Call of Duty: World At War

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Call of Duty: World At War

Postby xProtocol Rain » Thu Sep 11, 08 3:24 am

I'm totally stoked for this game. And they will be giving out Beta tokens for a limited time also!

Discuss.
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Postby clyzm » Thu Sep 11, 08 5:35 am

Treyarch.
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Postby xProtocol Rain » Thu Sep 11, 08 6:13 am

lolwut
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Postby clyzm » Thu Sep 11, 08 6:17 am

TREYARCH
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Re: Call of Duty: World At War

Postby James » Thu Sep 11, 08 7:43 am

TwO dIm3nTiOnAl wrote:I'm totally stoked for this game. And they will be giving out Beta tokens for a limited time also!

Discuss.


Seriously

STOP GETTING PSYCHED FOR SHITTY FPS SPIN-OFFS, especially those that are released on last generation consoles as well as current

see: call of duty 3
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Postby Mr. Tastix » Thu Sep 11, 08 9:31 am

I'm actually getting sick of these sequels. I want a NEW game, not a fucken sequel/spin-off of a previous ones. There are so many sequels that have came out or are coming out. Have the writers just got some major writers block or are they really the developers/publishers really that retarded?
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Postby Siva » Thu Sep 11, 08 10:36 am

I like Sequels.

New content is fine, sure, but if something isn't broke, do not fix it
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Postby James » Thu Sep 11, 08 10:46 am

Theres only 3 Call of Duty games though, Call of Duty, Call of Duty 2, Call of Duty: Modern Warfare
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Postby Mr. Tastix » Thu Sep 11, 08 12:16 pm

Protocol wrote:I like Sequels.

New content is fine, sure, but if something isn't broke, do not fix it


The reason I don't like sequels is because many I've played just sucked in comparison to the original. Deus Ex: Invisible War was one of those.

To me, things can change A LOT between the release and success of the first game and then the creation of the 2nd game. If a writer leaves, or a gameplay designer starts working on another project then to me, just don't try to mess with the game (especially if the people who write the story and create the gameplay of the original good game are not available).

This isn't to say all sequels are bad, it's just a lot of them are. Too many. That and I'm sick of seeing <RANDOM> 2 or <RANDOM> 3!!!! COMING OUT IN STORES NEAR YOU!

All it tells me is that the developers/publishers were too cheap and too lazy to come up with a new storyline for a completely different game. So, instead, they took the base of a previous game, redone the storyline a little bit (if it has one) and wacked a sticker on it and marked it a "sequel".

Shiny wrappers, lots of colouring, awesome graphics and good marketing - THESE DO NOT MAKE A GAME. If you're apart of the group that thinks "Good Graphics = Good Game" then you can go fuck your sister up the ass and rip out your eyes with a fucking Scythe. And, if you're still living after the whole eye thing (which I would assume a lot would be, just in immense pain) you can then go ram a fucking knife through your skull.

Too graphic? My apologies, but I really hate fucktards who think a game is composed entirely of good, awesome-looking graphics and even though the gameplay and storyline are as dull as a block of wood, they still think it's the best game in the damn world.
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Re: Call of Duty: World At War

Postby xProtocol Rain » Thu Sep 11, 08 1:55 pm

James wrote:
TwO dIm3nTiOnAl wrote:I'm totally stoked for this game. And they will be giving out Beta tokens for a limited time also!

Discuss.


Seriously

STOP GETTING PSYCHED FOR SHITTY FPS SPIN-OFFS, especially those that are released on last generation consoles as well as current

see: call of duty 3



Well it just so happens that I like games that you think are shitty. You don't see me telling you things like this when you talk about a game that I don't like. :? Never cared much for call of duty 3 by the way.
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Postby James » Thu Sep 11, 08 2:01 pm

Without negative opinions, much money will be wasted.
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Postby Mr. Tastix » Thu Sep 11, 08 3:15 pm

James wrote:Without negative opinions, much money will be wasted.


