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LTKJAY wrote:The people who make these mods are in their 20s or even 30s, and have experience with the entire things...
Dae[A] wrote:Jay is right, and a single modeller may be 12, while the managers are over 25.
cataclyzm [A] wrote:LTKJAY wrote:The people who make these mods are in their 20s or even 30s, and have experience with the entire things...
Not true, a fellow weapon modeler modeling for a CS:S mod (forget which) is 12. And yeh, he does have major experience.
cataclyzm [A] wrote:Dae[A] wrote:Jay is right, and a single modeller may be 12, while the managers are over 25.
You're a manager and you're 18.
MainMan was like what, 15 or so, and he released MMCity.
LTKJAY wrote:Theres a difference between a CS:S mod, and a source game. From what I can see he wants to redesign a 5-6 year old game and recreate its psychics in a updated engine, this needs ALOT of work especially with the GeoMod effects being coded into the source engine itself. There is also no point in building this mod because RED FACTION 3 is being released next year (just to get his attention).
LTKJAY wrote:YES I KNOW IT IS FOR BLOODY HALF LIFE FUCKING 2.
cataclyzm [A] wrote:MainMan was like what, 15 or so, and he released MMCity.
Theres a difference between a CS:S mod, and a source game.
Mainman didn't manage anything or anyone, except himself.
LTKJAY wrote:It may as well be called a source mod.
[FGS]Zeitgeist wrote:LTKJAY wrote:It may as well be called a source mod.
See Mod Name.
This entire discussion is ridiculous. Saying that all mods created by youth is age discrimination. This has absolutely nothing to do with the mod, and doesn't make sense anyway.
If anyone doesn't want to help, shut up and visit another topic.