[MODEL] Colt M4A1

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[MODEL] Colt M4A1

Postby clyzm » Sun Sep 17, 06 12:57 am

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COLT M4A1

Type: mod
Version: 0.5 prerelease beta
Project: [A] Weapons

DOWNLOAD BELOW

About:
A fully automatic M4A1, utilizing 7x6.2mm.

Requirements:
Windows 95/98/2000/ME/XP

Installation:
Put the .U in your system folder, and go to your DeusEx.ini. Find the lines with "EditPackages". Add this line: EditPackages=M4A1.

Use:
Use it for maps, mods, whatever. Just accredit [A].

Syntax:
To summon the actual weapon itself, enter this: m4a1.weaponm4a1.

Bugs and Solutions:
  • - Belt Icon - not complete.
  • - Inventory Icon - not complete (Solution: n/a)


Credits:
Cataclyzm - modelling, skinning, animating, importing.
Attachments
m4a1.zip
M4A1 Carbine.
(109.9 KiB) Downloaded 787 times
Last edited by clyzm on Sat Sep 30, 06 6:19 am, edited 1 time in total.
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Postby Fatman » Sun Sep 17, 06 1:14 am

Very Very cool. its fun to chop down a whole group of MJ12.
Even if its not a Cobat knife
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Postby [ß]Lost » Sun Sep 17, 06 10:12 am

Good job :)
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Postby DarkKnight » Tue Sep 19, 06 8:19 am

/me wants dualies
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Postby MrBlackDX » Tue Sep 19, 06 4:43 pm

DarkKnight wrote:/me wants dualies


TNM

Though if I had it my way, dual weild would be in DXAG as well somewhere
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Postby MainMan » Tue Sep 19, 06 4:44 pm

Is this the one you sent me a few days ago, with the other weapons?
<center>ty m7
</center>
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Postby Dae » Tue Sep 19, 06 5:22 pm

Dual weapons in DX look bad and irreal due to tech limits.
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Postby {17}Ales » Tue Sep 19, 06 6:03 pm

yes dae is right i made a dual assault rifle well actualy it wasnt bad yea know.
My msn is now updated add me xD.
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Postby clyzm » Tue Sep 19, 06 9:14 pm

MrBlack wrote:
DarkKnight wrote:/me wants dualies


TNM

Though if I had it my way, dual weild would be in DXAG as well somewhere


TNM doesn't only have dual wielding.
We at MIB do as well (h)
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Postby jesus » Tue Sep 19, 06 9:45 pm

nice man... any pics of it?
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Postby clyzm » Tue Sep 19, 06 9:50 pm

see: A Little Teaser.... topic.
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Postby DarkKnight » Wed Sep 20, 06 12:11 am

ÅLËš wrote:yes dae is right i made a dual assault rifle well actualy it wasnt bad yea know.


I was referring to dual elites, which are hand guns in CS.
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Postby clyzm » Sat Sep 30, 06 6:17 am

~MainMan~ wrote:Is this the one you sent me a few days ago, with the other weapons?


Yep, since both MMRPG and MIB demanded it, I thought I'd open it to the public.
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Postby SuperLagg » Sun Oct 01, 06 2:23 am

As far as I know, the M4A1 is chambered for 5.56mm ammunition, not 7.62mm.
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Postby Fatman » Sun Oct 01, 06 2:54 am

SuperLagg wrote:As far as I know, the M4A1 is chambered for 5.56mm ammunition, not 7.62mm.

Well this is just a beta release i do believe, its just to show us how the gun will look, the ammunition and other this will most likely be worked on.
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Postby clyzm » Sun Oct 01, 06 6:35 am

SuperLagg wrote:As far as I know, the M4A1 is chambered for 5.56mm ammunition, not 7.62mm.


Well, this version is chambered to 7.62mm. :]
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Postby EternalDeath » Tue Oct 31, 06 10:38 pm

cool, but in 3rd person view ur not holding it right

(I only tested the M4A1 with the jumpsuit as my characters model so I havent tried it with JC Denton (trenchcoat) or any other character meshes)
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Postby clyzm » Tue Oct 31, 06 10:42 pm

This - again - is the beta.
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