Bah, let 'em spend it! Not our problem if they waste money making shitty games.

If people have to learn the hard way, so be it, learn the hard way. And, if I'm wrong, then so be it, I'm wrong.
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Postby Siva » Thu Sep 11, 08 3:57 pm

Psy wrote:The reason I don't like sequels is because many I've played just sucked in comparison to the original. Deus Ex: Invisible War was one of those.


Generalisan gaems

To me, things can change A LOT between the release and success of the first game and then the creation of the 2nd game. If a writer leaves, or a gameplay designer starts working on another project then to me, just don't try to mess with the game (especially if the people who write the story and create the gameplay of the original good game are not available).


The 2nd game in a series is NOT SUPPOSED to be the same game as the first. People should stop expecting their favourite game to be EXACTLY THE SAME as the first just changed a little.

This isn't to say all sequels are bad, it's just a lot of them are. Too many. That and I'm sick of seeing <RANDOM> 2 or <RANDOM> 3!!!! COMING OUT IN STORES NEAR YOU!


You don't HAVE to buy it
You don't HAVE to watch the ads
You don't HAVE to care

All it tells me is that the developers/publishers were too cheap and too lazy to come up with a new storyline for a completely different game. So, instead, they took the base of a previous game, redone the storyline a little bit (if it has one) and wacked a sticker on it and marked it a "sequel".


Then don't play the sequel

Shiny wrappers, lots of colouring, awesome graphics and good marketing - THESE DO NOT MAKE A GAME. If you're apart of the group that thinks "Good Graphics = Good Game" then you can go fuck your sister up the ass and rip out your eyes with a fucking Scythe. And, if you're still living after the whole eye thing (which I would assume a lot would be, just in immense pain) you can then go ram a fucking knife through your skull.

Too graphic? My apologies, but I really hate fucktards who think a game is composed entirely of good, awesome-looking graphics and even though the gameplay and storyline are as dull as a block of wood, they still think it's the best game in the damn world.
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Postby Mr. Tastix » Thu Sep 11, 08 4:38 pm

I never said that the sequel should be exactly like the previous game. In fact, I prefer variety (so long as it's not named a sequel just because a handful of characters and features are in the new game, and that's it, to me, that's pointless).

However, I don't see the point in a sequel if nothing is changed and if certain aspects of the previous game are not kept (not just game characters but plot elements too). As it stands, sequel means:

1. a literary work, movie, etc., that is complete in itself but continues the narrative of a preceding work.
2. an event or circumstance following something; subsequent course of affairs.
3. a result, consequence, or inference.


In all 3 meanings, a sequel would carry on from the previous game. Therefore, if no plot elements of the previous game are event mentioned in the sequel, then it shouldn't be considered as a sequel and therefore, not classed as a sequel to the game (like GAME NAME 2, or whatever).

Having similar items/weapons, and having previous characters in a sequel, to me, do not make a sequel. To me, a sequel is where you incorporate previous plot elements of a game, into the new one (as stated above). Or where certain gameplay aspects are also carried over.

For example: The GTA games don't really have anything to do with each. From the one to the other, their storylines are all unique. But their gameplay is fairly similar with few notable differences (the main gameplay aspect being that it's a sandbox game where you can do anything you like). Same with a game like The Elder Scrolls, the storylines aren't very similar but the plot is.

A ton of other games work like it too. I think one failed attempt at a sequel was Neverwinter Nights 2. NWN was, to me, an awesome game. I was a bit "meh" on the storyline but I liked the gameplay. NWN sorta followed the gameplay style but Obsidian fucked so much up with it that I just don't think it worked, that, and it never needed a sequel.

Neverwinter Nights NEVER needed a damn sequel. Apparently Obsidian are now making Baldur's Gate 3 too. WHY THE FUCK FOR? BG2'S EXPANSION FINALISED THE SERIES, in fact, I think Obsidian just suck because they also made Star Wars: KotOR2 which I thought was an absolute pointless game that wasn't needed. So using them MAY be a bad example.

