Fix for the SG Mutator issue
Posted: Sat Dec 08, 07 7:59 pm
Since that is always mentioned again, I took some minutes of my army-free weekend to localize and fix the problem with the not working Mutators on the SG maps.
The irony is, it's <blink>NOT</blink> a problem of the SG maps, but of a mod that's used by them: FLKeypad3.
For some reason, I forgot to make its Mutator to pass the Mutate command function calls to the next mutator.
All, that needs to be done is to download the package in the attachment, to put it into the system folder and to add the following line to the ServerActos.
The irony is, it's <blink>NOT</blink> a problem of the SG maps, but of a mod that's used by them: FLKeypad3.
For some reason, I forgot to make its Mutator to pass the Mutate command function calls to the next mutator.
All, that needs to be done is to download the package in the attachment, to put it into the system folder and to add the following line to the ServerActos.
- Code: Select all
ServerActors=FLK3Fix.FLK3MutFix