[UDK] Tactical Assault (Tactical Ops 3)

Share your opinions and questions about anything to do with gaming and technology.

Moderator: Forum Guards

[UDK] Tactical Assault (Tactical Ops 3)

Postby Sickmind » Tue Apr 27, 10 7:04 pm

This is not spam !
If i posted this topic in the wrong section, plz move it to the right section.
Thank you :)
Derk a.k.a. Sickmind

Image

Image

TA ( Tactical Assault) is a full game based on Unreal Development Kit technology that will focus on combining tactical gameplay with arcade style and speed; while utilizing the immense power of the UT3 Engine.

It's a new chapter in the Tactical Ops serie. But the devlopment team was forced to choose a different name than Tactical Ops, because Tactical Ops Assault On Terror was released as a standalone game, and there where some issues with copyright.
Tactical Assault will also be a standalone game, but a standalone game for free !


Image

The gameplay will be based on squad based team play like top first person shooters such as COD4 and Counter Strike, while still capturing the one man army feel of a Rambo Film! It will pit the Strike Force against Mercenaries in intense round based objectives and stunning scenarios. Tactical Assault offers a wide variety of modern weaponry................


Image

Image

Image

Image

Image


and beautifully rendered maps ............


Image

Image

Image

Image

Image

The devlopment team is hard at work producing new maps that give the right feel for the game, they will reward team play while still allowing opportunities for individuals to shine and capture their glory. If you love action-packed first person shooters with great community involvement, then stay tuned.

Tactical-Assault has a nice and close community. There are already more than 1000 registered members at the forum. The most of them are true Tactical-Ops fans.
The difference with allot of other games is, that the devlopment team listens to the comunity.

The Tactical Assault Development Team is an international effort. They have fans from all over the world as well. Many of the team members have years of experience working with game creation and are very active within UDK and FPS communities. The team is working hard everyday to ensure that the first release to the public will surprise you with its quality. The team is very friendly and welcomes any and all help. Feel free to stop by and apply for a position or just post your suggestions on the forum.

WANTED


Image

Image

Image

Image
Sickmind
Newbie
 
Posts: 7
Joined: Tue Apr 27, 10 7:03 pm

Postby Mastakilla » Tue Apr 27, 10 7:06 pm

I hope it's as good as Tactical Ops was. Hope they don't try overdoing stuff.
All in all, this sounds good
:D
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
User avatar
Mastakilla
Forum Super Hero
 
Posts: 3634
Joined: Wed Aug 17, 05 7:47 pm

Postby Sickmind » Wed Apr 28, 10 3:17 pm

Join our forum. There are alllot of old TO players. After registering whole forum becomes visible.
Sickmind
Newbie
 
Posts: 7
Joined: Tue Apr 27, 10 7:03 pm

Postby Allan » Wed Apr 28, 10 3:42 pm

Bah!
I have everything you need in a coder, except for good knowledge of C/C++/Java. D:

That, and I'm working on my own mod anyways. :(
Oh well. I wish the best of luck to you. I hope this turns out great! :D
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby Sickmind » Wed Apr 28, 10 9:08 pm

Do you know uscript ?
Sickmind
Newbie
 
Posts: 7
Joined: Tue Apr 27, 10 7:03 pm

Postby Allan » Wed Apr 28, 10 10:19 pm

Yep, though like I said, I'm currently working on a mod of my own.

If you/your team need advice on something, I'm willing to try and help, but most of my knowledge of uScript is based around Deus Ex rather than anything else.
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby MainMan » Wed Apr 28, 10 11:24 pm

Allan wrote:Bah!
I have everything you need in a coder, except for good knowledge of C/C++/Java. D:

That, and I'm working on my own mod anyways. :(
Oh well. I wish the best of luck to you. I hope this turns out great! :D

To be honest c/java are very similar to uscript, in many respects.
<center>ty m7
</center>
User avatar
MainMan
<i>Tru' Playa' Fer Defs</i>
 
Posts: 4655
Joined: Sun Jun 05, 05 7:38 am
Location: London, UK

Postby ~DJ~ » Thu Apr 29, 10 8:59 pm

Good luck maets
User avatar
~DJ~
Forum Super Hero
 
Posts: 3766
Joined: Tue May 22, 07 12:23 pm

Postby UT » Fri Apr 30, 10 1:01 pm

MainMan wrote:To be honest c/java are very similar to uscript, in many respects.


"In some cases", about the syntax. But honestly, it isn't VERY similar.

Sickmind wrote:UT3 Engine


Sure, best engine ever.
Last edited by UT on Fri Apr 30, 10 1:03 pm, edited 3 times in total.
Tim Sweeeeeeney<3
James wrote:Of course I do I'm living the dream!!!!


DJ wrote:wat dream


Chloe wrote:me, ofc
User avatar
UT
Elite
 
Posts: 888
Joined: Wed Jun 18, 08 3:00 pm
Location: Action de déterminer avec précision le lieu de quelque chose.

Postby Sickmind » Tue May 04, 10 6:36 pm

There's a new media release at the TA site.

Within 1 or 2 months in-game footage will be shown :) Yeehaaaah

A few images :)

Image

TA menu

Image

TA menu 2

Image

Map Asset

For the full media release goto the TA-website

Feel free to visit our forums too. The forum will be only fully displayed after registering !

We got a lot of new team members and the TA steam engine is running on full speed again toward the first BETA, but we are still in need of a:

•Programmer
•Motion Graphic Artist
•Weapons Animator
•Female Voice Actor
•Environment Modeler
•Texture Artist
•2D Concept Artist
Sickmind
Newbie
 
Posts: 7
Joined: Tue Apr 27, 10 7:03 pm

Postby Sickmind » Sat May 08, 10 12:47 am

Image

It's time for a small update.

For the full media release click here

Image

TA onofficial youtube movie


Our modelers and artists have been racking up libraries worth of assets in recent months

Image

Fusion:Electricity Substation

Image

Fusion:Train Bridge

A few things going on :

-all 1st person weapon models are done
-working towards stripping our weapons to provide additional 3rd person and pickup model versions.
-started to skin and rig the 1st person player arms for animating, which will then lead us on to animating all the weapons... a slow and tedious task, but one that is critical!

On our next update we hope to show you more media, some in-game map screenshots and further news on our animations, character models.. and oh yea.. our teaser trailer as well which is still being developed!!

Image

Sprinter Van

Image

Merc Female Concept

For your info, we reached #2 on moddb last week from 1,649 mods/games which we feel is a testament to our fans!
If you haven't already, please drop by and get "following" and rack up the support even more so
Image

Plz visit our Forums to provide us with your feedback.
Sickmind
Newbie
 
Posts: 7
Joined: Tue Apr 27, 10 7:03 pm

Postby Sickmind » Wed Oct 27, 10 5:48 pm

[center]Image[/center]

[center]There is a new Media release at our page :)[/center]

[center]Including our first level flyby[/center]

[center]Image[/center]

[center]Wanna see more ? visit http://www.tactical-assault.com[/center]

[center]Image[/center]

[center]Image[/center]

[center]We are looking for a Weapons Modeler and a Weapons Animator[/center]
Sickmind
Newbie
 
Posts: 7
Joined: Tue Apr 27, 10 7:03 pm

Postby James » Wed Oct 27, 10 5:50 pm

to make it easy

change to
Code: Select all
<center> </center>
Last edited by James on Wed Oct 27, 10 5:51 pm, edited 1 time in total.
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home


Return to Gaming and Technology

Who is online

Users browsing this forum: Google [Bot] and 8 guests
cron