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Because they all suck...

PostPosted: Fri Jul 18, 08 8:15 am
by Allan
I'm now having to gather and create a code-list of cheats for Jade Cocoon on PAL PS1, because the sources on the net only provide the NTSC versions.

fags.

So far, I have a whopping 2 codes completed. :D
(fortunately, they're weapon slot 1/2. One hit = one HP weapon, here I come. :D)


And then convert them into Gameshark, or whatever codes. D:

PostPosted: Fri Jul 18, 08 12:07 pm
by Mr. Tastix
I've always wondered how you go about getting cheats, care to share?

PostPosted: Sat Jul 19, 08 12:40 am
by Allan
Allan wrote:At the moment, I'm using ePSXe 1.7.0 and ArtMoney 7 to get memory adresses. Seeing how to turn those into XPLODER/AR-MAX/GameShark codes is still a mystery to me...


After a bit of work, I found how to make the codes work on PS1.

The base-address for PS1 games is: 0094c020. At least while running ePSXe 1.7.0, that is.

To make the codes into Gameshark/PAR/XPLODER codes, what you do is:

1 - Get a memory reference, like 009d7544. (Jade Cocoon money stat)
2 - Take the base address from this number. So, it's 009d7544 - 0094c020
3 - Work the answer out. Props if you can do this in your head, but for those without a computer chip for a brain, use the HEX mode on Windows Calculator.
4 - Slap the answer into your cheat system. Mostly formatted like this:

HOW TO FORMAT Pee-ESS-ONE CHEET KODES OMG! wrote:
Code: Select all
8*X


- 8 = 8, sometimes 3. Not sure on the when/where to use it. Just use 8.
- * = your memory address sum answer, pad with 0's up to when you get the number(If your answer was c1dd3, use 800c1dd3)
- X = the value to set the variable to.


5 - Stick something in the value field.
6 - Pray to god it works.