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PostPosted: Thu May 31, 07 11:04 am
by Jon
...or you could reduce download time by taking heed of Allan's words ;)

PostPosted: Thu May 31, 07 12:11 pm
by {17}agentsmith
out of interest why have you only put it as V.015?
its an awesome mod + the only thing that needs editing is weapon damage levels :D

PostPosted: Thu May 31, 07 7:21 pm
by ~{17}~JIN~
mah server is hosting his mod along with the UMP-45 and the Updated Famas and Famas with a scope.

PostPosted: Thu May 31, 07 7:39 pm
by {BX}Néurótic
so how does this weapons work? they replace original dx weapons like sniper -> new sniper etc?

sorry for newbie question :oops:

PostPosted: Thu May 31, 07 8:08 pm
by ~{17}~JIN~
you can do that but you'll need a mutator.. or you can just killall weapon in your server and spawn these.

PostPosted: Thu May 31, 07 8:11 pm
by Dae
It's Mainman's virtual, don't bother replying.

PostPosted: Thu May 31, 07 8:23 pm
by ~{17}~JIN~
but i did :(

PostPosted: Fri Jun 01, 07 1:31 am
by Cozmo
Try using the guns on the first mission on realistic difficulty. Especially the shotgun and sniper. It's just... :D

PostPosted: Fri Jun 01, 07 1:32 am
by chinny
nice sig there razr.

Is there anyway to disable people downloading the mod when they connect to my server?

that way people would have to dl it from forums etc.

it would erradicate the lag, is that possible?

also any chance of making this into a mutator?

PostPosted: Fri Jun 01, 07 2:55 am
by ~{17}~JIN~
erm thanks and i think theres a way but wait till the smart people get online :lol:

PostPosted: Fri Jun 01, 07 4:04 am
by clyzm
Allan's made a mutator atm, but there's some bugs with it.

As for the download, I'm not sure but there's like a AllowServerDownloads or something in DeusEx.ini. You'll have to ask Alex or Allan :)

PostPosted: Fri Jun 01, 07 7:44 am
by {17}agentsmith
right i think its that line in the deusex.ini that needs to be changed

[IpDrv.TcpNetDriver]
AllowDownloads=True

PostPosted: Fri Jun 01, 07 8:10 am
by Dae
I'm not sure that works. Without Nephthys it definitely doesn't work.

But I don't think that it's a good idea to disable downloads now. Most of people won't notice that its downloadable on the forums and just find another server to play.

PostPosted: Fri Jun 01, 07 5:05 pm
by The RZA
played with them n loved m.

PostPosted: Fri Jun 01, 07 11:13 pm
by chinny
ok lads cheers

"but wait till the smart people get online Laughing"

haha my sentiments exactly.

PostPosted: Sat Jun 30, 07 4:36 am
by Tonnochi
Who the hell runs that server with Clyzm's as a ServerPackage? 25Mb download? Wow, no thanks.

PostPosted: Sat Jun 30, 07 4:36 am
by clyzm
Tonnochi wrote:Who the hell runs that server with Clyzm's as a ServerPackage? 25Mb download? Wow, no thanks.


What's the server called?

PostPosted: Fri Dec 09, 11 6:03 am
by Baconbits
Downloaded and placed where the readme said. Only when I start a new game and try to summon any weapon it does nothing. Am I not doing something right?

PostPosted: Fri Dec 09, 11 10:10 am
by ynnaD
Someone please help this man, he has the best name ever

PostPosted: Fri Dec 09, 11 12:27 pm
by ~DJ~
Have you tried adding it in your DeusEx.ini's EditPackages part?

PostPosted: Fri Dec 09, 11 8:04 pm
by EXetoC
This is much appreciated. However, i'm trying to test the USP by temporarily modifying some of 2027's WeaponBeretta class; namely these, which i copied from the editor
Code: Select all
     HIResPickupMesh=LodMesh'clyzmsmod.uspunsilpickup'
     LOResPickupMesh=LodMesh'clyzmsmod.uspunsilpickup'
     HIRes3rdMesh=LodMesh'clyzmsmod.uspunsil3rd'
     LORes3rdMesh=LodMesh'clyzmsmod.uspunsil3rd'
     Mesh=LodMesh'clyzmsmod.uspunsilpickup'
     PickupViewMesh=LodMesh'clyzmsmod.uspunsilpickup'
     PlayerViewMesh=LodMesh'clyzmsmod.uspunsil1st'
     PlayerViewOffset=(X=22,Y=-10,Z=-14)
     ThirdPersonMesh=LodMesh'clyzmsmod.uspunsil3rd'
     FireOffset=(X=-22,Y=10,Z=14)

The problem is, nothing shows up in-game. The animations seems to work as expected in Mesh Viewer though. This is what the game logs
ScriptLog: Fabricate Game.weaponberetta
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (Function DeusEx.DeusExWeapon.PlaySelect:001D) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (State DeusEx.DeusExWeapon.Idle:008B) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (Function Game.GameWeapon.PlaySelectiveFiring:00C5) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (State DeusEx.DeusExWeapon.Idle:008B) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (Function Game.GameWeapon.PlaySelectiveFiring:00C5) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (State DeusEx.DeusExWeapon.Idle:008B) PlayAnim: No mesh

I've added the script to EditPackages and it doesn't complain about that so it's probably able to locate it.

PostPosted: Sat Dec 10, 11 4:08 am
by EXetoC
~DJ~ wrote:Have you tried adding it in your DeusEx.ini's EditPackages part?

I'm getting this in UnrealEd then
Failed to load 'clyzmsmod': Can't find Function in file 'Function DeusEx.WeaponSawedOffShotgun.PostBeginPlay()

And i got it once when i compiled as well. It's there though so i don't know what is going on.

PostPosted: Sat Dec 10, 11 12:58 pm
by Mastakilla
Is your deusex.u broken? :lol:

PostPosted: Sat Dec 10, 11 4:07 pm
by Poor
In the EditPackages list, is clyzmsmod listed before the package with the beretta? If it is not the meshes won't be loaded.

PostPosted: Sat Dec 10, 11 6:46 pm
by EXetoC
Poor wrote:In the EditPackages list, is clyzmsmod listed before the package with the beretta? If it is not the meshes won't be loaded.

That makes sense. However, it doesn't make a difference. I get this when i do "summon clyzmsmod.weaponusp":
Warning: Failed to load 'clyzmsmod': Can't find Function in file 'Function DeusEx.WeaponSawedOffShotgun.PreBeginPlay'

I'll re-install everything and see if it helps, because it's all a mess at the moment.

PostPosted: Sat Dec 10, 11 10:40 pm
by EXetoC
I get the same error after having re-installed, even on the unmodified client that i have as a backup.

PostPosted: Wed Jan 04, 12 1:16 pm
by atrey65789
Man.... When people make Weapons for DX.... i notice that everyone have the same arm and hand models, is it like a template or something or did you just take the arms and hands from another model? I would like to know be cause i have guns that im trying to make.

PostPosted: Wed Jan 04, 12 6:03 pm
by ~DJ~
Well, there's no animation template.. People just tend to generally use that hand so it has a DX look. You can get that hand by basically any other weapon model, get the hand shape you find the best for your weapon.

PostPosted: Thu Jan 05, 12 12:54 am
by atrey65789
Ok, cool, One more thing, I got 3ds max, is milkshape better to use ?

PostPosted: Thu Jan 05, 12 9:03 am
by clyzm
It's all a matter of preference but 3DS Max is definitely much more sophisticated. When it comes to actually modeling, by far 3DS Max is better, but for importing and acting as a general "hub" between 3d formats, I would use Milkshape.