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Bioshock Infinite

PostPosted: Fri Aug 13, 10 12:37 am
by James
Bioshock 2 as planned by director of the first game, expect another good game.

Also set in the sky, in before some dumbass moaning about a certain prefix and being entirely wrong.

PostPosted: Tue Aug 17, 10 1:14 am
by Tantalus
Yeah, after playing the first one I thought to my self "twenty quid says the next one will take place in a cloud city".

Still, changes the whole series around nonetheless. Now they can't use lighting effects to creep you out or a dystopian look because it's all well-lit and such.

The trailer kept my intrigue high and liked the design of the new Big Daddy for this installment.

Looking forward to more information, definitely.

PostPosted: Tue Aug 17, 10 6:50 am
by Aidan
I watched the trailer, and was quite amazed.

I think it will be an even bigger success then the sequel (which didn't do as good as the first).

PostPosted: Tue Aug 17, 10 12:21 pm
by Tantalus
Sooo, it wasn't a success, then.

How will it do against the original, I wonder. They'll have to pull their finger out with marketing.

PostPosted: Tue Sep 07, 10 7:40 am
by James
Image

more like steampunk SS1

also look at that heroic woman

PostPosted: Tue Sep 07, 10 10:27 am
by Tantalus
She set it alight, obviously. Just OCD.

Also, I wonder how they're going to make this 'scary' like the previous two. They can't rely on murky and dank lighting anymore...due to the open sky and everything.

PostPosted: Tue Sep 07, 10 10:04 pm
by James
Night time hunt/these designs look like partly abandoned BS1 and 2 designs, more focus on graphical organs such as GOD DAMN THAT'S A HEART IN YELLOW JELLY

PostPosted: Tue Sep 07, 10 10:28 pm
by Tantalus
It would be great if the city was still, living; just in mass hysteria.

PostPosted: Tue Sep 07, 10 10:30 pm
by James
Taking what you said out of context, you do realise the city

is actually

living right?

the entire of Columbia is a living machine

PostPosted: Tue Sep 07, 10 10:34 pm
by Tantalus
I did not.

I saw the buildings moving independently.

Do I sense a jumping puzzle coming?

PostPosted: Tue Sep 07, 10 10:36 pm
by James
Wind ability based puzzles over gaps yeaaaaaaaaaaaaaa

PostPosted: Wed Sep 08, 10 4:18 pm
by Aidan
James wrote:Wind ability based puzzles over gaps yeaaaaaaaaaaaaaa


Roc's Cape

PostPosted: Thu Sep 09, 10 6:17 pm
by UT
i can't wait a new BioShock. Unreal Engine DA BEST.

PostPosted: Tue Sep 21, 10 7:51 pm
by James

PostPosted: Tue Sep 21, 10 9:45 pm
by Tantalus
Looks very scripted, like the first Bioshock.

PostPosted: Wed Sep 22, 10 7:36 am
by The RZA
I thought the first game was scary as shit. One of the best games i have ever played, along with DXSP.

PostPosted: Wed Sep 22, 10 8:53 pm
by Aidan
I just watched the 10 min trailer last night and shat my pants.

Amazing... EVERYTHING!

PostPosted: Sun Oct 02, 11 10:38 am
by James
Holy shit I swear I discussed this game here. I was raving about it months ago.



From E3.

Ken Levine is a master of design, holy shit. Bioshock Infinite looks like it is truly its own game and not a clone of System Shock 2 or Bioshock.

[spoiler]Image[/spoiler]

PostPosted: Sun Oct 02, 11 11:46 am
by Dae
James wrote:Holy shit I swear I discussed this game here. I was raving about it months ago.

This is so awesome, thank you for posting the video.

PostPosted: Fri Oct 28, 11 12:55 pm
by James

PostPosted: Mon Oct 31, 11 5:10 pm
by James

PostPosted: Mon Oct 31, 11 5:18 pm
by Aidan
This is going to be a great game.

PostPosted: Sat Jan 21, 12 11:52 am
by James

PostPosted: Sat Jan 21, 12 12:32 pm
by Kaiden
In the trailer why doesn't he help the old man being mugged <:

1999 mode sounds cool, permanent implications for your choices, what I like to see in a game really.

PostPosted: Mon Jan 23, 12 10:57 am
by James
I hope Bioshock Infinite will break new ground on its own feet while still being accessible for the casual, regular and hardcore gamer through options. Ken is the best level designer in the business, I can't wait for his second installment of this series.

Here's to it blending a story and more importantly great gameplay together, like Bioshock and System Shock 2. What is the point of playing a movie?

PostPosted: Thu Mar 21, 13 10:31 am
by James
Comes out really soon, I have no real expectations but I want to play it. Will be streaming it too.

(My OP makes me laugh. People actually think Bioshock means Watershock. Oh my God.)

PostPosted: Tue Mar 26, 13 2:14 pm
by James
ddd

PostPosted: Sun Mar 31, 13 2:58 pm
by Siva
Best single player experience I've had this gen

PostPosted: Sun Mar 31, 13 3:56 pm
by James
One of the most average for me, but a lot of elements might make it one of the worst for me.

Let me start this by saying I played it on 1999 mode first, this ruined what I thought of it but my friends share the same feeling that it didn't have a good variety. A lot of content has been removed and there's a lot of enemies you never even get to fight. For example, [spoiler]there's also a boss you fight at three points which never fucking changes.[/spoiler]

What I dislike externally from the game itself is how it is rated as one of the best. There's games that have done these features in the past to much better effect 9-10 years ago. The animations stiff, the story bad, the gameplay is standard, the difficulty a huge cluster fuck of imbalance, the art style beautiful, the technical grounds dated, the audio sublime, the selected choices of music fine, the actual music scored for the game non-impactful, the AI bad, the weapon restrictions worse. It is... the most average game I've played in a long time...

This game cost 100 million USD to create and 100 million USD to market. Sure I shouldn't be looking at it that way, but is this really where the industry is going? Call of Duty and Assassin's Creed sells phenomal numbers but I can't help but notice all the other games with similar costs that fail and all the studios/publishers being shut down when failing to recoup their losses. The recent Square-Enix annual finance report was astonishing on how it considers 3 million copies sold a failure on multiple products.

Also, the story is utter shite. Within any time or multiverse plot there's going to be a lot of plotholes but the actions and how things unfolded was simply retarded. However, I did appreciate [spoiler]Elizabeth's initial naivety, Fink's Plagarism and the Lutece twins.[/spoiler]

At the least, at least it didn't forget it was ever a videogame. But this is the product of $200m? This game does not live up to its costs.

PostPosted: Sun Mar 31, 13 4:29 pm
by Tantalus
Just for the record, Ken Levine chuckled at the rumour that the game cost $200 million.

Now then, it's clearly obvious that you have a very distinct notion of what a video game is/should be. With your dismissal of Tomb Raider as an attempt to create an experience and judging from the reaction to Protocol's comment on it being a great single player experience, I think your values are set in stone.

I'm not going to question for a second the legitimacy of what you think games should be, but what kind of tone do you want from a game?