And no, I do not have to buy the game, watch the ads or even care. But I did not say "all sequels suck" I said some do, and some of the ones I've played do (unless implemented right).

Besides, how do you suppose I would know a sequel sucks if I haven't played it? Which leads to the hypocrisy of how I can complain if I've never played the game. Which also leads to the hypocrisy of how can someone complain about me complaining when they haven't played the game either (referring to new games)?

You can't say I don't have to care when you don't have to either. You can't say the games gunna be awesome just as much as I can it's gunna be good.
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Postby clyzm » Thu Sep 11, 08 9:46 pm

Why don't they make games about WWII that are not about Americans shoving its huge dick up Germany's ass

How about a game like Escape from Auschwitz
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Postby Dex » Thu Sep 11, 08 9:49 pm

How about a game in WWII where it's Belgrade getting bombed 'n stuff...
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Postby clyzm » Thu Sep 11, 08 9:50 pm

WHAT ABOUT A WWI GAME
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Postby Dex » Thu Sep 11, 08 9:56 pm

cataclyzm wrote:WHAT ABOUT A WWI GAME


http://www.mobygames.com/game-group/world-war-i-games

wut bout dat?
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Postby Baleout » Thu Sep 11, 08 9:57 pm

Trenches lol.



Whaaat, most of those games are plane games. Planes were mostly used for surveillance. O_o
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Postby Siva » Fri Sep 12, 08 9:57 am

Psy wrote:In all 3 meanings, a sequel would carry on from the previous game. Therefore, if no plot elements of the previous game are event mentioned in the sequel, then it shouldn't be considered as a sequel and therefore, not classed as a sequel to the game (like GAME NAME 2, or whatever).


Psy wrote:For example: The GTA games don't really have anything to do with each. From the one to the other, their storylines are all unique. But their gameplay is fairly similar with few notable differences (the main gameplay aspect being that it's a sandbox game where you can do anything you like). Same with a game like The Elder Scrolls, the storylines aren't very similar but the plot is.


So apply this logic to the CoD franchise.

Psy wrote:You can't say I don't have to care when you don't have to either. You can't say the games gunna be awesome just as much as I can it's gunna be good.


Never said it was going to be awesome.

Mate, I have no idea what you're complaining about now, you're complaining about a few bad sequels you've played? What does that have to do with CoD5? You make no sense
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Postby Tantalus » Fri Sep 12, 08 4:20 pm

Even looking at the screenies I see Call of Duty 3 look, HUD, animation and AI with the intelligence of lead paint.
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Postby UT » Fri Sep 12, 08 6:15 pm

This game will sux. I'm sure.
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Postby Tantalus » Fri Sep 12, 08 10:51 pm

It will spawn itself off of the CoD 4 success but pretty soon everyone will go crawling back to 4.
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Postby James » Fri Sep 12, 08 10:53 pm

The Grand Inquisitor wrote:It will spawn itself off of the CoD 4 success but pretty soon everyone will go crawling back to 4.


Exactly why I'm stamping on it.
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Postby Mastakilla » Fri Sep 12, 08 11:42 pm

The Grand Inquisitor wrote:Even looking at the screenies I see Call of Duty 3 look, HUD, animation and AI with the intelligence of lead paint.


U see AI in screenies?
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Postby James » Sat Sep 13, 08 12:00 am

Yes, actually.
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Postby Tantalus » Sat Sep 13, 08 12:01 am

MastaKilla wrote:U see AI in screenies?
Why? Haven't you?

Well no I actually watched some gameplay videos and they are animated and behave EXACTLY alike CoD 3; and we all know how dire that campaign was.
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Postby xProtocol Rain » Mon Sep 22, 08 8:42 pm

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Postby Psykorgasm » Wed Sep 24, 08 1:07 pm

*Yawn @ COD's*
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Postby xProtocol Rain » Tue Oct 14, 08 6:19 pm

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