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PostPosted: Sat Aug 19, 06 9:12 am
by Gishank
Erm, didn't MaceWindy quit DXMP ages ago :-/

PostPosted: Sat Aug 19, 06 9:15 am
by Dae
Allan wrote:One thing though, what would happen if you die while the screen is up?

You remember a screen with big red text "You have been killed by someone" and "Press <fire> to restart"? You get this message on top of it. As soon as you press either no or yes you respawn. So you cannot be killed while the screen is up because you're already dead.

PostPosted: Sat Aug 19, 06 10:19 am
by clyzm
Sh¤gån wrote:Erm, didn't MaceWindy quit DXMP ages ago :-/


It was Dae aliasing.

PostPosted: Sat Aug 19, 06 12:44 pm
by Dae
There is a mistake in notice messages: there should be "has" instead of "have" :oops:

PostPosted: Sat Aug 19, 06 11:47 pm
by Bob
Have makes more sense Dae.

"You has been killed..." doesn't really make sense, improper use of English



:gj:

PostPosted: Sat Aug 19, 06 11:48 pm
by Zantinzuken
Unless he wanted to go for the chav look....

Doubt it lol. Nice mod.

PostPosted: Sun Aug 20, 06 8:28 am
by Dae
No, it's like
~[A]Daedalus~ have chosen not to punish you :oops:

PostPosted: Sun Aug 20, 06 10:56 am
by Jon
Bob wrote:Have makes more sense Dae.

"You has been killed..." doesn't really make sense, improper use of English



:gj:


You mock my English skill?!

don't worry about it, apart from one small error, the text side of things is spot on - I made sure of it. Turned out great, too - nice one, Dae

PostPosted: Sun Aug 20, 06 1:28 pm
by Bob
~[A]Daedalus~ wrote:No, it's like
~[A]Daedalus~ have chosen not to punish you :oops:


Oh right, well yeah, that doesn't make much sense either.

PostPosted: Sun Aug 20, 06 4:15 pm
by Allan
It also does it for if you do get punished. "Allan have chosen to punish you..."
It sounds a bit like something Yoda would say.

PostPosted: Sun Aug 20, 06 4:32 pm
by MainMan
Wow I like the yes/no window feature, very nice. Source code again :wink:?

A lot of stuff has hapenned while I have been away :o

PostPosted: Sun Aug 20, 06 4:34 pm
by Dae
The source wasn't protected. Download and watch :)

PostPosted: Tue Aug 22, 06 6:53 am
by rjjb
Cool!

Put my skyline server back up for a bit.. the deathmatch bug's fixed (much thanks there, that's how I usually keep skyline). Haven't been on the server with others in team mode, but server logs show someone getting kicked. (tsk .. tsk..)

Good stuff.. much thanks. :)

Help

PostPosted: Mon Jun 25, 07 10:51 pm
by {SKC}Knights
when tried to host this Error cam up and Dx closed.


can you help. Please
DXMTL: Add mutator MMAntiTK101.AntiTKMutator
Critical: appError called:
Critical: AntiTKMutator DXMS_SunTemple.AntiTKMutator1 (Function Engine.Mutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
Critical: Windows GetLastError: There are no more files. (18)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (LevelInfo DXMS_SunTemple.LevelInfo0, Function Engine.LevelInfo.PreBeginPlay)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: XGameEngineExt::Init
Critical: DDeusExGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/25/07 22:29:39

PostPosted: Tue Jun 26, 07 8:33 am
by Dae

PostPosted: Fri Jun 29, 07 12:19 am
by {SKC}Knights
Thank you.

PostPosted: Sat Jun 30, 07 8:03 pm
by {SKC}Knights
still cant run this Mod. what the hell can i do. I cant see to reslove this problem.
can [A} Help ..

PostPosted: Sat Jun 30, 07 9:43 pm
by Dae
{SKC}Knights wrote:still cant run this Mod. what the hell can i do. I cant see to reslove this problem.

Disable the mutator in "mutators" menu, where you enabled it. If that doesn't help, go to DeusEx/System and attach here DeusEx.ini (to attach a file, press "post reply" button in the left bottom corner).