Bioshock Infinite

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Bioshock Infinite

Postby James » Fri Aug 13, 10 12:37 am

Bioshock 2 as planned by director of the first game, expect another good game.

Also set in the sky, in before some dumbass moaning about a certain prefix and being entirely wrong.
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Postby Tantalus » Tue Aug 17, 10 1:14 am

Yeah, after playing the first one I thought to my self "twenty quid says the next one will take place in a cloud city".

Still, changes the whole series around nonetheless. Now they can't use lighting effects to creep you out or a dystopian look because it's all well-lit and such.

The trailer kept my intrigue high and liked the design of the new Big Daddy for this installment.

Looking forward to more information, definitely.
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Postby Aidan » Tue Aug 17, 10 6:50 am

I watched the trailer, and was quite amazed.

I think it will be an even bigger success then the sequel (which didn't do as good as the first).
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Postby Tantalus » Tue Aug 17, 10 12:21 pm

Sooo, it wasn't a success, then.

How will it do against the original, I wonder. They'll have to pull their finger out with marketing.
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Postby James » Tue Sep 07, 10 7:40 am

Image

more like steampunk SS1

also look at that heroic woman
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Postby Tantalus » Tue Sep 07, 10 10:27 am

She set it alight, obviously. Just OCD.

Also, I wonder how they're going to make this 'scary' like the previous two. They can't rely on murky and dank lighting anymore...due to the open sky and everything.
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Postby James » Tue Sep 07, 10 10:04 pm

Night time hunt/these designs look like partly abandoned BS1 and 2 designs, more focus on graphical organs such as GOD DAMN THAT'S A HEART IN YELLOW JELLY
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Postby Tantalus » Tue Sep 07, 10 10:28 pm

It would be great if the city was still, living; just in mass hysteria.
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Postby James » Tue Sep 07, 10 10:30 pm

Taking what you said out of context, you do realise the city

is actually

living right?

the entire of Columbia is a living machine
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Postby Tantalus » Tue Sep 07, 10 10:34 pm

I did not.

I saw the buildings moving independently.

Do I sense a jumping puzzle coming?
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Postby James » Tue Sep 07, 10 10:36 pm

Wind ability based puzzles over gaps yeaaaaaaaaaaaaaa
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Postby Aidan » Wed Sep 08, 10 4:18 pm

James wrote:Wind ability based puzzles over gaps yeaaaaaaaaaaaaaa


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Postby UT » Thu Sep 09, 10 6:17 pm

i can't wait a new BioShock. Unreal Engine DA BEST.
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Postby James » Tue Sep 21, 10 7:51 pm

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Postby Tantalus » Tue Sep 21, 10 9:45 pm

Looks very scripted, like the first Bioshock.
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Postby The RZA » Wed Sep 22, 10 7:36 am

I thought the first game was scary as shit. One of the best games i have ever played, along with DXSP.
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Postby Aidan » Wed Sep 22, 10 8:53 pm

I just watched the 10 min trailer last night and shat my pants.

Amazing... EVERYTHING!
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Postby James » Sun Oct 02, 11 10:38 am

Holy shit I swear I discussed this game here. I was raving about it months ago.



From E3.

Ken Levine is a master of design, holy shit. Bioshock Infinite looks like it is truly its own game and not a clone of System Shock 2 or Bioshock.

[spoiler]Image[/spoiler]
Last edited by James on Sun Oct 02, 11 10:40 am, edited 2 times in total.
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Postby Dae » Sun Oct 02, 11 11:46 am

James wrote:Holy shit I swear I discussed this game here. I was raving about it months ago.

This is so awesome, thank you for posting the video.
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Postby James » Fri Oct 28, 11 12:55 pm

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Postby James » Mon Oct 31, 11 5:10 pm

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Postby Aidan » Mon Oct 31, 11 5:18 pm

This is going to be a great game.
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Postby James » Sat Jan 21, 12 11:52 am

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Postby Kaiden » Sat Jan 21, 12 12:32 pm

In the trailer why doesn't he help the old man being mugged <:

1999 mode sounds cool, permanent implications for your choices, what I like to see in a game really.
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Postby James » Mon Jan 23, 12 10:57 am

I hope Bioshock Infinite will break new ground on its own feet while still being accessible for the casual, regular and hardcore gamer through options. Ken is the best level designer in the business, I can't wait for his second installment of this series.

Here's to it blending a story and more importantly great gameplay together, like Bioshock and System Shock 2. What is the point of playing a movie?
Last edited by James on Mon Jan 23, 12 10:58 am, edited 1 time in total.
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Postby James » Thu Mar 21, 13 10:31 am

Comes out really soon, I have no real expectations but I want to play it. Will be streaming it too.

(My OP makes me laugh. People actually think Bioshock means Watershock. Oh my God.)
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Postby James » Tue Mar 26, 13 2:14 pm

ddd
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Postby Siva » Sun Mar 31, 13 2:58 pm

Best single player experience I've had this gen
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Postby James » Sun Mar 31, 13 3:56 pm

One of the most average for me, but a lot of elements might make it one of the worst for me.

Let me start this by saying I played it on 1999 mode first, this ruined what I thought of it but my friends share the same feeling that it didn't have a good variety. A lot of content has been removed and there's a lot of enemies you never even get to fight. For example, [spoiler]there's also a boss you fight at three points which never fucking changes.[/spoiler]

What I dislike externally from the game itself is how it is rated as one of the best. There's games that have done these features in the past to much better effect 9-10 years ago. The animations stiff, the story bad, the gameplay is standard, the difficulty a huge cluster fuck of imbalance, the art style beautiful, the technical grounds dated, the audio sublime, the selected choices of music fine, the actual music scored for the game non-impactful, the AI bad, the weapon restrictions worse. It is... the most average game I've played in a long time...

This game cost 100 million USD to create and 100 million USD to market. Sure I shouldn't be looking at it that way, but is this really where the industry is going? Call of Duty and Assassin's Creed sells phenomal numbers but I can't help but notice all the other games with similar costs that fail and all the studios/publishers being shut down when failing to recoup their losses. The recent Square-Enix annual finance report was astonishing on how it considers 3 million copies sold a failure on multiple products.

Also, the story is utter shite. Within any time or multiverse plot there's going to be a lot of plotholes but the actions and how things unfolded was simply retarded. However, I did appreciate [spoiler]Elizabeth's initial naivety, Fink's Plagarism and the Lutece twins.[/spoiler]

At the least, at least it didn't forget it was ever a videogame. But this is the product of $200m? This game does not live up to its costs.
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Postby Tantalus » Sun Mar 31, 13 4:29 pm

Just for the record, Ken Levine chuckled at the rumour that the game cost $200 million.

Now then, it's clearly obvious that you have a very distinct notion of what a video game is/should be. With your dismissal of Tomb Raider as an attempt to create an experience and judging from the reaction to Protocol's comment on it being a great single player experience, I think your values are set in stone.

I'm not going to question for a second the legitimacy of what you think games should be, but what kind of tone do you want from a game?
Last edited by Tantalus on Sun Mar 31, 13 4:32 pm, edited 2 times in total.
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