Team Fortress 2

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Postby Mr. Tastix » Tue Aug 19, 08 2:39 pm

LTKJAY wrote:All I've got to say is, Gabe has been playing too much WoW.


Poor bastard. I play that game, I've seen the people on the game. They are not right in the head. This does not mean to say I am because I am not right in the head either. But fortunately, I know when to stop talking about fucking Chuck Norris.
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Postby James » Tue Aug 19, 08 2:49 pm

People who have been playing WoW have developed exceptional skill at math however, shame they could use it a lot more in the real world. Why math?, anyone who has played WoW realises that the entire tactics of the game is ran entirely by math and precise execution. Here is the study: http://www.msnbc.msn.com/id/26271240/
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Postby James » Tue Aug 19, 08 9:25 pm

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Postby James » Tue Aug 19, 08 10:41 pm

UPDATE IS OUT

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 3 Heavy unlockables
  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements

Added Arena game mode
  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
  • Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes
  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes
  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps
Last edited by James on Tue Aug 19, 08 10:56 pm, edited 2 times in total.
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Postby Mastakilla » Tue Aug 19, 08 10:49 pm

lmao I just read a bit in one of those links, about

"Other studies confirmed earlier research that found students who played violent games tended to be more hostile, less forgiving and believed violence to be normal compared to those who played nonviolent games."

Seriously that's so stupid. Maybe those people play violent games because they are already violent and like to vent it out on those games. And non violent people prefer non violent games because... well they're non violent!

Sorry for off topicness, continue rape.
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Postby James » Tue Aug 19, 08 10:56 pm

Oh don't worry, only 4 people here own TF2 anyway.
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Postby Mr. Tastix » Wed Aug 20, 08 5:21 am

Seriously, only 4 TF2 game owners? Holy shit. I've seen heaps of people who hate TF2 though, where I love it lol. As for that new Heavy update. That's fucking awesome. THAT'S MY FUCKING FAVOURITE TYPE OF SAMICH (I so have to stop calling them that).

As for video games making you smarter, some can, others can't. But intelligence is usually a lot safer than violence unless you mix the two, lol. I hate the whole crap with violent video games. Yes, I've become more aggressive because I play video games, but I don't want to kill anyone either. I don't feel that urge.
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Postby James » Wed Aug 20, 08 8:31 am

Arena mode is basically CS, but good.
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Postby Mr. Tastix » Wed Aug 20, 08 8:46 am

TF2 is probably the only MP game I actually really like.
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Postby James » Thu Aug 21, 08 10:17 am

http://steamgames.com/tf2/heavy/ Shameless promotion, preload to play this Fri-Sun
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Postby Mr. Tastix » Thu Aug 21, 08 10:42 am

Lol, pointless if you've already got the game like us. And how many peeps actually look at this shit when they don't own the game in the first place?
Last edited by Mr. Tastix on Thu Aug 21, 08 10:43 am, edited 1 time in total.
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Postby James » Thu Aug 21, 08 10:46 am

They will if they're motivated, and I keep pestering them so they'd have to do it sometime. Max was going to do it til he realised he has 131mb space left in his hard drive LOL
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Postby Baleout » Thu Aug 21, 08 1:43 pm

=o

I would try it, but my computer is useless :(
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Postby James » Thu Aug 21, 08 2:37 pm

Specs?
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Postby xProtocol Rain » Thu Aug 21, 08 3:38 pm

LTKJAY wrote:UPDATE IS OUT

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 3 Heavy unlockables
  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements

Added Arena game mode
  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
  • Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes
  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes
  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps


Heh.. I look forward to this.
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Postby Baleout » Thu Aug 21, 08 8:39 pm

LTKJAY wrote:Specs?


Processor: Intel(R) Celeron(R) CPU 3.06GHz
Memory: 254MB RAM
Hard Drive: 76 GB
Video Card: Intel(R) 82865G Graphics Controller
Sound Card: SoundMAX Digital Audio
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Postby Tantalus » Thu Aug 21, 08 8:47 pm

Grrr....Celeron.
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Postby James » Fri Aug 22, 08 12:59 pm

Baleout wrote:
LTKJAY wrote:Specs?


