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[MODEL] FAMAS V2

PostPosted: Tue May 15, 07 5:28 am
by clyzm
Requirements:
Windows 95/98/2000/ME/XP

Description:
The second version of the FAMAS with higher detail model, complete new animations and skins and two versions of the weapon. Custom ammo type and belt icons not included.

Installation:
Put the .U in your system folder, and go to your DeusEx.ini. Find the lines with "EditPackages". Add this line: EditPackages=FAMASV2.

**MAKE SURE YOU DELETED THE OLD FAMAS.U FROM YOUR SYSTEM FOLDER AND REMOVED THE EDITPACKAGES LINE FROM YOUR DEUSEX.INI!**

For more information (such as usage in servers), please read the readme.txt found in the zip.

Use:
Free for use in mods, maps, and anything else. At least provide some form of contact to either me or [A] (for example, posting on our forums.)

Syntax:
For summoning the scoped version:
summon famasv2.weaponfamas

For summoning the regular version:
summon famasv2.weaponfamasnoscope

Bugs and Solutions:
  • - Belt icons and custom ammo type - included in future releases


Credits:
Cataclyzm - modelling, skinning, animating, importing.
John aka -Majin- - beta-testing and criticism.

Screenshots:

Image

Image

Image

DOWNLOAD BELOW

PostPosted: Tue May 15, 07 6:19 am
by Dae
Good thing, gotta test it

PostPosted: Tue May 15, 07 6:39 am
by Allan
I personally preferred the old skin, but this one's good too :D

PostPosted: Tue May 15, 07 7:54 am
by VodunLoas
I love it! Great work! :D

PostPosted: Tue May 15, 07 1:19 pm
by Dae
Theres a much better way of handling the scope: make and animate only one model — the one with a scope, but use two different texture files for a gun and a scope. Then make the scope invisible in-game, using masked texture.

PostPosted: Tue May 15, 07 1:47 pm
by clyzm
Dae[A] wrote:Theres a much better way of handling the scope: make and animate only one model — the one with a scope, but use two different texture files for a gun and a scope. Then make the scope invisible in-game, using masked texture.


That's what I did:

Code: Select all
// taken from the famas no-scope import
#exec MESHMAP SETTEXTURE MESHMAP=famas1stn NUM=5 TEXTURE=FAMASTex2
#exec MESHMAP SETTEXTURE MESHMAP=famas1stn NUM=6 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=famas1stn NUM=7 TEXTURE=FAMASTex1
#exec MESHMAP SETTEXTURE MESHMAP=famas1stn NUM=8 TEXTURE=PinkMaskTex


The last line was set to FAMASScopeTex.

I had to duplicate the models because they all use different meshmaps.

In-game you could see they are technically on the same position, the same size, and they use the same animations.

PostPosted: Tue May 15, 07 8:51 pm
by The RZA
fanfuckingtastic. i'll have to test it one of these days.