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[MODELS] [BETA] Clyzm's Mod v.015

PostPosted: Mon May 28, 07 10:02 pm
by clyzm
Image

Requirements:
Windows 95/98/2000/ME/XP

Description:
This is my noob collaboration weapons pack. It is still unfinished and I do not wish to progress with it further, so I'll release it for anyone who wants it.

It does NOT come with belt icons.
Also, the Multiplayer settings of the weapons are the same as the DX weapons, so no need to fret for overdamaged weapons.

Installation:
Put the .U in your system folder, and go to your DeusEx.ini. Find the lines with "EditPackages". Add this line: EditPackages=clyzmsmod


For more information (such as usage in servers), please read the readme.txt found in the zip.

Use:
Free for use in mods, maps, and anything else. At least provide some form of contact to either me or [A] (for example, posting on our forums.)

Syntax:
All of the weapons:

clyzmsmod.weaponberetta
clyzmsmod.weapondeserteagle
clyzmsmod.weaponmp5n
clyzmsmod.weaponmp5sd
clyzmsmod.weapong36c
clyzmsmod.weapong36csilenced
clyzmsmod.weaponusp
clyzmsmod.weaponuspunsil
clyzmsmod.weaponcoltcommando
clyzmsmod.weaponglock
clyzmsmod.weaponwalther
clyzmsmod.weaponjackhammer
clyzmsmod.weaponpumpshotgun
clyzmsmod.weaponsniper
clyzmsmod.weaponmacingram

Bugs and Solutions:
  • - Belt icons, custom ammo type, constant "squishing" etc


Credits:
Cataclyzm - modelling, skinning, animating, importing.

DOWNLOAD BELOW

PostPosted: Mon May 28, 07 10:15 pm
by Imperial
looking good, oh ye, btw did you make the revolver? ( I don't think it's here)

PostPosted: Mon May 28, 07 10:16 pm
by Dae
awesome stuff :o

PostPosted: Mon May 28, 07 10:17 pm
by clyzm
Revolver O_o

PostPosted: Mon May 28, 07 10:18 pm
by Imperial
ye I saw it on some server recently, thought it was yours

o.O

PostPosted: Mon May 28, 07 10:20 pm
by Magus
Looks like the weapons in CS to me.

I'll download it later.

PostPosted: Mon May 28, 07 10:21 pm
by Cozmo
Nice work. :P

Just. Wow. :shock:

PostPosted: Mon May 28, 07 10:22 pm
by clyzm
Magus wrote:Looks like the weapons in CS to me.

I'll download it later.


Nah mang.

I'm planning to make a mod similar to the CS weapons later.

:)

PostPosted: Mon May 28, 07 10:44 pm
by Imperial
thing that kinda looks like a sniper as reguards to colour at top, what weapon is that? It looks good

PostPosted: Mon May 28, 07 10:45 pm
by clyzm
It's a Scout me thinks.

PostPosted: Mon May 28, 07 10:47 pm
by Imperial
hmm cool


Oh, these would go nicely with that bh_7 map :o

PostPosted: Tue May 29, 07 12:53 am
by ~[T]ScArFaCe~
lookin brilliant. good job

PostPosted: Tue May 29, 07 10:48 am
by Mr. Tastix
Sweet, I'm gunna try these lol.

PostPosted: Tue May 29, 07 7:22 pm
by chinny
cant get it to work, does it replace the existing weapons, or do i have to log in and spawn them?

Anyone got it to work yet?

edit: ok i can log in and spawn them, is there any way to embed them into a map?

alos is there any way around having to summon them ?

PostPosted: Tue May 29, 07 9:18 pm
by clyzm
Soz man. I dunno how to code a replacer. :\

PostPosted: Tue May 29, 07 10:46 pm
by chinny
ok, can i embed the weps into a map then, is that possible?

Also can anyone tell me if there are any replacement weapons out there at the moment?

a mutator would be ideal.

cheers.

PostPosted: Tue May 29, 07 11:20 pm
by clyzm
Yep, you can embed them if you want :)

PostPosted: Wed May 30, 07 12:00 am
by chinny
ok how do i do that? :P

PostPosted: Wed May 30, 07 12:04 am
by Jon
There is no way unless you edit the map; load Clyzm's mod through the 'Classes' sidebar in the SDK, and simply find the weapon you want and add it as normal.

PostPosted: Wed May 30, 07 12:39 am
by chinny
Ok cheers Jon I wasn't quite doing it right before , thanks.

PostPosted: Wed May 30, 07 3:49 am
by The RZA
Simply, Amazing.

PostPosted: Wed May 30, 07 8:16 am
by Allan
wtf Jon: CheeseMutant.uc?

PostPosted: Wed May 30, 07 9:35 am
by Mastakilla
I smell a fetish.

PostPosted: Wed May 30, 07 12:55 pm
by Jon
In my efforts to help one mapper open his heavily modded map, I had to download the entirety of one 'WaltonMod' package. Suffice to say, I haven't had the effort to clean out my DeusEx folder since.

.it is quite amusing, though.

PostPosted: Wed May 30, 07 12:56 pm
by clyzm
Haha, I know HelioWalton.

PostPosted: Wed May 30, 07 5:43 pm
by Magus
I knew him. He wasn't that bad at mapping, to be honest.

PostPosted: Wed May 30, 07 9:24 pm
by chinny
one little problem i can see isthe ammocrates don't seem to work with the modded weapons.

PostPosted: Thu May 31, 07 12:53 am
by clyzm
The Deus Ex ammo crate seems to only work with Deus Ex weapons. :\

PostPosted: Thu May 31, 07 9:44 am
by Allan
Are you sure you're not just over-loading the weapons with ammo?

By default, the max amount of ammo a class can have is: 3x the amount of ammo you get for collecting the respective ammo pickup for it.

IE: I pick up a box of 10mm ammo, with no other ammo in my inventory. I get 6 10mm rounds. So the most amount of ammo I could restock from an ammo crate would be 18 rounds. There is a way to over-ride this, but it needs special ammo classes.

PostPosted: Thu May 31, 07 10:03 am
by Magus
Then just code yourself a new ammocrate with the function to restore ammo for custom guns.

Much easier.