Bought The Repopulation alpha release and really looking forward to its actual release now. I never did get to play SWG and so far its looking to be really fun. But I think at this point it is mostly about its potential rather than actual content.
Given the sandbox aims of the game they can easily skip a lot of typical content and instead keep building upon its promise and update the players with additional frameworks now and then.
The tutorial area alone is worth days of actual playing content, although I notice it reasonably begins to limit stuff you can farm there.
The no levels thing is also surprisingly refreshing approach, because through other mechanics - mainly massive load of skills that mostly raise through use, but not only - it pretty much still accomplishes the same gameplay as seen in other mmos.
They seem to invest more work into social activities and pvp so far and less into killing monsters, but seeing how they work closely with the community I feel quite reassured about their direction.
I suppose a game should not only be evaluated from ones own personal entertainment point of view but also how it weighs against the other competing games, and with very large titles all failing to deliver quality entertainment to the player for many years now, I don't really see like I have an actual choice were I to try another such online game out. One game with heap of potential is better than an endless row of major titles that just want to get the money from little kids and rednecks. From that angle, it is actually quite fun to read the Repop patch notes and announcements. They make adjustments carefully, anticipating balancing issues. For example now they are aiming to get siege pvp cover most or all player structures, but seem quite aware that things are probably not going to work out as intended.
