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[MODEL] FN P90

PostPosted: Sun Sep 03, 06 8:50 am
by clyzm
Image

FN P90

Type: models & skins
Version: 1.00
Project: [A] Weapons

DOWNLOAD BELOW

About:
Here is a premodelled, preskinned, roughly 700 poly FN P90. Textures are good for importing, comes in three skins (see above), and comes in two filetypes: .ms3d and .3ds.

Requirements:
Windows 95/98/2000/ME/XP
Milkshape 3D/3ds MAX/Any other program that can view .ms3d or .3ds.

Installation:
Open it up in MS3D or 3ds max.

Use:
Use it or import it anyway you want, just accredit [A] labs.

Syntax:
N/A.


Credits:
Cataclyzm - modelling, skinning.

PostPosted: Sun Sep 03, 06 9:38 am
by Gishank
Nice work cataclyzm, but i think the textures need some work/

PostPosted: Sun Sep 03, 06 11:38 am
by clyzm
Sh¤gån wrote:Nice work cataclyzm, but i think the textures need some work/


Let's see you try to texture coordinate with an image 256 x 128 then.

PostPosted: Sun Sep 03, 06 12:14 pm
by Dae
[A] Cataclyzm wrote:
Sh¤gån wrote:Nice work cataclyzm, but i think the textures need some work/


Let's see you try to texture coordinate with an image 256 x 128 then.

Can you use more than one texture?

PostPosted: Sun Sep 03, 06 12:16 pm
by Alex
Well, it's not only the texture height & width that is the problem. I know what image he used for the model, and it's one of the best one's around, but still, it's crap.

Image

PostPosted: Sun Sep 03, 06 12:20 pm
by clyzm
I can't find a better one though :S.

All of the ones i found either are not profile view, have attachments or are small.

PostPosted: Sun Sep 03, 06 12:23 pm
by Alex
Yup, that is why it's quite impossible to texture a FN-P90 correctly.

PostPosted: Sun Sep 03, 06 12:24 pm
by clyzm
Unless you are Klop, who knows oh so much about texturing :roll:

PostPosted: Sun Sep 03, 06 12:47 pm
by jesus
lmao, o wonderful klop, plz give us sum advice on the topic of textures

PostPosted: Sun Sep 03, 06 1:06 pm
by ynnaD
Ahh yes the 4th SMG in CS GG that was a good transfer :D

PostPosted: Sun Sep 03, 06 1:08 pm
by clyzm
0o7 wrote:Ahh yes the 4th SMG in CS GG that was a good transfer :D


O_o

I made this gun myself, I didn't "transfer" anything. I don't even have CS for that matter.

PostPosted: Sun Sep 03, 06 1:10 pm
by ynnaD
Really? It looks almost the same GG for making it urself.

PostPosted: Sun Sep 03, 06 1:10 pm
by Allan
¤[ß2S]¤je$u$ wrote:lmao, o wonderful klop, plz give us sum advice on the topic of textures


Advice on the topic of textures -- by Allan:

If using a texture that has non "Power of 2" digits, make it size up to the next size, if it doesn't stretch it out too much, else size it down.
An ideal size for a texture for a mesh is about 256x256 , or for guns, 256x512. More detail that way =D
The colour you use for your material in MS3D has (as far as I know of) no effect on the colour of the gun in DX. so don't waste too much time with it.

err... I can't think of anything else at the mo, if I do, i'll put it up =D

PostPosted: Sun Sep 03, 06 1:13 pm
by Dae
Can you use textures from Counter Strike or any other game?

PostPosted: Sun Sep 03, 06 1:16 pm
by clyzm
Allan wrote:
¤[ß2S]¤je$u$ wrote:lmao, o wonderful klop, plz give us sum advice on the topic of textures


Advice on the topic of textures -- by Allan:

If using a texture that has non "Power of 2" digits, make it size up to the next size, if it doesn't stretch it out too much, else size it down.
An ideal size for a texture for a mesh is about 256x256 , or for guns, 256x512. More detail that way =D
The colour you use for your material in MS3D has (as far as I know of) no effect on the colour of the gun in DX. so don't waste too much time with it.

err... I can't think of anything else at the mo, if I do, i'll put it up =D


Repeat:

I had a very small image to begin with.

And what do you mean color has no effect in DX? are you referring to the orange mag, black mag & grey skin of the P90?

I can't use textures from counterstrike due to the fact that they are UV mapped, and i dont have Counterstrike textures.

PostPosted: Sun Sep 03, 06 10:03 pm
by jesus
u did a good enough job, i dont have a clue wa the hell ur all talking about textures 4 or wa the hell textures are but u dont c the gun so will the texture of the gun matter?

PostPosted: Mon Sep 04, 06 12:48 am
by clyzm
¤[ß2S]¤je$u$ wrote:u did a good enough job, i dont have a clue wa the hell ur all talking about textures 4 or wa the hell textures are but u dont c the gun so will the texture of the gun matter?


How come you don't "c" the gun?

PostPosted: Mon Sep 04, 06 1:08 am
by Fatman
Most likely because he can figure out how to put it all together, Thats my problem due to the fact that i do not have milkshake 3d stuff. But from the pics it looks cool, I think you should put it into Nobodys SG server.

PostPosted: Mon Sep 04, 06 1:14 am
by clyzm
Fatman wrote:Most likely because he can figure out how to put it all together, Thats my problem due to the fact that i do not have milkshake 3d stuff. But from the pics it looks cool, I think you should put it into Nobodys SG server.


That's for Tactical Mod, lol.

PostPosted: Mon Sep 04, 06 3:06 pm
by Alistair
Nice fucking work son. Screw the others, they are jealous. I know the DX guys used Lightwave and another program for their textures.