It's a mutator which forces player to respawn when killed after certain amount of seconds (you can define amount in options). This mutator could be handy in clanwars.
Installation
Close all Deus Ex instances running. Extract all files from the .zip archive (downloadable below the post) to DeusEx/System folder. Open DeusEx.ini from the same folder, find
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[DeusEx.DeusExGameEngine]
add somewhere after:
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ServerActors=MMForceRespawn.FRMutator
Do not install the mutator via the mutators window. Otherwise you'll get an infinite recursion error.
Configure
If you host the server:
Launch the server.
— If it's non-dedicated, log in as admin & type "preferences"
— If it's dedicated, in the console type "preferences" or go to "advanced options" (menu option if you right-click on Deus Ex icon in the tray).
Then go to "Mutators" > "MM ForceRespawn". Set time (in seconds) before player is forced to respawn. When setting a new value (default = 15 seconds), keep in mind that it's fair to give players time to see killer's profile.
If someone else hosts the server:
Close the server. Open Mutators.ini, add
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[MMForceRespawn.FRMutator]
TimeBeforeRespawn=15.000000
in the end of the file (create a new line beforehand). Set time (in seconds) before player is forced to respawn. When setting a new value, keep in mind that it's fair to give players time to see killer's profile.
You may see what version have you got by typing "mutate fr.version".
Note to hosters
The mutator works server-side. Visitors of your server won't have to download it.
Credits
Idea: Clix
Development: me & Nobody
Testing: me & Clix
Note to developers
1. The source code is open, as of most of my mutators. Feel free to alter it, but do not use MM in the name of your own mutator.
2. Most of Alpha Labs mutators are not compatible with MTL, because MTL has a bug with function Spawn() (it is performed twice). I discovered that long ago, maybe now with all these experience I'll be able to avoid it. I'll update the mutator if I find that out.
3. We tried to get rid of the red text after forced respawn, but it seems it's impossible without making the mutator work on client-side too.