Processor: Intel(R) Celeron(R) CPU 3.06GHz
Memory: 254MB RAM
Hard Drive: 76 GB
Video Card: Intel(R) 82865G Graphics Controller
Sound Card: SoundMAX Digital Audio


Heh you're right.

Anyway.

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Arena mode is perfection to me, except that it should be bumped to 9 by default to promote 1 of each class.

Each trump card class comes into effect, because everyone is trying to be more careful true skill and very satisfying and fair combat come into play. It has never felt so good murder the other team before, and only having the one chance to in that round... and the best thing is that if you aren't good enough and your team loses, you sit out for the round automatically and feel guilt that if you were good enough you would of still been playing and so would all of your team.
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Postby Mr. Tastix » Fri Aug 29, 08 6:55 am

I just realised, I never uninstalled TF2 at all. FUCKING ACE. Now to update it... this could take awhile, lol.
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Postby James » Fri Aug 29, 08 10:11 am

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Postby Mr. Tastix » Fri Aug 29, 08 11:48 am

IT'S TAKEN ALL FUCKING DAY TO UPDATE TF2 (well, 5 hours lol) BUT I HAVE DONE IT. WOOT. Now to never uninstall it again therefore never having to update from the start... (I can't tell if I uninstalled or not, don't think I did lol).
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Postby James » Sat Aug 30, 08 9:16 am

http://www.gamevee.com/viewVideo/Team_F ... ail/741916

LOL

guy doesn't half sound like Heath's Joker too.
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Postby James » Wed May 06, 09 8:13 am

Sniper to get mid range primary weapon, interesting, and better not be an instant kill. Maybe just a semi automatic rifle without scope that'll be interesting and cool with the lack of long range weapons except for rocket launcher, pistol and SMG.
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Postby Mr. Tastix » Wed May 06, 09 8:31 am

Blood is thicker than water and sweeter than candy.
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Postby James » Wed May 06, 09 8:34 am

Yeah forgot to post that, thanks.

Quoting that I posted:
MY GUESS IS TO HAVE SNIPER TO HAVE MID RANGE NON-SCOPED SEMI AUTOMATIC RIFLE AS HIS PRIMARY WEAPON

PROS:
FUCKING NIGGER YES THIS GAME NEEDED MORE RANGED WEAPONS LIKE THE PISTOL/SMG/ROCKET LAUNCHER

SNIPER ABLE TO FIGHT BEHIND HIS TEAM'S FORCES AND SUPPORT THEM FROM THE BACK -ON THE MOVE- WHICH IN TURN HE CAN STILL BE A SNIPER BUT HE HAS A LOT MORE MOBILITY

FLAWS:
THE FLAW IT ISN'T SCOPED SO IT DOESN'T HAVE PRESSURE POWER LEADING TO INSTANT KILLS OR LONGER RANGE SHOTS

REPLACING POWER FOR MOBILITY
CAPITALS YEAH
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Postby Mr. Tastix » Wed May 06, 09 9:18 am

James wrote:Oh don't worry, only 4 people here own TF2 anyway.


Is this still the case, btw?
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Postby James » Wed May 06, 09 9:19 am

~Psychotic~ wrote:
James wrote:Oh don't worry, only 4 people here own TF2 anyway.


Is this still the case, btw?


No.
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Postby Mr. Tastix » Wed May 06, 09 9:21 am

James wrote:
~Psychotic~ wrote:
James wrote:Oh don't worry, only 4 people here own TF2 anyway.


Is this still the case, btw?


No.


What's the number risen to now? You know?
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Postby James » Wed May 06, 09 9:24 am

2!

Joking, check the DXMP group and their games for TF2. I think it's pretty much everyone.
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Postby Mr. Tastix » Wed May 06, 09 9:30 am

James wrote:2!

Joking, check the DXMP group and their games for TF2. I think it's pretty much everyone.


Everyone but 5 in that group have TF2 lol. Sweet.
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