:56 pm
by KingJ
are you sure you summoned a deusex.cat and not a FLServersV3.fattykitty?

PostPosted: Fri Feb 20, 04 8:00 pm
by Dae
There is no difference, mass in both cats is same.

PostPosted: Fri Feb 20, 04 8:17 pm
by KingJ
you should really increase the mass of the FLServersV3.fattykitty to a more realistic value - for realism reasons of course

PostPosted: Fri Feb 20, 04 8:21 pm
by Dae
Okay, i'll fix it in FunLine Servers V4 mod, but i still don't get why do we need it :) Anyway, cats dont jump in the water by themselves if someone won't touch them.
Anymore suggestions for FLS4? post in Labs forum

PostPosted: Fri Feb 20, 04 10:41 pm
by KingJ
but i still don't get why do we need it


For realism reasons


Question Awnsered

PostPosted: Fri Feb 20, 04 11:20 pm
by Jeoh
O.k, this is getting scary, 2 physics freaks in one forum, one is enough!

PostPosted: Sat Feb 21, 04 1:15 am
by Aussiefella
i understand the physics Dae, but i still cant understand what IMO is?

PostPosted: Sat Feb 21, 04 7:49 am
by DarkKnight
In My Opinion :wink:

Or

In My Honest Opinion

:D

(I am really hopeing thats right :shock: )

PostPosted: Mon Feb 23, 04 9:22 am
by Aussiefella
looks right to me..... :lol:

PostPosted: Mon Feb 23, 04 10:16 am
by Dae
For realism reasons

Realism of fat cat is 0 % already. But i'll do this.
IMO = in my opinion
IMHO = in my humble opinion
IMAO = In My Arrogant Opinion

PostPosted: Mon Feb 23, 04 10:37 am
by Aussiefella
ahhhhh i get it!

PostPosted: Mon Feb 23, 04 11:51 am
by Jeoh
|ALPHA|Daedalus wrote:
For realism reasons

Realism of fat cat is 0 % already. But i'll do this.
IMO = in my opinion
IMHO = in my humble opinion
IMAO = In My Arrogant Opinion


And I will continue the list...

LMAO=Laughing my ass off
LOL=Laughing out loud
STFU=Shut the fuck up
ROFL=Rolling on floor laughing
OM(F)G=Oh my (fucking) god
nvm=Nevermind
WTF=what the fuck
WTH=What the hell

PostPosted: Mon Feb 23, 04 11:59 am
by Aussiefella
and GFY = Go fuck yourself