Page 1 of 1

[MODEL] Colt M4A1

PostPosted: Sun Sep 17, 06 12:57 am
by clyzm
Image

COLT M4A1

Type: mod
Version: 0.5 prerelease beta
Project: [A] Weapons

DOWNLOAD BELOW

About:
A fully automatic M4A1, utilizing 7x6.2mm.

Requirements:
Windows 95/98/2000/ME/XP

Installation:
Put the .U in your system folder, and go to your DeusEx.ini. Find the lines with "EditPackages". Add this line: EditPackages=M4A1.

Use:
Use it for maps, mods, whatever. Just accredit [A].

Syntax:
To summon the actual weapon itself, enter this: m4a1.weaponm4a1.

Bugs and Solutions:
  • - Belt Icon - not complete.
  • - Inventory Icon - not complete (Solution: n/a)


Credits:
Cataclyzm - modelling, skinning, animating, importing.

PostPosted: Sun Sep 17, 06 1:14 am
by Fatman
Very Very cool. its fun to chop down a whole group of MJ12.
Even if its not a Cobat knife

PostPosted: Sun Sep 17, 06 10:12 am
by [ß]Lost
Good job :)

PostPosted: Tue Sep 19, 06 8:19 am
by DarkKnight
/me wants dualies

PostPosted: Tue Sep 19, 06 4:43 pm
by MrBlackDX
DarkKnight wrote:/me wants dualies


TNM

Though if I had it my way, dual weild would be in DXAG as well somewhere

PostPosted: Tue Sep 19, 06 4:44 pm
by MainMan
Is this the one you sent me a few days ago, with the other weapons?

PostPosted: Tue Sep 19, 06 5:22 pm
by Dae
Dual weapons in DX look bad and irreal due to tech limits.

PostPosted: Tue Sep 19, 06 6:03 pm
by {17}Ales
yes dae is right i made a dual assault rifle well actualy it wasnt bad yea know.

PostPosted: Tue Sep 19, 06 9:14 pm
by clyzm
MrBlack wrote:
DarkKnight wrote:/me wants dualies


TNM

Though if I had it my way, dual weild would be in DXAG as well somewhere


TNM doesn't only have dual wielding.
We at MIB do as well (h)

PostPosted: Tue Sep 19, 06 9:45 pm
by jesus
nice man... any pics of it?

PostPosted: Tue Sep 19, 06 9:50 pm
by clyzm
see: A Little Teaser.... topic.

PostPosted: Wed Sep 20, 06 12:11 am
by DarkKnight
ÅLËš wrote:yes dae is right i made a dual assault rifle well actualy it wasnt bad yea know.


I was referring to dual elites, which are hand guns in CS.

PostPosted: Sat Sep 30, 06 6:17 am
by clyzm
~MainMan~ wrote:Is this the one you sent me a few days ago, with the other weapons?


Yep, since both MMRPG and MIB demanded it, I thought I'd open it to the public.

PostPosted: Sun Oct 01, 06 2:23 am
by SuperLagg
As far as I know, the M4A1 is chambered for 5.56mm ammunition, not 7.62mm.

PostPosted: Sun Oct 01, 06 2:54 am
by Fatman
SuperLagg wrote:As far as I know, the M4A1 is chambered for 5.56mm ammunition, not 7.62mm.

Well this is just a beta release i do believe, its just to show us how the gun will look, the ammunition and other this will most likely be worked on.

PostPosted: Sun Oct 01, 06 6:35 am
by clyzm
SuperLagg wrote:As far as I know, the M4A1 is chambered for 5.56mm ammunition, not 7.62mm.


Well, this version is chambered to 7.62mm. :]

PostPosted: Tue Oct 31, 06 10:38 pm
by EternalDeath
cool, but in 3rd person view ur not holding it right

(I only tested the M4A1 with the jumpsuit as my characters model so I havent tried it with JC Denton (trenchcoat) or any other character meshes)

PostPosted: Tue Oct 31, 06 10:42 pm
by clyzm
This - again - is the beta.